diff --git a/RszTool.App/App.xaml.cs b/RszTool.App/App.xaml.cs
index 84c2ff3..e403eb4 100644
--- a/RszTool.App/App.xaml.cs
+++ b/RszTool.App/App.xaml.cs
@@ -31,7 +31,7 @@ protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
- ThemeManager.Init(SaveData.IsDarkTheme);
+ ThemeManager.Init(SaveData.CurTheme);
// 添加全局异常处理程序
SetupUnhandledExceptionHandling();
}
diff --git a/RszTool.App/MainWindow.xaml b/RszTool.App/MainWindow.xaml
index fc40aba..649e528 100644
--- a/RszTool.App/MainWindow.xaml
+++ b/RszTool.App/MainWindow.xaml
@@ -12,7 +12,7 @@
xmlns:dockablz="clr-namespace:Dragablz.Dockablz;assembly=Dragablz"
mc:Ignorable="d"
d:DataContext="{d:DesignInstance Type=viewmodels:MainWindowModel}"
- Title="RszTool" Height="960" Width="1280"
+ Title="RszTool" Height="960" Width="1280" MinWidth="500" MinHeight="250"
AllowDrop="True" DragOver="OnDragOver" Drop="OnDrop">
@@ -115,41 +115,57 @@
-
+
-
+
+
-
-
-
-
+
+
+
+
+
-
-
-
+
+
+
+
+
-
-
-
+
+
+
+ Style="{StaticResource UsageHint}" FontSize="18" VerticalAlignment="Center" Grid.Column="2" Grid.ColumnSpan="3" />
+
diff --git a/RszTool.App/MainWindow.xaml.cs b/RszTool.App/MainWindow.xaml.cs
index 82b9870..08890f5 100644
--- a/RszTool.App/MainWindow.xaml.cs
+++ b/RszTool.App/MainWindow.xaml.cs
@@ -24,8 +24,19 @@ public MainWindow()
Title = $"{Title} v{version.Major}.{version.Minor}.{version.Build} - By chenstack";
Closing += OnClosing;
+ }
+
+ ///隐藏/显示侧边栏
+ private void SideColumn_Hide(object sender, RoutedEventArgs e)
+ {
+ if (col1.Width != new GridLength(0))
+ {
+ col1.Width = new GridLength(0);
+ }
+ else {
+ col1.Width =new GridLength(200);
+ }
}
-
public void OnDragOver(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop))
diff --git a/RszTool.App/Resources/Texts.Designer.cs b/RszTool.App/Resources/Texts.Designer.cs
index 57c7e8d..52e9551 100644
--- a/RszTool.App/Resources/Texts.Designer.cs
+++ b/RszTool.App/Resources/Texts.Designer.cs
@@ -1,541 +1,613 @@
-//------------------------------------------------------------------------------
-//
-// 此代码由工具生成。
-// 运行时版本:4.0.30319.42000
-//
-// 对此文件的更改可能会导致不正确的行为,并且如果
-// 重新生成代码,这些更改将会丢失。
-//
-//------------------------------------------------------------------------------
-
-namespace RszTool.App.Resources {
- using System;
-
-
- ///
- /// 一个强类型的资源类,用于查找本地化的字符串等。
- ///
- // 此类是由 StronglyTypedResourceBuilder
- // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
- // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
- // (以 /str 作为命令选项),或重新生成 VS 项目。
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Texts {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Texts() {
- }
-
- ///
- /// 返回此类使用的缓存的 ResourceManager 实例。
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RszTool.App.Resources.Texts", typeof(Texts).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- ///
- /// 重写当前线程的 CurrentUICulture 属性,对
- /// 使用此强类型资源类的所有资源查找执行重写。
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- ///
- /// 查找类似 About 的本地化字符串。
- ///
- internal static string About {
- get {
- return ResourceManager.GetString("About", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 RszTool is a tool that edit and create resource file for RE ENGINE game. Currently support .user, .pfb and .scn files. 的本地化字符串。
- ///
- internal static string AboutProjectDetail {
- get {
- return ResourceManager.GetString("AboutProjectDetail", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Add component 的本地化字符串。
- ///
- internal static string AddComponent {
- get {
- return ResourceManager.GetString("AddComponent", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Add folder 的本地化字符串。
- ///
- internal static string AddFolder {
- get {
- return ResourceManager.GetString("AddFolder", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Input folder name 的本地化字符串。
- ///
- internal static string InputFolderName {
- get {
- return ResourceManager.GetString("InputFolderName", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Clear recent files history 的本地化字符串。
- ///
- internal static string ClearRecentFilesHistory {
- get {
- return ResourceManager.GetString("ClearRecentFilesHistory", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Close 的本地化字符串。
- ///
- internal static string Close {
- get {
- return ResourceManager.GetString("Close", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Component 的本地化字符串。
- ///
- internal static string Component {
- get {
- return ResourceManager.GetString("Component", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Copy 的本地化字符串。
- ///
- internal static string Copy {
- get {
- return ResourceManager.GetString("Copy", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Duplicate 的本地化字符串。
- ///
- internal static string Duplicate {
- get {
- return ResourceManager.GetString("Duplicate", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Duplicate many times 的本地化字符串。
- ///
- internal static string DuplicateMulti {
- get {
- return ResourceManager.GetString("DuplicateMulti", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Field name 的本地化字符串。
- ///
- internal static string FieldName {
- get {
- return ResourceManager.GetString("FieldName", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Field value 的本地化字符串。
