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Description
Hi,
I’ve run into a clipping issue when drawing inside a rounded rectangle view.
I have a button (or view) with rounded corners, and inside it I draw another shape — for example, a circular ripple effect. The problem is that the clipping applied by VSTGUI seems to be strictly rectangular, so the inner shape is clipped only as a rectangle, not as a rounded rectangle. Because of that, the circle exceeds the rounded corners and becomes visible outside the view’s curved edges.
My expectation is that the drawing inside a rounded-rectangle view should be clipped using a rounded clip path. Something like setClipPath() or a path-based clipping mechanism would solve this, but VSTGUI currently doesn’t provide such API. Only rectangular clipping is available, so any non-rectangular shape inside a rounded view can leak through the corners.
This makes implementing ripple effects or similar animations inside round-rect views difficult.
Steps to reproduce:
Create a custom view with rounded corners (using CDrawContext::drawRect or path).
Draw a circular expanding ripple inside the view.
Notice that the circle is clipped by a rectangle, not the rounded rect.
Expected behavior:
Inner drawing should be clipped to the rounded rectangle shape.
Actual behavior:
Only rectangular clipping is applied → elements exceed rounded corners.
Request:
Would it be possible to add support for:
path-based clipping (e.g., setClipPath)
or
automatic shape-based clipping for views with rounded corners?
This feature would fix visual artifacts for ripple effects and other non-rectangular internal drawings.