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_preload.lua
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57 lines (46 loc) · 1.29 KB
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--
-- Name: codelite/_preload.lua
-- Purpose: Define the CodeLite action.
-- Author: Ryan Pusztai
-- Modified by: Andrea Zanellato
-- Andrew Gough
-- Manu Evans
-- Created: 2013/05/06
-- Copyright: (c) 2008-2015 Jason Perkins and the Premake project
--
local p = premake
newaction
{
-- Metadata for the command line and help system
trigger = "codelite",
shortname = "CodeLite",
description = "Generate CodeLite project files",
-- The capabilities of this action
valid_kinds = { "ConsoleApp", "WindowedApp", "Makefile", "SharedLib", "StaticLib", "Utility" },
valid_languages = { "C", "C++" },
valid_tools = {
cc = { "gcc", "clang", "msc" }
},
-- Workspace and project generation logic
onWorkspace = function(wks)
p.modules.codelite.generateWorkspace(wks)
end,
onProject = function(prj)
p.modules.codelite.generateProject(prj)
end,
onCleanWorkspace = function(wks)
p.modules.codelite.cleanWorkspace(wks)
end,
onCleanProject = function(prj)
p.modules.codelite.cleanProject(prj)
end,
onCleanTarget = function(prj)
p.modules.codelite.cleanTarget(prj)
end,
}
--
-- Decide when the full module should be loaded.
--
return function(cfg)
return (_ACTION == "codelite")
end