- ///
- internal static string FieldValue {
- get {
- return ResourceManager.GetString("FieldValue", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 File 的本地化字符串。
- ///
- internal static string File {
- get {
- return ResourceManager.GetString("File", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 File is changed, do you want to save it? 的本地化字符串。
- ///
- internal static string FileChangedPrompt {
- get {
- return ResourceManager.GetString("FileChangedPrompt", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Find GameObjects 的本地化字符串。
- ///
- internal static string FindGameObjects {
- get {
- return ResourceManager.GetString("FindGameObjects", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Find instances 的本地化字符串。
- ///
- internal static string FindInstances {
- get {
- return ResourceManager.GetString("FindInstances", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 GameObject Name 的本地化字符串。
- ///
- internal static string GameObjectName {
- get {
- return ResourceManager.GetString("GameObjectName", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Help 的本地化字符串。
- ///
- internal static string Help {
- get {
- return ResourceManager.GetString("Help", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Include Children 的本地化字符串。
- ///
- internal static string IncludeChildren {
- get {
- return ResourceManager.GetString("IncludeChildren", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Please input class name 的本地化字符串。
- ///
- internal static string InputClassName {
- get {
- return ResourceManager.GetString("InputClassName", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Please input duplicate count 的本地化字符串。
- ///
- internal static string InputDulicateCount {
- get {
- return ResourceManager.GetString("InputDulicateCount", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Match Case 的本地化字符串。
- ///
- internal static string MatchCase {
- get {
- return ResourceManager.GetString("MatchCase", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Match Whole Word 的本地化字符串。
- ///
- internal static string MatchWholeWord {
- get {
- return ResourceManager.GetString("MatchWholeWord", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Message 的本地化字符串。
- ///
- internal static string Message {
- get {
- return ResourceManager.GetString("Message", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Name 的本地化字符串。
- ///
- internal static string Name {
- get {
- return ResourceManager.GetString("Name", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 New item 的本地化字符串。
- ///
- internal static string NewItem {
- get {
- return ResourceManager.GetString("NewItem", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Not supported file format 的本地化字符串。
- ///
- internal static string NotSupportedFormat {
- get {
- return ResourceManager.GetString("NotSupportedFormat", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Open 的本地化字符串。
- ///
- internal static string Open {
- get {
- return ResourceManager.GetString("Open", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Open recent files 的本地化字符串。
- ///
- internal static string OpenRecentFiles {
- get {
- return ResourceManager.GetString("OpenRecentFiles", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Paste 的本地化字符串。
- ///
- internal static string Paste {
- get {
- return ResourceManager.GetString("Paste", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Paste after 的本地化字符串。
- ///
- internal static string PasteAfter {
- get {
- return ResourceManager.GetString("PasteAfter", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Paste Gameobject 的本地化字符串。
- ///
- internal static string PasteGameobject {
- get {
- return ResourceManager.GetString("PasteGameobject", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Paste Gameobject as child 的本地化字符串。
- ///
- internal static string PasteGameobjectAsChild {
- get {
- return ResourceManager.GetString("PasteGameobjectAsChild", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Paste instance as component 的本地化字符串。
- ///
- internal static string PasteInstanceAsComponent {
- get {
- return ResourceManager.GetString("PasteInstanceAsComponent", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Project repo 的本地化字符串。
- ///
- internal static string ProjectRepo {
- get {
- return ResourceManager.GetString("ProjectRepo", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Quit 的本地化字符串。
- ///
- internal static string Quit {
- get {
- return ResourceManager.GetString("Quit", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Read failed. 的本地化字符串。
- ///
- internal static string ReadFailed {
- get {
- return ResourceManager.GetString("ReadFailed", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Remove 的本地化字符串。
- ///
- internal static string Remove {
- get {
- return ResourceManager.GetString("Remove", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Reopen 的本地化字符串。
- ///
- internal static string Reopen {
- get {
- return ResourceManager.GetString("Reopen", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Class mismatch, copied type is {0}, target type is {1}. 的本地化字符串。
- ///
- internal static string RszClassMismatch {
- get {
