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fix naming conventions #43

@SwadicalRag

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@SwadicalRag

The exposed C++<->Lua api is fairly consistent, but the pure Lua API is messy as fuck.

Here's how I'm doing it:

  • local vars are simpleCaseCamelCased
  • global vars are UpperCaseCamelCased, with the exception of gm_voxelate
  • class methods are UpperCaseCamelCased
  • avoid using snake_case because it looks weird af tbh

Thoughts @birdbrainswagtrain ?

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