From ff4f8c706c598d47134510fffcde165a1ced7441 Mon Sep 17 00:00:00 2001 From: ScarKy0 Date: Wed, 2 Apr 2025 20:41:20 +0200 Subject: [PATCH 1/6] *howls. --- .../character-species/proposals/vulpkanin.md | 58 +++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 src/en/space-station-14/character-species/proposals/vulpkanin.md diff --git a/src/en/space-station-14/character-species/proposals/vulpkanin.md b/src/en/space-station-14/character-species/proposals/vulpkanin.md new file mode 100644 index 0000000000..369fdbd734 --- /dev/null +++ b/src/en/space-station-14/character-species/proposals/vulpkanin.md @@ -0,0 +1,58 @@ +# Vulpkanin Species + +| Designers | Implemented | GitHub Links | +|---|---|---| +| ScarKy0 | :x: No | No | + +## Overview + +This proposal plans to add a new "Vulpkanin" species as a playable roundstart species. +They are meant to be a species of humanoid canine-like beings, mainly oriented around their customizability and unique abilities or traits. + +## Background + +Vulpkanin (from now referred to as "Vulps") are one of the fan favourites on many downstream projects, as well as plenty popular in Space Station 13. +Their addition to the upstream was brought up many times, which was always happily welcomed as long as there is a valid design document. +Additionally, vulpkanin were rated very positively by players during their [temporary release during the 2025 April Fools event.](https://github.com/space-wizards/space-station-14/pull/35395) Meaning this species was tested and was already shown to be very enjoyable to play as. + +## Design + +Vulps aren't meant to be a very different species with many defying traits. They are meant to an interesting option for someone to pick instead of another species, based on how someone prefers to paly the game. +The main things that need to be brought up here are their customizability and defining features. + +### Customizability + +Vulps, by design, aren't meant to only represent a single canid. Rather instead focusing on being able to fit into several canine-like races by selecting from many diffrent markings. This includes things like ear shapes, tails and fur patterns. +The idea is that the player is able to mix and match those options to create many unique looking canine characters, which could include foxes, jackals, wolves and so on. + +### Defining Features + +#### Cold Resistance + +Due to their fur, vulps are able to resist colder climates. This natively grants them resistance to cold damage, as well as some heat insulation, similiar to winter clothing (but way weaker!). This might also mean increased heat damage, but does not neccessarily have to be the case. + +#### Sniffing + +With their sensitive noses, vulps are able to sniff reagents to identify what they are. The effect is meant to similiar to how Chemical Analysis Goggles do it, perhaps tweaked to set them apart if that is neccessary. + +#### Claws + +Naturally, canines have sharp claws and teeth. Vulps will deal a mix of slash and pierce with their melee attacks. The damage is supposed to be slightly higher than default punch damage, maybe around that of a regular shiv. + +#### Carnivorous + +Vulps are able to eat raw meat and blood without getting sick, as well as regular fruit and plants. They are however poisoned by things such as coffee, chocolate, onions and garlic. + +#### Colorblindness + +While not a trait directly tied to vulps, they could make for a nice way to add traits for colorblindness, such as Deutranopia. **This is not meant to be permanently tied to the species, instead a selectable trait in the menu.** + +#### Unique Sounds + +Many species currently have unique sounds and emotes. Most notably reptilians with their tail thumps and moths with their chitters. Vulps would get canine-like sounds, such as barks, howls and whines. These, of course, would be also tied to their unique emotes in the emote wheel. + +## Why Vulpkanin? + +Currently the game lacks diversity in species, which has been brought up by players many times. +Introduction of Vulps is not meant to be a game-changing additon, instead focusing on simple differances that allow them to stand out in their own way, giving players an additional choice they are able to pick for a little variety in gameplay or simply because of their unique appearance. +A very good reason is the fact Vulps have been tested both on Wizden servers as well as in downstream projects. Their positive reception shows that they would make a good fit for upstream, with a few tweaks. \ No newline at end of file From e3294c3add0e42cd2112d2916c1c5e4b25fdfdab Mon Sep 17 00:00:00 2001 From: ScarKy0 Date: Wed, 2 Apr 2025 20:52:40 +0200 Subject: [PATCH 2/6] paly --- .../space-station-14/character-species/proposals/vulpkanin.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/en/space-station-14/character-species/proposals/vulpkanin.md b/src/en/space-station-14/character-species/proposals/vulpkanin.md index 369fdbd734..784717c4d3 100644 --- a/src/en/space-station-14/character-species/proposals/vulpkanin.md +++ b/src/en/space-station-14/character-species/proposals/vulpkanin.md @@ -17,7 +17,7 @@ Additionally, vulpkanin were rated very positively by players during their [temp ## Design -Vulps aren't meant to be a very different species with many defying traits. They are meant to an interesting option for someone to pick instead of another species, based on how someone prefers to paly the game. +Vulps aren't meant to be a very different species with many defying traits. They are meant to an interesting option for someone to pick instead of another species, based on how someone prefers to play the game. The main things that need to be brought up here are their customizability and defining features. ### Customizability From 976d68bab2bba2fc46aeddfbe5c07e70a4be197c Mon Sep 17 00:00:00 2001 From: ScarKy0 Date: Wed, 2 Apr 2025 20:54:38 +0200 Subject: [PATCH 3/6] defying --- .../space-station-14/character-species/proposals/vulpkanin.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/en/space-station-14/character-species/proposals/vulpkanin.md b/src/en/space-station-14/character-species/proposals/vulpkanin.md index 784717c4d3..a48b10dbd1 100644 --- a/src/en/space-station-14/character-species/proposals/vulpkanin.md +++ b/src/en/space-station-14/character-species/proposals/vulpkanin.md @@ -17,7 +17,7 @@ Additionally, vulpkanin were rated very positively by players during their [temp ## Design -Vulps aren't meant to be a very different species with many defying traits. They are meant to an interesting option for someone to pick instead of another species, based on how someone prefers to play the game. +Vulps aren't meant to be a very different species with many defining traits. They are meant to an interesting option for someone to pick instead of another species, based on how someone prefers to play the game. The main things that need to be brought up here are their customizability and defining features. ### Customizability From 4da918d6eb861bcc5094596cf2048df5a58d094b Mon Sep 17 00:00:00 2001 From: ScarKy0 Date: Wed, 6 Aug 2025 15:53:31 +0200 Subject: [PATCH 4/6] i hate writing --- .../character-species/proposals/vulpkanin.md | 45 ++++++++++++------- 1 file changed, 28 insertions(+), 17 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/vulpkanin.md b/src/en/space-station-14/character-species/proposals/vulpkanin.md index a48b10dbd1..d3c3c15434 100644 --- a/src/en/space-station-14/character-species/proposals/vulpkanin.md +++ b/src/en/space-station-14/character-species/proposals/vulpkanin.md @@ -1,8 +1,8 @@ # Vulpkanin Species -| Designers | Implemented | GitHub Links | -|---|---|---| -| ScarKy0 | :x: No | No | +| Designers | Implemented | GitHub Links | +|---|---------------|-----------------------------------------------------------------------------------| +| ScarKy0 | :x: Partially | [Implementation PR](https://github.com/space-wizards/space-station-14/pull/37539) | ## Overview @@ -11,48 +11,59 @@ They are meant to be a species of humanoid canine-like beings, mainly oriented a ## Background -Vulpkanin (from now referred to as "Vulps") are one of the fan favourites on many downstream projects, as well as plenty popular in Space Station 13. +Vulpkanin are one of the fan favourites on many downstream projects, as well as plenty popular in Space Station 13. Their addition to the upstream was brought up many times, which was always happily welcomed as long as there is a valid design document. -Additionally, vulpkanin were rated very positively by players during their [temporary release during the 2025 April Fools event.](https://github.com/space-wizards/space-station-14/pull/35395) Meaning this species was tested and was already shown to be very enjoyable to play as. +Additionally, Vulpkanin were rated very positively by players during their [temporary release during the 2025 April Fools event.](https://github.com/space-wizards/space-station-14/pull/35395) Meaning this species was tested and was already shown to be very fun to play as. +However, this document is meant to also expand on the initial implementation to make them stand out in their own way from the other species available. ## Design -Vulps aren't meant to be a very different species with many defining traits. They are meant to an interesting option for someone to pick instead