- return ResourceManager.GetString("RszClassMismatch", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Class mismatch, copied type is {0}, target type is {1}. Continue? 的本地化字符串。
- ///
- internal static string RszClassMismatchConfirm {
- get {
- return ResourceManager.GetString("RszClassMismatchConfirm", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 {0} not found, please copy it from RE_RSZ manually 的本地化字符串。
- ///
- internal static string RszJsonNotFound {
- get {
- return ResourceManager.GetString("RszJsonNotFound", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Save 的本地化字符串。
- ///
- internal static string Save {
- get {
- return ResourceManager.GetString("Save", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Save as 的本地化字符串。
- ///
- internal static string SaveAs {
- get {
- return ResourceManager.GetString("SaveAs", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Tag 的本地化字符串。
- ///
- internal static string Tag {
- get {
- return ResourceManager.GetString("Tag", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Will try reopen, because {0}, better reopen other opened file manually. 的本地化字符串。
- ///
- internal static string TryReopen {
- get {
- return ResourceManager.GetString("TryReopen", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Update ContextID 的本地化字符串。
- ///
- internal static string UpdateContextID {
- get {
- return ResourceManager.GetString("UpdateContextID", resourceCulture);
- }
- }
-
- ///
+//------------------------------------------------------------------------------
+//
+// 此代码由工具生成。
+// 运行时版本:4.0.30319.42000
+//
+// 对此文件的更改可能会导致不正确的行为,并且如果
+// 重新生成代码,这些更改将会丢失。
+//
+//------------------------------------------------------------------------------
+
+namespace RszTool.App.Resources {
+ using System;
+
+
+ ///
+ /// 一个强类型的资源类,用于查找本地化的字符串等。
+ ///
+ // 此类是由 StronglyTypedResourceBuilder
+ // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
+ // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
+ // (以 /str 作为命令选项),或重新生成 VS 项目。
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Texts {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Texts() {
+ }
+
+ ///
+ /// 返回此类使用的缓存的 ResourceManager 实例。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RszTool.App.Resources.Texts", typeof(Texts).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// 重写当前线程的 CurrentUICulture 属性,对
+ /// 使用此强类型资源类的所有资源查找执行重写。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// 查找类似 About 的本地化字符串。
+ ///
+ internal static string About {
+ get {
+ return ResourceManager.GetString("About", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 RszTool is a tool that edit and create resource file for RE ENGINE game. Currently support .user, .pfb and .scn files. 的本地化字符串。
+ ///
+ internal static string AboutProjectDetail {
+ get {
+ return ResourceManager.GetString("AboutProjectDetail", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Add component 的本地化字符串。
+ ///
+ internal static string AddComponent {
+ get {
+ return ResourceManager.GetString("AddComponent", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Add folder 的本地化字符串。
+ ///
+ internal static string AddFolder {
+ get {
+ return ResourceManager.GetString("AddFolder", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Auto Set ContextID 的本地化字符串。
+ ///
+ internal static string AutoContextID {
+ get {
+ return ResourceManager.GetString("AutoContextID", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Clear recent files history 的本地化字符串。
+ ///
+ internal static string ClearRecentFilesHistory {
+ get {
+ return ResourceManager.GetString("ClearRecentFilesHistory", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Close 的本地化字符串。
+ ///
+ internal static string Close {
+ get {
+ return ResourceManager.GetString("Close", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Component 的本地化字符串。
+ ///
+ internal static string Component {
+ get {
+ return ResourceManager.GetString("Component", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Copy 的本地化字符串。
+ ///
+ internal static string Copy {
+ get {
+ return ResourceManager.GetString("Copy", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Dark 的本地化字符串。
+ ///
+ internal static string Dark {
+ get {
+ return ResourceManager.GetString("Dark", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Duplicate 的本地化字符串。
+ ///
+ internal static string Duplicate {
+ get {
+ return ResourceManager.GetString("Duplicate", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Duplicate many times 的本地化字符串。
+ ///
+ internal static string DuplicateMulti {
+ get {
+ return ResourceManager.GetString("DuplicateMulti", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Duplicate Object many times 的本地化字符串。
+ ///
+ internal static string DuplicateMultiObj {
+ get {
+ return ResourceManager.GetString("DuplicateMultiObj", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Field name 的本地化字符串。
+ ///
+ internal static string FieldName {
+ get {
+ return ResourceManager.GetString("FieldName", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Field value 的本地化字符串。
+ ///
+ internal static string FieldValue {
+ get {
+ return ResourceManager.GetString("FieldValue", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 File 的本地化字符串。
+ ///
+ internal static string File {
