Skip to content

Game crashing on certain map(s) when using Vulkan renderer #359

@AtifArshad1995

Description

@AtifArshad1995

I am getting a crash when playing this map:
https://lvlworld.com/review/id:2131

I am using the latest nightly build and the log is attached below.

Q3 1.32e win_mingw-x86_64 Jan  1 2026
----- FS_Startup -----
...found 20 cached paks
...loaded in 15 milliseconds
----------------------
5380 files in 17 pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
----- Client Initialization -----
----- Client Initialization Complete -----
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing Vulkan subsystem
...initializing QVK
...loading 'C:\WINDOWS\SYSTEM32\vulkan-1.dll' : success
...current monitor: 1920x1080@0,0 \\.\DISPLAY1
...setting mode -2: 1920 1080 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1920x1080)
.......................
Available physical devices:
 0: Integrated Intel(R) UHD Graphics 620, 0x5917
 1: Discrete Radeon (TM) 530, 0x6900
.......................
...selected physical device: 1
...using 4x MSAA
...device memory size: 1792MB
...presentation modes: IMMEDIATE FIFO FIFO_RELAXED
...selected presentation mode: FIFO_RELAXED, image count: 3

VK_VENDOR: Advanced Micro Devices, Inc.
VK_RENDERER: Discrete Radeon (TM) 530, 0x6900
VK_VERSION: API: 1.2.170, Driver: 2.0.179

VK_MAX_TEXTURE_SIZE: 2048
VK_MAX_TEXTURE_UNITS: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 presentation: VK_FORMAT_B8G8R8A8_UNORM
 capture: VK_FORMAT_R8G8B8A8_UNORM
 depth: VK_FORMAT_D32_SFLOAT_S8_UINT
MODE: -2, 1920 x 1080 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
texture bits: 32
picmip: 1
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
----- Sound Info -----
    2 channels
16384 samples
   32 samplebits (float)
    1 submission_chunk
22050 speed
0000000000C545A0 dma buffer
Using WASAPI subsystem
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1162 jump table targets
jump target 11 set on instruction 13586 (OP_CONST) with bad opStack 8
VM file ui compiled to 264192 bytes of code
ui loaded in 1054272 bytes on the hunk
42 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Hostname: DESKTOP-OM30IG2
IP6: fe80::33d2:325c:86d1:6e53%16
IP: 192.168.1.3
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Working directory: C:\Games\quake3e
]\r_renderer
]/cl_renderer
"cl_renderer" is:"opengl1" default:"opengl1"
------ Server Initialization ------
Server: phantq3dm3_rev
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
...loaded in 1 milliseconds
----------------------
5380 files in 17 pk3 files
Loading dll file qagame.
VM_LoadDLL 'qagamex86_64.dll' failed
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 896 jump table targets
jump target 0 set on instruction 11020 (OP_LOAD4) with bad opStack 4
VM file qagame compiled to 485072 bytes of code
qagame loaded in 2101760 bytes on the hunk
------- Game Initialization -------
gamename: baseq3
gamedate: Oct  7 2019
0 teams with 0 entities
22 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/phantq3dm3_rev.aas
loaded maps/phantq3dm3_rev.aas
found 54 level items
-------------------------------------
32 bots parsed
42 arenas parsed
AAS initialized.
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
texture bits: 32
picmip: 1
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1162 jump table targets
jump target 11 set on instruction 13586 (OP_CONST) with bad opStack 8
VM file ui compiled to 264192 bytes of code
ui loaded in 1054272 bytes on the hunk
42 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 820 jump table targets
jump target 9 set on instruction 15623 (OP_LOAD4) with bad opStack 8
VM file cgame compiled to 324736 bytes of code
cgame loaded in 2101504 bytes on the hunk
stitched 2589 LoD cracks
...loaded 5648 faces, 2343 meshes, 11 trisurfs, 0 flares
...found 5600 VBO surfaces (32672 vertexes, 61809 indexes)
CL_InitCGame:  1.21 seconds
Com_TouchMemory: 0 msec
ReaperAA entered the game
----- Client Shutdown (Server fatal crashed: Vulkan: qvkQueueSubmit( vk.queue, 1, &submit_info, vk.cmd->rendering_finished_fence ) returned VK_ERROR_DEVICE_LOST) -----
RE_Shutdown( 3 )
Shutting down Vulkan subsystem
...destroying window
...restoring display settings
...shutting down QVK
...unloading Vulkan DLL
-----------------------
----- Server Shutdown (Server fatal crashed: Vulkan: qvkQueueSubmit( vk.queue, 1, &submit_info, vk.cmd->rendering_finished_fence ) returned VK_ERROR_DEVICE_LOST) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Vulkan: qvkQueueSubmit( vk.queue, 1, &submit_info, vk.cmd->rendering_finished_fence ) returned VK_ERROR_DEVICE_LOST

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions