diff --git a/Assets/uLua/Examples/05_CallLuaFunction/CallLuaFunction_01.cs b/Assets/uLua/Examples/05_CallLuaFunction/CallLuaFunction_01.cs index 9643580..0bb4dfd 100644 --- a/Assets/uLua/Examples/05_CallLuaFunction/CallLuaFunction_01.cs +++ b/Assets/uLua/Examples/05_CallLuaFunction/CallLuaFunction_01.cs @@ -21,7 +21,7 @@ void Start () { // Get the function object LuaFunction f = l.GetFunction("luaFunc"); - // Call it, takes a variable number of object parameters and attempts to interpet them appropriately + // Call it, takes a variable number of object parameters and attempts to interprete them appropriately object[] r = f.Call("I called a lua function!"); // Lua functions can have variable returns, so we again store those as a C# object array, and in this case print the first one