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✨ New template documentation is available in docs. Content is generated from javadoc in the various *.qute packages (for template-accessible fields and methods). It may not be complete.. PRs to improve it are welcome.
🔥 2.1.0: File name and path changes, template docs and attribute changes
🔥 Variant rules include the source in the file name: this avoids duplicates (and there were some).
🔥 5eTools changed the classification for some creatures, which moves them in the bestiary. Specifically: the Four-armed troll is a giant (and not an npc), a river serpent is a monstrosity rather than a beast, and ogre skeletons and red dracoliches are both undead.
🔥 Better support for table rendering has superceded dedicated/hand-tended random name tables. All of the tables are still present, just in different units more directly related to source material.
🔥 Change to monster template attributes: Legendary group attributes have been simplified to name and desc, just like other traits. See the default monster template for an example.
If you use the Templater plugin, you can use a templater script to rename files in your vault before merging with freshly generated content. View the contents of the template before running it, and adjust parameters at the top to match your Vault.
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✨ New template documentation is available in docs. Content is generated from javadoc in the various *.qute packages (for template-accessible fields and methods). It may not be complete.. PRs to improve it are welcome.
🔥 2.1.0: File name and path changes, template docs and attribute changes
nameanddesc, just like other traits. See the default monster template for an example.Summary of changes
Contributors
We'd like to thank the following people for their contributions:
Caedis, Sigrunixia, Алексей Туровский
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