of another species, based on how someone prefers to play the game. +Vulpkanin by design are supposed to be able to stand in for any canine-like species with few defining traits of their own, without providing any major changes to the experience. The main things that need to be brought up here are their customizability and defining features. ### Customizability -Vulps, by design, aren't meant to only represent a single canid. Rather instead focusing on being able to fit into several canine-like races by selecting from many diffrent markings. This includes things like ear shapes, tails and fur patterns. -The idea is that the player is able to mix and match those options to create many unique looking canine characters, which could include foxes, jackals, wolves and so on. +Vulpkanin, as stated previously, aren't meant to only represent a single canid. Rather instead focusing on being able to fit into several canine-like races by selecting from many diffrent markings. This includes things like ear shapes, tails and fur patterns. +The idea is that the player is able to mix and match those options to create many unique looking canine characters, which could include foxes, jackals, wolves and so on without the need create any additional sub-species with similiar traits. ### Defining Features #### Cold Resistance -Due to their fur, vulps are able to resist colder climates. This natively grants them resistance to cold damage, as well as some heat insulation, similiar to winter clothing (but way weaker!). This might also mean increased heat damage, but does not neccessarily have to be the case. +Due to their fur, Vulpkanin are naturally more resistant to colder climates. This allows them to natively resist cold damage, but also grants heat insulation (which works in a similiar way to winter clothing, with weaker properties). +Naturally, due to heating up faster, they are also weaker to heat, making fire and laser weaponry deadlier as well as difficulty to use things such as cryo-medicine. #### Sniffing -With their sensitive noses, vulps are able to sniff reagents to identify what they are. The effect is meant to similiar to how Chemical Analysis Goggles do it, perhaps tweaked to set them apart if that is neccessary. +With their sensitive noses, Vulpkanin are able to sniff reagents to identify what they are. The effect is meant to similiar to how Chemical Analysis Goggles do it, perhaps tweaked to set them apart if that is neccessary. -#### Claws +#### Leap -Naturally, canines have sharp claws and teeth. Vulps will deal a mix of slash and pierce with their melee attacks. The damage is supposed to be slightly higher than default punch damage, maybe around that of a regular shiv. +Mainly intended as a flavor ability, Vulpkanin will have an ability to leap a short distance, being knocked to the ground upon collision with a player or a wall. +The intent is for this ability to be the "defining trait" of the species. It is not intended to be used for combat or ease of traversal, and will therefore need to be balanced as such. +Instead, the plan is to introduce something allowing for silly situations or roleplay. For example, getting scared and jumping into a wall before falling to the ground, or leaping at a friend only to trip in front of them. -#### Carnivorous +#### Melee -Vulps are able to eat raw meat and blood without getting sick, as well as regular fruit and plants. They are however poisoned by things such as coffee, chocolate, onions and garlic. +Naturally, canines have sharp claws and teeth. Vulpkanin will deal a mix of slash and pierce with their melee attacks. This leads to increased bleed from their attacks, however causes them to be weaker against targets who are resistant to both. #### Colorblindness -While not a trait directly tied to vulps, they could make for a nice way to add traits for colorblindness, such as Deutranopia. **This is not meant to be permanently tied to the species, instead a selectable trait in the menu.** +While not a trait directly tied to Vulpkanin, they could make for a nice way to add traits for colorblindness, such as Deutranopia (which is how dogs see in real life). **This is not meant to be permanently tied to the species, instead a selectable trait in the menu.