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I need to use state_pattern gem dozens times every second and I observe that memory usage is growing fast.
I might reckon that state transitions keep an activation record in ram waiting for return. However, it seems that return never happens, so after a while, program crashes.
I have already forked your gem in order to keep only one previous state instead of all of those. My temporary solution reduces the leak impact although its effect is delayed just for a while.
Do you have any ideas to solve that issue?
szanella
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