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Description
I've taken an interest in this project again since I've been considering getting back into GW2 recently. I'm in the process of porting the IO scripts to the 3.0+ API so that they're usable in modern versions of Blender.
Most of the API changes I've encountered so far have been minor syntax or function changes, but there is a more difficult problem in that the 2.8+ API cannot access Blender's internal rendering engine. This completely breaks any mmobj functionality related to materials.
I wanted to ask, what exactly are the differences between the stock obj IO and mmobj? If I knew the specific differences it would probably be easier to copy the majority of the code (specifically the material handling classes) over from the current obj scripts and tweak them for mmobj.