** #### Unique Sounds -Many species currently have unique sounds and emotes. Most notably reptilians with their tail thumps and moths with their chitters. Vulps would get canine-like sounds, such as barks, howls and whines. These, of course, would be also tied to their unique emotes in the emote wheel. +Many species currently have unique sounds and emotes. Most notably tail thumps and chitters. Vulpkanin would get canine-like sounds, such as barks, howls and whines. These, of course, would be also tied to unique emotes in the emote wheel. + +#### Messy Drinking + +Dogs tend to spill water everywhere when they drink, which makes for a very funny feature to add to this species. It should not cause active difficulties drinking, but remain as a silly bit of flavor. ## Why Vulpkanin? +With their pointed ears and big tails, Vulpkanin are visually distinct from every other species while also being quite taller. +They introduce several updates to existing systems to allow them to work directly on entities, as well as few new ones to allow for messy drinking or future traits such as colorblindness. + Currently the game lacks diversity in species, which has been brought up by players many times. -Introduction of Vulps is not meant to be a game-changing additon, instead focusing on simple differances that allow them to stand out in their own way, giving players an additional choice they are able to pick for a little variety in gameplay or simply because of their unique appearance. +Introduction of Vulpkanin is not meant to be a game-changing additon, instead focusing on simple differances that allow them to stand out in their own way, giving players an additional choice they are able to pick for more variety in gameplay or simply because of their unique appearance. A very good reason is the fact Vulps have been tested both on Wizden servers as well as in downstream projects. Their positive reception shows that they would make a good fit for upstream, with a few tweaks. \ No newline at end of file From a2487ea067d54e8cf1b4205d9c49574dfce88d0e Mon Sep 17 00:00:00 2001 From: Hannah Giovanna Dawson Date: Wed, 6 Aug 2025 15:44:15 +0100 Subject: [PATCH 5/6] Basically rewrote the document Focused on removing stuff that was either superfluous to the design doc, actually unable to be merged (e.g. colourblindness), and made sure to add their diet, which for some reason was missing from the proposal (but I can't imagine Scar intends for them to have an omnivore diet??) --- .../character-species/proposals/vulpkanin.md | 62 +++++++------------ 1 file changed, 23 insertions(+), 39 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/vulpkanin.md b/src/en/space-station-14/character-species/proposals/vulpkanin.md index d3c3c15434..1530dad690 100644 --- a/src/en/space-station-14/character-species/proposals/vulpkanin.md +++ b/src/en/space-station-14/character-species/proposals/vulpkanin.md @@ -6,64 +6,48 @@ ## Overview -This proposal plans to add a new "Vulpkanin" species as a playable roundstart species. -They are meant to be a species of humanoid canine-like beings, mainly oriented around their customizability and unique abilities or traits. +This proposal covers the Vulpkanin species as a playable roundstart species. Vulpkanin are a type of of humanoid canine-like alien species. These species are very diverse, but have a common set of unique abilities that are themed to their canine ancestry. -## Background - -Vulpkanin are one of the fan favourites on many downstream projects, as well as plenty popular in Space Station 13. -Their addition to the upstream was brought up many times, which was always happily welcomed as long as there is a valid design document. -Additionally, Vulpkanin were rated very positively by players during their [temporary release during the 2025 April Fools event.](https://github.com/space-wizards/space-station-14/pull/35395) Meaning this species was tested and was already shown to be very fun to play as. -However, this document is meant to also expand on the initial implementation to make them stand out in their own way from the other species available. - -## Design +With their pointed ears and big tails, Vulpkanin are visually distinct from every other species and fill a common niche of type of species a player would want to play as. Their design focuses on simple differances that allow them to stand out without being drastically different to other common species. -Vulpkanin by design are supposed to be able to stand in for any canine-like species with few defining traits of their own, without providing any major changes to the experience. -The main things that need to be brought up here are their customizability and defining features. +## Background -### Customizability +Vulpkanin are one of the fan-favourite species on many Space Station 13 and 14 servers. Their addition to upstream has been brought up many times. -Vulpkanin, as stated previously, aren't meant to only represent a single canid. Rather instead focusing on being able to fit into several canine-like races by selecting from many diffrent