Introduced a WIP standalone binary tool, "LibsToOso", allowing us to codegen and compile MaterialX libraries, as part as the ongoing work towards a new shader generator, "MaterialXGenOslNodes" #21
| Job | Run time |
|---|---|
| 7m 8s | |
| 8m 24s | |
| 8m 46s | |
| 4m 40s | |
| 9m 54s | |
| 8m 48s | |
| 10m 54s | |
| 7m 55s | |
| 12m 5s | |
| 8m 48s | |
| 4m 47s | |
| 1m 55s | |
| 11m 10s | |
| 8m 14s | |
| 9m 0s | |
| 0s | |
| 0s | |
| 2h 2m 28s |