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Description
One of the games I play recently updated to UE 5.6, so it has a few visual bugs in native now.
Using any of the nightly builds that support UE 5.6, I have a bluish green tint in the right eye when using both synchronized sequential and anti-ghosting.
Native has this green tint when using native fix and same pass, but native fix blacks out the right eye altogether.
The game is Dreamcore.
Edit: For testing turn off "r.OneFrameThreadLag", as it causes unrelated problems.
PC Specs:
OS: Windows 10 Pro 64-bit
GPU: Nvidia RTX 4070
CPU: Intel Core i5-12400
Headset: Quest 3S with Virtual Desktop
API: Using OpenXR(VDXR) But happens in Openvr as well
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