markings. This includes things like ear shapes, tails and fur patterns. -The idea is that the player is able to mix and match those options to create many unique looking canine characters, which could include foxes, jackals, wolves and so on without the need create any additional sub-species with similiar traits. +Playing as Vulpkanin was popular during their [temporary release during the 2025 April Fools event.](https://github.com/space-wizards/space-station-14/pull/35395) During the event, players could play as an early draft of Vulpkanin, and the species received a lot of positive feedback. -### Defining Features +This document is meant to expand on the initial implementation to make them stand out in their own way from other species available, ready for a full introduction into the universe. -#### Cold Resistance +## Design -Due to their fur, Vulpkanin are naturally more resistant to colder climates. This allows them to natively resist cold damage, but also grants heat insulation (which works in a similiar way to winter clothing, with weaker properties). -Naturally, due to heating up faster, they are also weaker to heat, making fire and laser weaponry deadlier as well as difficulty to use things such as cryo-medicine. +Vulpkanin, by design, are similar to lizardpeople, because they cover a wide variety of possible canine-like species a player might want to play as. This means they are distinct from roundstart species that are more specific to a particular species, like Diona or Vox. They don't focus on having major defining traits of their own, and don't drastically alter the experience of playing Space Station 14 compared to other common species. -#### Sniffing +### Core Visual Elements -With their sensitive noses, Vulpkanin are able to sniff reagents to identify what they are. The effect is meant to similiar to how Chemical Analysis Goggles do it, perhaps tweaked to set them apart if that is neccessary. +Vulpkanin are furred, upright beings. Their universal distinctive features are their noticable canine-like ears and tails, which are commonly visible poking out of their outfits as they go about their business. They make canine noises, such as barks and whines, when speaking, generally sounding more dog or wolf-like than fox-like. -#### Leap +### Species Features -Mainly intended as a flavor ability, Vulpkanin will have an ability to leap a short distance, being knocked to the ground upon collision with a player or a wall. -The intent is for this ability to be the "defining trait" of the species. It is not intended to be used for combat or ease of traversal, and will therefore need to be balanced as such. -Instead, the plan is to introduce something allowing for silly situations or roleplay. For example, getting scared and jumping into a wall before falling to the ground, or leaping at a friend only to trip in front of them. +#### Leaping -#### Melee +Vulpkanin are exciteable and agile, and can leap forward short distances. This ability is risky, because it will cause them to be knocked prone if they collide with another mob or a wall. This ability can be situationally useful, acting as a way of being able to cross short gaps or move a little faster in a tense situation. Vulpkanin players can also use this to create funny situations during roleplaying; for example, jumping into a wall when scared, or crashing into a friend they see at the bar. -Naturally, canines have sharp claws and teeth. Vulpkanin will deal a mix of slash and pierce with their melee attacks. This leads to increased bleed from their attacks, however causes them to be weaker against targets who are resistant to both. +#### High Level Of Customization -#### Colorblindness +Vulpkanin aren't meant to only represent a single canid species (such as how Vox represent only one avian species). They instead cover a variety of possible canine-like species, accomplished by selecting from many diffrent markings. This includes things like ear shapes, tails and fur patterns. Players can mix and match these options to create many unique looking canine characters, which could include foxes, jackals, wolves and so on, without the need create any additional sub-species with similiar traits. -While not a trait directly tied to Vulpkanin, they could make for a nice way to add traits for colorblindness, such as Deutranopia (which is how dogs see in real life). **This is not meant to be permanently tied to the species, instead a selectable trait in the menu.