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In Bullet Physics you can do Anisotropic Friction - meaning that friction e.g. is less when you slide forwards, and more when you slide sidewards. That is, friction has both a X and a Y component.
This is very nice if you simulate a skater skating on ice, but also has its application in e.g. mobile robots.
You can simulate/fake an Omni-directional wheel and a Mechanum wheel by using Anisotropic Friction.
ryevdokimov, therpgmaster, Nemi26, stephengold and maityyy
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