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This repository was archived by the owner on Nov 6, 2025. It is now read-only.
This repository was archived by the owner on Nov 6, 2025. It is now read-only.

Color Remapping using bevy-inspector-egui #73

@ryanpeach

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@ryanpeach

In the base layer colors are constant for sand identification

However, add a layer above this to map each color to a new color, and then create an egui ui to manipulate those colors for color palet creation

This is a postprocessing shader

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easySomething I could get done quicklyenhancementNew feature or requestgraphicsMostly graphics related

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