** +#### Cold Adaption -#### Unique Sounds +Due to their thick fur, Vulpkanin are naturally more resistant to colder climates. This gives them more ability to endure cold damage, and grants them innate heat insulation (which works in a similiar way to winter clothing). Due to heating up faster, they are also weaker to heat, making overheated rooms, fire, and weapons like lasers deadlier to them, as well as making it more difficult to use things such as cryo-medicine to heal them. -Many species currently have unique sounds and emotes. Most notably tail thumps and chitters. Vulpkanin would get canine-like sounds, such as barks, howls and whines. These, of course, would be also tied to unique emotes in the emote wheel. +#### Excellent Sense Of Smell -#### Messy Drinking +Vulpkanin have much more sensitive noses than noraml. They are able to sniff reagents to loosely identify what they are, beyond the usual obvious reagents like blood or cleaning fluid. -Dogs tend to spill water everywhere when they drink, which makes for a very funny feature to add to this species. It should not cause active difficulties drinking, but remain as a silly bit of flavor. +#### Carnivore Diet -## Why Vulpkanin? +Much like lizardpeople, Vulpkanin primarliy eat meat. They also suffer from being poisoned by chocolate, and other similar dietary restrictions appropriate to a canine-like species. -With their pointed ears and big tails, Vulpkanin are visually distinct from every other species while also being quite taller. -They introduce several updates to existing systems to allow them to work directly on entities, as well as few new ones to allow for messy drinking or future traits such as colorblindness. +#### Messy Drinkers -Currently the game lacks diversity in species, which has been brought up by players many times. -Introduction of Vulpkanin is not meant to be a game-changing additon, instead focusing on simple differances that allow them to stand out in their own way, giving players an additional choice they are able to pick for more variety in gameplay or simply because of their unique appearance. -A very good reason is the fact Vulps have been tested both on Wizden servers as well as in downstream projects. Their positive reception shows that they would make a good fit for upstream, with a few tweaks. \ No newline at end of file +Vulpkanin tend to spill their drinks everywhere whilst they drink. It doesn't cause them active difficulties drinking, but tends to leave a small mess to clean up. From cab82950ce0cd46fa7f29ebfedf5bd3dabab2d11 Mon Sep 17 00:00:00 2001 From: ScarKy0 Date: Tue, 12 Aug 2025 19:14:57 +0200 Subject: [PATCH 6/6] small visual clarification + remove smelling --- .../character-species/proposals/vulpkanin.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/vulpkanin.md b/src/en/space-station-14/character-species/proposals/vulpkanin.md index 1530dad690..9e331c99f8 100644 --- a/src/en/space-station-14/character-species/proposals/vulpkanin.md +++ b/src/en/space-station-14/character-species/proposals/vulpkanin.md @@ -24,7 +24,7 @@ Vulpkanin, by design, are similar to lizardpeople, because they cover a wide var ### Core Visual Elements -Vulpkanin are furred, upright beings. Their universal distinctive features are their noticable canine-like ears and tails, which are commonly visible poking out of their outfits as they go about their business. They make canine noises, such as barks and whines, when speaking, generally sounding more dog or wolf-like than fox-like. +Vulpkanin are furred, upright beings. Their universal distinctive features are their noticable canine-like ears, wide shoulders, digitigrade legs and tails, which are commonly visible poking out of their outfits as they go about their business. They make canine noises, such as barks and whines, when speaking, generally sounding more dog or wolf-like than fox-like. ### Species Features @@ -40,10 +40,6 @@ Vulpkanin aren't meant to only represent a single canid species (such as how Vox Due to their thick fur, Vulpkanin are naturally more resistant to colder climates. This gives them more ability to endure cold damage, and grants them innate heat insulation (which works in a similiar way to winter clothing). Due to heating up faster, they are also weaker to heat, making overheated rooms, fire, and weapons like lasers deadlier to them, as well as making it more difficult to use things such as cryo-medicine to heal them. -#### Excellent Sense Of Smell - -Vulpkanin have much more sensitive noses than noraml. They are able to sniff reagents to loosely identify what they are, beyond the usual obvious reagents like blood or cleaning fluid. - #### Carnivore Diet Much like lizardpeople, Vulpkanin primarliy eat meat. They also suffer from being poisoned by chocolate, and other similar dietary restrictions appropriate to a canine-like species.