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Plugin.Logger.LogWarning($"Let deca know there is another killer abouts and it's not a player or a unit.");
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return;
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}
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{
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Plugin.Logger.LogWarning($"Killer could not be identified for {victim.Name}, if you know how to reproduce this please contact deca on discord or report on github");
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return;
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}
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varkiller=killerEntity.Read<PlayerCharacter>();
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if(killer.UserEntity==victim.UserEntity)
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{
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Plugin.Logger.LogInfo($"{victim.Name} killed themselves. [Not currently tracked]");
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