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Test Release 2: Major Movement Power Overhaul
This test release fixes -many- buglets and misbehaviors of the original test1 release, and is in general acting pretty correctly, at least as far as I can tell. Check the release notes for the previous test release to see what this is all about: https://github.com/emersonrp/bindcontrol/releases/tag/v0.34-test1 Noteworthy changes in this release: * Many help, test, tooltip updates to clarify intent and behavior * Kheldian teleport logic now fully integrated instead of off in its own code path. * Kheldian "use shield when switching to human form" concept removed for Homecoming, since toggle suspension does that for you. Still there for Rebirth players. * Many updates to the enabling / disabling / showing / hiding of movement controls depending on context. This is approaching being correct. * Sprint Mode is much better integrated, both as SoD and Power Toggle; previously it was still sort of thinking it was the default at all times. Now it acts just like the other modes in approximately all cases. * Super Speed + Super Jump mode has been better plumbed through all of these changes and seems to work well. As always, please report bugs and add comments: https://forums.homecomingservers.com/topic/38674-bindcontrol-keybinds-and-popmenus-editor-and-manager/ https://github.com/emersonrp/bindcontrol/issues
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