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Fixed bug in coloring the mesh for the mesh inspector. (#182)
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FEBioStudio/GLModelScene.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1526,9 +1526,6 @@ void GLObjectSurfaceItem::BuildSurfaceFEMesh(bool useContourMap)
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m_surfFEMesh.reset();
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if (m_po == nullptr) return;
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// force a rebuild of the FE render mesh
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m_po->SetFERenderMesh(nullptr);
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GLMesh* m = m_po->GetFERenderMesh();
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if (m == nullptr) return;
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@@ -3654,6 +3651,9 @@ LegendData CGLModelScene::GetLegendData(int n)
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void CGLModelScene::ColorizeMesh(GObject* po)
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{
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// force a rebuild of the FE render mesh
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po->SetFERenderMesh(nullptr);
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GLMesh* gmsh = po->GetFERenderMesh();
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if (gmsh == nullptr) return;
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