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Rework polygon/polyline dragging to fix perf problems #13011

@DonLakeFlyer

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@DonLakeFlyer

Related to #12959

Problem is that too much work happens behind the scenes when you drag:

  • Recalcing mission items
  • Recalcing Terrain view
  • ...

All of this can end up taking a bunch of time making drag very laggy.

How it should work is that while dragging the UI should switch to a drag mode which only shows the polyline/polygon bounds visually but does not update all the other internals. And then once drag stops the internals like expensive Terrain profile recalc can happen.

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