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1 | | -# [CS2] Spawn-Loadout-GoldKingZ (1.0.0) |
| 1 | +# [CS2] Spawn-Loadout-GoldKingZ (1.0.1) |
2 | 2 |
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3 | 3 | ### Give Weapons On Spawn (Depend The Map Name + Team Side + Vips) |
4 | 4 |
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21 | 21 |
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22 | 22 | ```json |
23 | 23 | { |
24 | | - //Give Weapon Per Round |
25 | | - "GiveOneTimePerRound": false, |
26 | | - |
27 | | - //Flags To Give CT_Vip Or T_Vip |
| 24 | + //Give Weapons LoadOut One Time Per Round? |
| 25 | + "GiveOneTimeLoadOutPerRound": false, |
| 26 | + |
| 27 | + //Give Refill Nades One Time Per Round? |
| 28 | + "GiveOneTimeRefillNadesPerRound": false, |
| 29 | + |
| 30 | + //Give Vips Weapons LoadOut One Time Per Round? |
| 31 | + "Vips_GiveOneTimeLoadOutPerRound": false, |
| 32 | + |
| 33 | + //Give Vips Refill Nades One Time Per Round? |
| 34 | + "Vips_GiveOneTimeRefillNadesPerRound": false, |
| 35 | + |
| 36 | + //Vip Flags/Groups |
28 | 37 | "Vips": "@css/root,@css/admin,@css/vip,#css/admin,#css/vip", |
29 | 38 |
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30 | 39 | } |
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39 | 48 | > "ANY" Will Override All Maps, if you make it "awp_" it will give to loadout to any map start with `awp_ ` |
40 | 49 | > Maps Override Path Example //"ANY" > "awp_" > "awp_lego_" > "awp_lego_2" |
41 | 50 |
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| 51 | +> [!NOTE] |
| 52 | +> `Refill_Nades` Is Which Nade You Want To Be Refill (ex: weapon_decoy,weapon_flashbang,weapon_hegrenade,weapon_incgrenade,weapon_molotov,weapon_smokegrenade) |
| 53 | +> if you add `Refill_Nades` How Much To Wait To Refill Next Nade In Secs `Refill_Time_InSec` |
| 54 | +
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42 | 55 | ```json |
43 | 56 | { |
44 | 57 | "ANY": { //ANY > awp_ > awp_lego_ > awp_lego_2 |
45 | | - "CT": "weapon_hkp2000,weapon_knife", |
46 | | - "CT_Vip": "weapon_taser,weapon_smokegrenade", //Assign In config.json "Vips" |
47 | | - "T": "weapon_glock,weapon_knife", |
48 | | - "T_Vip": "weapon_taser,weapon_smokegrenade" |
| 58 | + "CT": "weapon_hkp2000,weapon_knife,weapon_smokegrenade", |
| 59 | + "CT_Refill_Nades": "", |
| 60 | + "CT_Refill_Time_InSec": 30, |
| 61 | + "CT_Vip": "weapon_taser,weapon_smokegrenade,weapon_decoy", //Assign In config.json "Vips" |
| 62 | + "CT_Vip_Refill_Nades": "weapon_decoy", |
| 63 | + "CT_Vip_Refill_Time_InSec": 30, |
| 64 | + |
| 65 | + "T": "weapon_hkp2000,weapon_knife,weapon_smokegrenade", |
| 66 | + "T_Refill_Nades": "", |
| 67 | + "T_Refill_Time_InSec": 30, |
| 68 | + "T_Vip": "weapon_taser,weapon_smokegrenade,weapon_decoy", |
| 69 | + "T_Vip_Refill_Nades": "weapon_decoy", |
| 70 | + "T_Vip_Refill_Time_InSec": 30 |
49 | 71 | }, |
50 | 72 | "de_": { |
51 | 73 | "CT": "weapon_ssg08,weapon_deagle", |
@@ -142,6 +164,17 @@ item_heavyassaultsuit |
142 | 164 |
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143 | 165 | ## .:[ Change Log ]:. |
144 | 166 | ``` |
| 167 | +(1.0.1) |
| 168 | +-Upgrade Net.7 To Net.8 |
| 169 | +-Fix Some Bugs |
| 170 | +-Fixed GiveOneTimePerRound |
| 171 | +-Added GiveOneTimeLoadOutPerRound |
| 172 | +-Added GiveOneTimeRefillNadesPerRound |
| 173 | +-Added Vips_GiveOneTimeLoadOutPerRound |
| 174 | +-Added Vips_GiveOneTimeRefillNadesPerRound |
| 175 | +-Added Refill_Nades |
| 176 | +-Added Refill_Time_InSec |
| 177 | +
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145 | 178 | (1.0.0) |
146 | 179 | -Initial Release |
147 | 180 | ``` |
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