+ get {
+ return ResourceManager.GetString("File", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 File is changed, do you want to save it? 的本地化字符串。
+ ///
+ internal static string FileChangedPrompt {
+ get {
+ return ResourceManager.GetString("FileChangedPrompt", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Find GameObjects 的本地化字符串。
+ ///
+ internal static string FindGameObjects {
+ get {
+ return ResourceManager.GetString("FindGameObjects", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Find instances 的本地化字符串。
+ ///
+ internal static string FindInstances {
+ get {
+ return ResourceManager.GetString("FindInstances", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 GameObject Name 的本地化字符串。
+ ///
+ internal static string GameObjectName {
+ get {
+ return ResourceManager.GetString("GameObjectName", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Help 的本地化字符串。
+ ///
+ internal static string Help {
+ get {
+ return ResourceManager.GetString("Help", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Hide/Show SideBar 的本地化字符串。
+ ///
+ internal static string HSideBar {
+ get {
+ return ResourceManager.GetString("HSideBar", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Include Children 的本地化字符串。
+ ///
+ internal static string IncludeChildren {
+ get {
+ return ResourceManager.GetString("IncludeChildren", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Please input class name 的本地化字符串。
+ ///
+ internal static string InputClassName {
+ get {
+ return ResourceManager.GetString("InputClassName", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Does the Object has ContextID(IMPORTANT) 的本地化字符串。
+ ///
+ internal static string InputContextCheck {
+ get {
+ return ResourceManager.GetString("InputContextCheck", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Please input duplicate count 的本地化字符串。
+ ///
+ internal static string InputDulicateCount {
+ get {
+ return ResourceManager.GetString("InputDulicateCount", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Input folder name 的本地化字符串。
+ ///
+ internal static string InputFolderName {
+ get {
+ return ResourceManager.GetString("InputFolderName", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Input Group ID 的本地化字符串。
+ ///
+ internal static string InputGroupDefault {
+ get {
+ return ResourceManager.GetString("InputGroupDefault", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Input Start Index ID 的本地化字符串。
+ ///
+ internal static string InputIndexDefault {
+ get {
+ return ResourceManager.GetString("InputIndexDefault", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Please input duplicate count(MAX-20) 的本地化字符串。
+ ///
+ internal static string InputObjectCount {
+ get {
+ return ResourceManager.GetString("InputObjectCount", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Input Increase Num for Index ID(Per Obj) 的本地化字符串。
+ ///
+ internal static string InputStepDefault {
+ get {
+ return ResourceManager.GetString("InputStepDefault", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Match Case 的本地化字符串。
+ ///
+ internal static string MatchCase {
+ get {
+ return ResourceManager.GetString("MatchCase", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Match Whole Word 的本地化字符串。
+ ///
+ internal static string MatchWholeWord {
+ get {
+ return ResourceManager.GetString("MatchWholeWord", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Message 的本地化字符串。
+ ///
+ internal static string Message {
+ get {
+ return ResourceManager.GetString("Message", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Name 的本地化字符串。
+ ///
+ internal static string Name {
+ get {
+ return ResourceManager.GetString("Name", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 New item 的本地化字符串。
+ ///
+ internal static string NewItem {
+ get {
+ return ResourceManager.GetString("NewItem", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Not supported file format 的本地化字符串。
+ ///
+ internal static string NotSupportedFormat {
+ get {
+ return ResourceManager.GetString("NotSupportedFormat", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Open 的本地化字符串。
+ ///
+ internal static string Open {
+ get {
+ return ResourceManager.GetString("Open", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Open in explorer 的本地化字符串。
+ ///
+ internal static string OpenInExplorer {
+ get {
+ return ResourceManager.GetString("OpenInExplorer", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Open recent files 的本地化字符串。
+ ///
+ internal static string OpenRecentFiles {
+ get {
+ return ResourceManager.GetString("OpenRecentFiles", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Paste 的本地化字符串。
+ ///
+ internal static string Paste {
+ get {
+ return ResourceManager.GetString("Paste", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Paste after 的本地化字符串。
+ ///
+ internal static string PasteAfter {
+ get {
+ return ResourceManager.GetString("PasteAfter", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Paste Gameobject 的本地化字符串。
+ ///
+ internal static string PasteGameobject {
+ get {
+ return ResourceManager.GetString("PasteGameobject", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Paste Gameobject as child 的本地化字符串。
+ ///
