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fkSystem.js
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69 lines (62 loc) · 1.37 KB
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class FKSystem
{
arms = [new Arm()];
lastArm = new Arm();
constructor()
{
this.arms = [];
this.lastArm = null;
this.x =0;
this.y = 0;
this.phase = 0;
this.speed = 0.05;
}
static create(x, y){
let obj = new FKSystem();
obj.init(x, y);
return obj;
}
init(x, y)
{
this.x = x;
this.y = y;
this.arms = [];
}
addArm(length, centerAngle, rotationRange)
{
let arm = Arm.create(length, centerAngle, rotationRange);
this.arms .push(arm);
if(this.lastArm)
{
arm.parent = this.lastArm;
}
this.lastArm = arm;
this.update();
}
update()
{
for (let i = 0; i < this.arms.length; i++) {
let arm = this.arms[i];
arm.setPhase(this.phase);
if(arm.parent){
arm.x = arm.parent.getEndX();
arm.y = arm.parent.getEndY();
}
else
{
arm.x = this.x ;
arm.y = this.y;
}
}
this.phase += this.speed;
}
render(context)
{
for (let i = 0; i < this.arms.length; i++) {
this.arms[i].render(context);
}
}
rotateArm(index, angle){
this.arms[index].angle = angle;
}
}