Skip to content

Commit 5584b54

Browse files
committed
Update with new role
1 parent c563cc3 commit 5584b54

15 files changed

+161
-127
lines changed

AreaLights.html

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
<!DOCTYPE html>
22
<html lang="en">
3+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
34

45
<head>
56
<title>LTC Area Lights</title>
@@ -154,7 +155,7 @@ <h2>Disscussions</h2>
154155
footer();
155156
addBehaviour();
156157
</script>
157-
<div style="text-align: center;">
158+
<div class="text-center">
158159
<div>Visitor Count: <span id="visits">Loading...</span></div>
159160
<script>
160161
fetch('https://abacus.jasoncameron.dev/hit/karimsayedre.github.io/AreaLights.html')

Compression.html

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
<!DOCTYPE html>
22
<html lang="en">
3+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
34

45
<head>
56
<title>Texture Compression</title>
@@ -135,7 +136,7 @@ <h2>Disscussions</h2>
135136
footer();
136137
addBehaviour();
137138
</script>
138-
<div style="text-align: center;">
139+
<div class="text-center">
139140
<div>Visitor Count: <span id="visits">Loading...</span></div>
140141
<script>
141142
fetch('https://abacus.jasoncameron.dev/hit/karimsayedre.github.io/Compression.html')

DDGI.html

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
<!DOCTYPE html>
22
<html lang="en">
3+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
34

45
<head>
56
<title>NVIDIA RTXGI-DDGI</title>
@@ -162,7 +163,7 @@ <h2>Disscussions</h2>
162163
footer();
163164
addBehaviour();
164165
</script>
165-
<div style="text-align: center;">
166+
<div class="text-center">
166167
<div>Visitor Count: <span id="visits">Loading...</span></div>
167168
<script>
168169
fetch('https://abacus.jasoncameron.dev/hit/karimsayedre.github.io/DDGI.html')

DLSS.html

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
<!DOCTYPE html>
22
<html lang="en">
3+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
34

45
<head>
56
<title>NVIDIA DLSS Integration</title>
@@ -151,7 +152,7 @@ <h2>Disscussions</h2>
151152
footer();
152153
addBehaviour();
153154
</script>
154-
<div style="text-align: center;">
155+
<div class="text-center">
155156
<div>Visitor Count: <span id="visits">Loading...</span></div>
156157
<script>
157158
fetch('https://abacus.jasoncameron.dev/hit/karimsayedre.github.io/DLSS.html')

GTAO.html

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
<!DOCTYPE html>
22
<html lang="en">
3+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
34

45
<head>
56
<title>Ground-Truth Ambient Occlusion</title>
@@ -85,7 +86,8 @@ <h2>Technical Overview</h2>
8586
<h2>Results and Impact</h2>
8687
<p>
8788
The results of incorporating XeGTAO were nothing short of impressive. When compared to <a
88-
href="https://github.com/nvpro-samples/gl_ssao" target="_blank"> NVIDIA's old HBAO</a>, which I
89+
href="https://github.com/nvpro-samples/gl_ssao" target="_blank" rel="noopener noreferrer"> NVIDIA's old
90+
HBAO</a>, which I
8991
had incorporated in my early work with Hazel, XeGTAO outperformed it by a significant margin, with almost a
9092
little performance decrease. The difference
9193
was like night and day, with XeGTAO providing a level of realism and flexibility that was simply unmatched
@@ -162,7 +164,7 @@ <h2>Disscussions</h2>
162164
footer();
163165
addBehaviour();
164166
</script>
165-
<div style="text-align: center;">
167+
<div class="text-center">
166168
<div>Visitor Count: <span id="visits">Loading...</span></div>
167169
<script>
168170
fetch('https://abacus.jasoncameron.dev/hit/karimsayedre.github.io/GTAO.html')

OIT.html

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
<!DOCTYPE html>
22
<html lang="en">
3+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
34

45
<head>
56
<title>Order-Independent Transparency</title>
@@ -140,7 +141,7 @@ <h2>Disscussions</h2>
140141
footer();
141142
addBehaviour();
142143
</script>
143-
<div style="text-align: center;">
144+
<div class="text-center">
144145
<div>Visitor Count: <span id="visits">Loading...</span></div>
145146
<script>
146147
fetch('https://abacus.jasoncameron.dev/hit/karimsayedre.github.io/OIT.html')

PathTracing.html

Lines changed: 6 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
<!DOCTYPE html>
22
<html lang="en">
3+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
34

45
<head>
56
<title>Path Tracing</title>
@@ -65,7 +66,8 @@ <h2>Implementing Vulkan Path Tracing in Beyond Engine</h2>
6566
Here's a rant for you, one of the challenges I faced during the implementation was the incomplete state of
6667
the Vulkan ray
6768
tracing validation layers. For instance, I encountered and reported an <a
68-
href="https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/6779" target="_blank">issue on the
69+
href="https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/6779" target="_blank"
70+
rel="noopener noreferrer">issue on the
6971
ValidationLayers
7072
GitHub repository</a>. From my understanding, the cause of this issue was pure undefined behaviour,
7173
where the ray tracing stack size was set randomly when it's supposed to be set dynamically but it is not
@@ -98,8 +100,8 @@ <h2>Results and Impact</h2>
98100
<h2>Future Work</h2>
99101
<p>Looking ahead, I plan to integrate ReSTIR path tracing for high quality rendering at real-time frame rates.
100102
Additionally, I
101-
plan to incorporate <a href="https://developer.NVIDIA.com/rtx/ray-tracing/rt-denoisers"
102-
target="_blank">NVIDIA's real-time
103+
plan to incorporate <a href="https://developer.NVIDIA.com/rtx/ray-tracing/rt-denoisers" target="_blank"
104+
rel="noopener noreferrer">NVIDIA's real-time
103105
denoisers</a> to
104106
further enhance the performance and quality. The ambitious target is to be able to make games using just the
105107
path tracer.</p>
@@ -166,7 +168,7 @@ <h2>Disscussions</h2>
166168
footer();
167169
addBehaviour();
168170
</script>
169-
<div style="text-align: center;">
171+
<div class="text-center">
170172
<div>Visitor Count: <span id="visits">Loading...</span></div>
171173
<script>
172174
fetch('https://abacus.jasoncameron.dev/hit/karimsayedre.github.io/PathTracing.html')

PlanarReflections.html

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
<!DOCTYPE html>
22
<html lang="en">
3+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
34

45
<head>
56
<title>Planar Reflection</title>
@@ -138,7 +139,7 @@ <h2>Disscussions</h2>
138139
footer();
139140
addBehaviour();
140141
</script>
141-
<div style="text-align: center;">
142+
<div class="text-center">
142143
<div>Visitor Count: <span id="visits">Loading...</span></div>
143144
<script>
144145
fetch('https://abacus.jasoncameron.dev/hit/karimsayedre.github.io/PlanarReflections.html')

0 commit comments

Comments
 (0)