+ internal static string PasteGameobjectAsChild {
+ get {
+ return ResourceManager.GetString("PasteGameobjectAsChild", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Paste instance as component 的本地化字符串。
+ ///
+ internal static string PasteInstanceAsComponent {
+ get {
+ return ResourceManager.GetString("PasteInstanceAsComponent", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Project repo 的本地化字符串。
+ ///
+ internal static string ProjectRepo {
+ get {
+ return ResourceManager.GetString("ProjectRepo", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Quit 的本地化字符串。
+ ///
+ internal static string Quit {
+ get {
+ return ResourceManager.GetString("Quit", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Read failed. 的本地化字符串。
+ ///
+ internal static string ReadFailed {
+ get {
+ return ResourceManager.GetString("ReadFailed", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Refresh file explorer 的本地化字符串。
+ ///
+ internal static string RefreshFileExplorer {
+ get {
+ return ResourceManager.GetString("RefreshFileExplorer", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Remove 的本地化字符串。
+ ///
+ internal static string Remove {
+ get {
+ return ResourceManager.GetString("Remove", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Reopen 的本地化字符串。
+ ///
+ internal static string Reopen {
+ get {
+ return ResourceManager.GetString("Reopen", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Class mismatch, copied type is {0}, target type is {1}. 的本地化字符串。
+ ///
+ internal static string RszClassMismatch {
+ get {
+ return ResourceManager.GetString("RszClassMismatch", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Class mismatch, copied type is {0}, target type is {1}. Continue? 的本地化字符串。
+ ///
+ internal static string RszClassMismatchConfirm {
+ get {
+ return ResourceManager.GetString("RszClassMismatchConfirm", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 {0} not found, please copy it from RE_RSZ manually 的本地化字符串。
+ ///
+ internal static string RszJsonNotFound {
+ get {
+ return ResourceManager.GetString("RszJsonNotFound", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Save 的本地化字符串。
+ ///
+ internal static string Save {
+ get {
+ return ResourceManager.GetString("Save", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Save as 的本地化字符串。
+ ///
+ internal static string SaveAs {
+ get {
+ return ResourceManager.GetString("SaveAs", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Tag 的本地化字符串。
+ ///
+ internal static string Tag {
+ get {
+ return ResourceManager.GetString("Tag", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Will try reopen, because {0}, better reopen other opened file manually. 的本地化字符串。
+ ///
+ internal static string TryReopen {
+ get {
+ return ResourceManager.GetString("TryReopen", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Update ContextID 的本地化字符串。
+ ///
+ internal static string UpdateContextID {
+ get {
+ return ResourceManager.GetString("UpdateContextID", resourceCulture);
+ }
+ }
+
+ ///
/// 查找类似 Open a file from the file menu or drag it in .
- ///Currently, user, scn, pfb files are supported 的本地化字符串。
- ///
- internal static string UsageHint {
- get {
- return ResourceManager.GetString("UsageHint", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Use Regular Expression 的本地化字符串。
- ///
- internal static string UseRegex {
- get {
- return ResourceManager.GetString("UseRegex", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Dark 的本地化字符串。
- ///
- internal static string Dark {
- get {
- return ResourceManager.GetString("Dark", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Refresh file explorer 的本地化字符串。
- ///
- internal static string RefreshFileExplorer {
- get {
- return ResourceManager.GetString("RefreshFileExplorer", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Open in explorer 的本地化字符串。
- ///
- internal static string OpenInExplorer {
- get {
- return ResourceManager.GetString("OpenInExplorer", resourceCulture);
- }
- }
- }
-}
+ ///Currently, user, scn, pfb files are supported 的本地化字符串。
+ ///
+ internal static string UsageHint {
+ get {
+ return ResourceManager.GetString("UsageHint", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Use Regular Expression 的本地化字符串。
+ ///
+ internal static string UseRegex {
+ get {
+ return ResourceManager.GetString("UseRegex", resourceCulture);
+ }
+ }
+ }
+}
diff --git a/RszTool.App/Resources/Texts.resx b/RszTool.App/Resources/Texts.resx
index 83756c7..ddd0198 100644
--- a/RszTool.App/Resources/Texts.resx
+++ b/RszTool.App/Resources/Texts.resx
@@ -1,280 +1,304 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- Open
-
-
- Save
-
-
- Save as
-
-
- Reopen
-
-
- Close
-
-
- Quit
-
-
- File
-
-
- New item
-
-
- Copy
-
-
- Remove
-
-
- Duplicate
-
-
- Duplicate many times
-
-
- Paste after
-
-
- Paste Gameobject
-
-
- Paste Gameobject as child
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ Open
+
+
+ Save
+
+
+ Save as
+
+
+ Reopen
+
+
+ Close
+
+
+ Quit
+
+
+ File
+
+
+ New item
+
+
+ Copy
+
+
+ Remove
+
+
+ Duplicate
+
+
+ Duplicate many times
+
+
+ Duplicate Object many times
+
+
+ Paste after
+
+
+ Paste Gameobject
+
+
+ Paste Gameobject as child
+
+
Open a file from the file menu or drag it in .
