forked from OGRECave/ogre-assimp
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Description
This fix should go to assimp so that scaling can also help reduce the mesh size generated.
As seen on some Opengl code here
void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float scale)
{
unsigned int i;
unsigned int n=0, t;
aiMatrix4x4 m = nd->mTransformation;
aiMatrix4x4 m2;
aiMatrix4x4::Scaling(aiVector3D(scale, scale, scale), m2);
m = m * m2;
// update transform
m.Transpose();
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