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artCreation of aesthetic visual, auditory or performing artworks expressing a design or technical skillCreation of aesthetic visual, auditory or performing artworks expressing a design or technical skilldesignCreation of a plan or convention for the construction of an object, system or measurable interactionCreation of a plan or convention for the construction of an object, system or measurable interactionengineeringCreative application of science, mathematical methods, and empirical evidence to a designCreative application of science, mathematical methods, and empirical evidence to a designimportantGreat value; likely to have a big impact on the final productGreat value; likely to have a big impact on the final product
Description
Update the game's wiki to make it reflect the current game.
- Update Home
- Move High Concept
- Move Genre
- itch.io's page
- Add Footer
- Link to Patreon
- Link to itch.io
- Credits
Design
- Add Design Pillars page
- Add Game Elements page
- Add Screen Flow page
- Add Gameplay page
- Add game's flow section
Art
- Add an Art Direction Page
- Add a Background Story Page
- Add Art for Game Elements Page
Engineering
- Add Class Relationship Page
- Use UML diagrams to model the classes
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artCreation of aesthetic visual, auditory or performing artworks expressing a design or technical skillCreation of aesthetic visual, auditory or performing artworks expressing a design or technical skilldesignCreation of a plan or convention for the construction of an object, system or measurable interactionCreation of a plan or convention for the construction of an object, system or measurable interactionengineeringCreative application of science, mathematical methods, and empirical evidence to a designCreative application of science, mathematical methods, and empirical evidence to a designimportantGreat value; likely to have a big impact on the final productGreat value; likely to have a big impact on the final product