-Currently, user, scn, pfb files are supported
-
-
- Message
-
-
- Please input duplicate count
-
-
- Please input class name
-
-
- {0} not found, please copy it from RE_RSZ manually
-
-
- Not supported file format
-
-
- Find instances
-
-
- Name
-
-
- Field name
-
-
- Field value
-
-
- Match Case
-
-
- Match Whole Word
-
-
- Use Regular Expression
-
-
- Find GameObjects
-
-
- Include Children
-
-
- GameObject Name
-
-
- Component
-
-
- Tag
-
-
- File is changed, do you want to save it?
-
-
- Open recent files
-
-
- Clear recent files history
-
-
- Help
-
-
- About
-
-
- RszTool is a tool that edit and create resource file for RE ENGINE game. Currently support .user, .pfb and .scn files.
-
-
- Project repo
-
-
- Paste
-
-
- Class mismatch, copied type is {0}, target type is {1}.
-
-
- Class mismatch, copied type is {0}, target type is {1}. Continue?
-
-
- Add component
-
-
- Add folder
-
-
- Input folder name
-
-
- Paste instance as component
-
-
- Read failed.
-
-
- Will try reopen, because {0}, better reopen other opened file manually.
-
-
- Update ContextID
-
-
- Dark
-
-
- Refresh file explorer
-
-
- Open in explorer
-
+Currently, user, scn, pfb files are supported
+
+
+ Message
+
+
+ Please input duplicate count
+
+
+ Please input class name
+
+
+ {0} not found, please copy it from RE_RSZ manually
+
+
+ Not supported file format
+
+
+ Find instances
+
+
+ Name
+
+
+ Field name
+
+
+ Field value
+
+
+ Match Case
+
+
+ Match Whole Word
+
+
+ Use Regular Expression
+
+
+ Find GameObjects
+
+
+ Include Children
+
+
+ GameObject Name
+
+
+ Component
+
+
+ Tag
+
+
+ File is changed, do you want to save it?
+
+
+ Open recent files
+
+
+ Clear recent files history
+
+
+ Help
+
+
+ About
+
+
+ RszTool is a tool that edit and create resource file for RE ENGINE game. Currently support .user, .pfb and .scn files.
+
+
+ Project repo
+
+
+ Paste
+
+
+ Class mismatch, copied type is {0}, target type is {1}.
+
+
+ Class mismatch, copied type is {0}, target type is {1}. Continue?
+
+
+ Add component
+
+
+ Add folder
+
+
+ Input folder name
+
+
+ Paste instance as component
+
+
+ Read failed.
+
+
+ Will try reopen, because {0}, better reopen other opened file manually.
