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The INI monitoring live changes are not working after version 0.200.9 #198

@codecrafting-io

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@codecrafting-io

Hi, I noticed that since version 0.200.9 the live monitoring of INI changes does not work anymore. The DisableIniMonitoring is set to false, but when I disable the HUD at runtime, the changes aren't reflected. The resolution, presets and DLL swap work, but the live changes do not. I know that changing resolution scales on the fly is a bit tricky, as it may require disabling and re-enabling DLSS, but for me it would be nice if changing the HUD worked again. All the games I have tested have this problem, but with version 0.200.9 or 0.200.8 works. The steps to reproduce it's like this:

  1. Put the DLSSTweaks files into the game and set the HUD to enable and DisableIniMonitoring to false.
  2. Start the game.
  3. Load a save and the HUD information should be displayed.
  4. Edit the INI and set OverrideDlssHud to 0 and save.
  5. The HUD will still be displayed, which is the problem.

In the logs shows that detected changes, but at least for the HUD setting changes are not reflecting

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