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| 1 | +#pragma once |
| 2 | + |
| 3 | +namespace UE |
| 4 | +{ |
| 5 | + enum class ECollisionChannel : std::int32_t |
| 6 | + { |
| 7 | + WorldStatic = 0, |
| 8 | + WorldDynamic = 1, |
| 9 | + Pawn = 2, |
| 10 | + Visibility = 3, |
| 11 | + Camera = 4, |
| 12 | + PhysicsBody = 5, |
| 13 | + Vehicle = 6, |
| 14 | + Destructible = 7, |
| 15 | + EngineTraceChannel1 = 8, |
| 16 | + EngineTraceChannel2 = 9, |
| 17 | + EngineTraceChannel3 = 10, |
| 18 | + EngineTraceChannel4 = 11, |
| 19 | + EngineTraceChannel5 = 12, |
| 20 | + EngineTraceChannel6 = 13, |
| 21 | + GameTraceChannel1 = 14, |
| 22 | + GameTraceChannel2 = 15, |
| 23 | + GameTraceChannel3 = 16, |
| 24 | + GameTraceChannel4 = 17, |
| 25 | + GameTraceChannel5 = 18, |
| 26 | + GameTraceChannel6 = 19, |
| 27 | + GameTraceChannel7 = 20, |
| 28 | + GameTraceChannel8 = 21, |
| 29 | + GameTraceChannel9 = 22, |
| 30 | + GameTraceChannel10 = 23, |
| 31 | + GameTraceChannel11 = 24, |
| 32 | + GameTraceChannel12 = 25, |
| 33 | + GameTraceChannel13 = 26, |
| 34 | + GameTraceChannel14 = 27, |
| 35 | + GameTraceChannel15 = 28, |
| 36 | + GameTraceChannel16 = 29, |
| 37 | + GameTraceChannel17 = 30, |
| 38 | + GameTraceChannel18 = 31, |
| 39 | + }; |
| 40 | +} |
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