+
+
+ Update ContextID
+
+
+ Dark
+
+
+ Refresh file explorer
+
+
+ Open in explorer
+
+
+ Hide/Show SideBar
+
+
+ Auto Set ContextID
+
+
+ Please input duplicate count(MAX-20)
+
+
+ Input Group ID
+
+
+ Input Start Index ID
+
+
+ Input Increase Num for Index ID(Per Obj)
+
+
+ Does the Object has ContextID(IMPORTANT)
+
\ No newline at end of file
diff --git a/RszTool.App/Resources/Texts.zh-CN.resx b/RszTool.App/Resources/Texts.zh-CN.resx
index b787683..388fd54 100644
--- a/RszTool.App/Resources/Texts.zh-CN.resx
+++ b/RszTool.App/Resources/Texts.zh-CN.resx
@@ -1,280 +1,304 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- 打开
-
-
- 保存
-
-
- 另存为
-
-
- 重新打开
-
-
- 关闭
-
-
- 退出
-
-
- 文件
-
-
- 新建项
-
-
- 复制
-
-
- 移除
-
-
- 重复
-
-
- 重复多次
-
-
- 在后面粘贴
-
-
- 粘贴游戏对象
-
-
- 粘贴成子对象
-
-
- 从文件菜单打开文件或者从文件浏览器中拖文件进来
-目前支持user, scn, pfb文件
-
-
- 提示
-
-
- 请输入重复次数
-
-
- 请输入类名
-
-
- 未找到{0},请手动从RE_RSZ模板中复制到当前目录
-
-
- 不支持的文件类型
-
-
- 查找Instance
-
-
- 名称
-
-
- 字段名称
-
-
- 字段值
-
-
- 区分大小写
-
-
- 全字匹配
-
-
- 使用正则表达式
-
-
- 查找游戏对象
-
-
- 包括子对象
-
-
- 游戏对象名称
-
-
- 组件
-
-
- 标签
-
-
- 文件已修改,是否保存?
-
-
- 打开最近的文件
-
-
- 清除最近打开记录
-
-
- 帮助
-
-
- 关于
-
-
- RszTool是一个编辑RE引擎游戏资源文件的工具,目前支持.user, .pfb和.scn文件。
-
-
- 项目仓库
-
-
- 粘贴
-
-
- 类型不匹配,复制的类型是{0},目标类型是{1}。
-
-
- 类型可能不匹配,复制的类型是{0},目标类型是{1}。确认继续?
-
-
- 添加组件
-
-
- 添加文件夹
-
-
- 输入文件夹名称
-
-
- 粘贴实例作为组件
-
-
- 读取失败。
-
-
- 正在尝试重新打开,因为 {0},最好重新打开其他已经打开的文件.
-
-
- 更新ContextID
-
-
- 深色
-
-
- 刷新资源管理器
-
-
- 在文件管理器中显示
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ 打开
+
+
+ 保存
+
+
+ 另存为
+
+
+ 重新打开
+
+
+ 关闭
+
+
+ 退出
+
+
+ 文件
+
+
+ 新建项
+
+
+ 复制
+
+
+ 移除
+
+
+ 重复
+
+
+ 重复多次
+
+
+ 重复对象多次
+
+
+ 在后面粘贴
+
+
+ 粘贴游戏对象
+
+
+ 粘贴成子对象
+
+
+ 从文件菜单打开文件或者从文件浏览器中拖文件进来
+目前支持user, scn, pfb文件
+
+
+ 提示
+
+
+ 请输入重复次数
+
+
+ 请输入类名
+
+
+ 未找到{0},请手动从RE_RSZ模板中复制到当前目录
+
+
+ 不支持的文件类型
+
+
+ 查找Instance
+
+
+ 名称
+
+
+ 字段名称
+
+
+ 字段值
+
+
+ 区分大小写
+
+
+ 全字匹配
+
+
+ 使用正则表达式
+
+
+ 查找游戏对象
+
+
+ 包括子对象
+
+
+ 游戏对象名称
+
+
+ 组件
+
+
+ 标签
+
+
+ 文件已修改,是否保存?
+
+
+ 打开最近的文件
+
+
+ 清除最近打开记录
+
+
+ 帮助
+
+
+ 关于
+
+
+ RszTool是一个编辑RE引擎游戏资源文件的工具,目前支持.user, .pfb和.scn文件。
+
+
+ 项目仓库
+
+
+ 粘贴
+
+
+ 类型不匹配,复制的类型是{0},目标类型是{1}。
+
+
+ 类型可能不匹配,复制的类型是{0},目标类型是{1}。确认继续?
+
+
+ 添加组件
+
+
+ 添加文件夹
+
+
+ 输入文件夹名称
+
+
+ 粘贴实例作为组件
+
+
+ 正在尝试重新打开,因为 {0},最好重新打开其他已经打开的文件.
+
+
+ 更新ContextID
+
+
+ 深色
+
+
+ 刷新资源管理器
+
+
+ 在文件管理器中显示
+
+
+ 读取失败。
+
+
+ 隐藏/显示侧边栏
+
+
+ 自动设置ContextID(单增)
+
+
+ 输入要重复的次数(MAX-20)
+
+
+ 输入Group ID
+
+
+ 输入起始Index ID
+
+
+ 输入IndexID增加值(每个对象)
+
+
+ 对象有ContextID吗?
