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fix docker & gameDepth
1 parent 22f6192 commit 0eafb7e

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5 files changed

+8
-5
lines changed

5 files changed

+8
-5
lines changed

da-server

Submodule da-server added at a8fffd8

ops/docker/op-stack-go/Dockerfile

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -150,7 +150,7 @@ COPY --from=dac-server-builder /app/da-server/default.json /usr/local/bin/
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CMD ["op-node"]
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# Make the kona docker image published by upstream available as a source to copy kona and asterisc from.
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FROM --platform=$TARGETPLATFORM ghcr.io/anton-rs/kona/kona-fpp-asterisc:$KONA_VERSION AS kona
153+
FROM --platform=$TARGETPLATFORM ghcr.io/op-rs/kona/kona-fpp-asterisc:$KONA_VERSION AS kona
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# Also produce an op-challenger loaded with kona and asterisc using ubuntu
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FROM --platform=$TARGETPLATFORM $UBUNTU_TARGET_BASE_IMAGE AS op-challenger-target

packages/contracts-bedrock/deploy-config/devnetL1-template.json

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -56,14 +56,14 @@
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"recommendedProtocolVersion": "0x0000000000000000000000000000000000000000000000000000000000000001",
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"faultGameAbsolutePrestate": "0x03c7ae758795765c6664a5d39bf63841c71ff191e9189522bad8ebff5d4eca98",
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"faultGameMaxDepth": 50,
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"faultGameClockExtension": 80,
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"faultGameMaxClockDuration": 200,
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"faultGameClockExtension": 800,
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"faultGameMaxClockDuration": 2000,
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"faultGameGenesisBlock": 0,
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"faultGameGenesisOutputRoot": "0xDEADBEEFDEADBEEFDEADBEEFDEADBEEFDEADBEEFDEADBEEFDEADBEEFDEADBEEF",
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"faultGameSplitDepth": 14,
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"faultGameWithdrawalDelay": 604800,
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"preimageOracleMinProposalSize": 10000,
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"preimageOracleChallengePeriod": 40,
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"preimageOracleChallengePeriod": 400,
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"proofMaturityDelaySeconds": 12,
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"disputeGameFinalityDelaySeconds": 6,
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"respectedGameType": 0,
Submodule solady-v0.0.245 added at e0ef35a

packages/contracts-bedrock/scripts/deploy/Deploy.s.sol

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1084,7 +1084,8 @@ contract Deploy is Deployer {
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maxGameDepth: cfg.faultGameSplitDepth() + 3 + 1,
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splitDepth: cfg.faultGameSplitDepth(),
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clockExtension: Duration.wrap(uint64(cfg.faultGameClockExtension())),
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maxClockDuration: Duration.wrap(uint64(cfg.faultGameMaxClockDuration())), // fastGame is not enabled in FP-devnet, set with faultGameMaxClockDuration to avoid compilation error
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maxClockDuration: Duration.wrap(uint64(cfg.faultGameMaxClockDuration())), // fastGame is not enabled in
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// FP-devnet, set with faultGameMaxClockDuration to avoid compilation error
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vm: IBigStepper(new AlphabetVM(outputAbsolutePrestate, fastOracle)),
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weth: weth,
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anchorStateRegistry: IAnchorStateRegistry(mustGetAddress("AnchorStateRegistryProxy")),

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