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README.md

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# bspsgpu
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bspsgpu is a research code for evaluating non-uniform B-spline surfaces on GPUs, which includes an implementation of the following paper:
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Takashi Kanai: “Fragment-based Evaluation of Non-Uniform B-spline Surfaces on GPUs”, Computer-Aided Design and Applications (Proc. CAD’07 Conference, Honolulu, Hawaii, 25-29 June, 2007), Vol.4, Nos.1-4, pp.287-294, 2007.
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This software was originally developed in 2004-2007 and was renovated in 2021 so as to build successfully by Visual Studio 2019.
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## Getting Started
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This software can run only on Windows.
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## Prerequisites
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The following libraries are at least required for successfully compiling this software.
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### [openNURBS](https://www.rhino3d.com/opennurbs/)
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### [Cg Toolkit](https://developer.nvidia.com/cg-toolkit/)
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### [zlib](https://zlib.net/)
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### [libpng](http://www.libpng.org/pub/png/libpng.html)
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### [glew](http://glew.sourceforge.net/)
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### glut
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## Authors
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* **[Takashi Kanai](https://graphics.c.u-tokyo.ac.jp/hp/en/)** - The University of Tokyo
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## License
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MIT
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This software is licensed under the MIT License - see the [LICENSE.md](LICENSE.md) file for details.

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