- Launch Application.
- Create a new project.
- Drag and drop a CCPhysics Node.
- Drop to physics bodies under it, enable their physics, make one of them static and other dynamic.
- Change the physics shape of both physics bodies to circle and sets their corner values =0.
- Publish the project, build and run it on XCode.
--Observe: Xcode terminates with error: Body's mass and moment must be positive to simulate.
--Result: Sprite Builder should display some error when user sets the physics shape to circle and tries to set the corner values of dynamic physics body to 0.
SB Version: Latest Develop Branch (2.0)
SB Revision: 3c4db04
Mac OS 10.10.0
XCode 6.1
Video:https://drive.google.com/file/d/0B5-RfBatv-b8WmRGdTlmTVVOMVk/view?usp=sharing