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Dynamic Voxel Grid.  #358

@EnriqueSolarte

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@EnriqueSolarte

Hi,
In my current project, the point cloud of a scene is unbounded, i.e., the physical limits and geometry are unknown. This is because my system works sequentially. I'd like to use a voxel grid structure that can expand based on new incoming data. Does Pyntcloud allow such a structure? Is there a practical solution or workaround for this?

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