+
\ No newline at end of file
diff --git a/RszTool.App/RszTool.App.csproj b/RszTool.App/RszTool.App.csproj
index 7d362a9..3626951 100644
--- a/RszTool.App/RszTool.App.csproj
+++ b/RszTool.App/RszTool.App.csproj
@@ -15,7 +15,7 @@
-
+
all
runtime; build; native; contentfiles; analyzers; buildtransitive
diff --git a/RszTool.App/SaveData.cs b/RszTool.App/SaveData.cs
index 24b60ff..e5877ab 100644
--- a/RszTool.App/SaveData.cs
+++ b/RszTool.App/SaveData.cs
@@ -11,10 +11,11 @@ public class SaveData
[JsonConverter(typeof(EnumJsonConverter))]
public GameName GameName { get; set; } = GameName.re4;
+
+ public ThemeE CurTheme { get; set; }=ThemeE.light;
public ObservableCollection RecentFiles { get; set; } = new();
public List OpenedFolders { get; set; } = new();
public ContextIDData LastContextID { get; set; } = new();
- public bool IsDarkTheme { get; set; }
public void AddRecentFile(string path)
{
diff --git a/RszTool.App/Themes/CommonTheme.xaml b/RszTool.App/Themes/CommonTheme.xaml
index b9b1825..65352fd 100644
--- a/RszTool.App/Themes/CommonTheme.xaml
+++ b/RszTool.App/Themes/CommonTheme.xaml
@@ -1,8 +1,8 @@
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ >
-
+
@@ -17,6 +17,177 @@
+
+
+
+
+
+
+
diff --git a/RszTool.App/Themes/MakaroTheme.xaml b/RszTool.App/Themes/MakaroTheme.xaml
new file mode 100644
index 0000000..1e40f29
--- /dev/null
+++ b/RszTool.App/Themes/MakaroTheme.xaml
@@ -0,0 +1,437 @@
+
+
+
+
+
+
+
+ #F5F9F7
+ #6B7B77
+ #6B7B77
+ #EFD9E1
+ #DFC4CF
+ #B8D8E7
+ #D4E2E0
+ #F0F4F2
+ #D9E3E1
+ #AAB8B5
+
+ #F5F9F7
+ #EBF3F1
+ #E0EAE7
+ #D4E2E0
+ #B8CFC9
+ #6B7B77
+ #AAB8B5
+ #DFC4CF
+ #6B7B77
+ #6B7B77
+ #F5F9F7
+ #E0EAE7
+ #E0EAE7
+ #6B7B77
+ #F5F9F7
+ #6B7B77
+ #EBF3F1
+ #B8D8E7
+ #6B7B77
+ #EBF3F1
+ #D4E2E0
+ #AAB8B5
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ #B8D8E7
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/RszTool.App/Themes/WinUITheme.xaml b/RszTool.App/Themes/WinUITheme.xaml
new file mode 100644
index 0000000..144f417
--- /dev/null
+++ b/RszTool.App/Themes/WinUITheme.xaml
@@ -0,0 +1,440 @@
+
+
+
+
+
+
+
+ #2D2A3F
+ #F5F5F5
+ #F5F5F5
+ #4A4566
+ #6B6499
+ #9D8DF1
+ #8A82C2
+ #444059
+ #5A557A
+ #9995A8
+
+ #2D2A3F
+ #3A3655
+ #252233
+ #5A557A
+ #8A82C2
+ #F5F5F5
+ #9995A8
+ #6B6499
+ #FFFFFF
+ #F5F5F5
+ #2D2A3F
+ #252233
+ #252233
+ #F5F5F5
+ #2D2A3F
+ #F5F5F5
+ #3A3655
+ #9D8DF1
+ #F5F5F5
+ #3A3655
+ #8A82C2
+ #9995A8
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ #8A82C2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/RszTool.App/ViewModels/FileExplorerViewModel.cs b/RszTool.App/ViewModels/FileExplorerViewModel.cs
index 020f5c7..3cccc1a 100644
--- a/RszTool.App/ViewModels/FileExplorerViewModel.cs
+++ b/RszTool.App/ViewModels/FileExplorerViewModel.cs
@@ -14,6 +14,9 @@ public class FileExplorerViewModel
public RelayCommand RemoveRootDirectory => new(OnRemoveRootDirectory);
public RelayCommand OpenInExplorer => new(OnOpenInExplorer);
+ public void Hide() {
+
+ }
public void Refresh()
{
foreach (var folder in Folders)
diff --git a/RszTool.App/ViewModels/GameObjectCopyHelper.cs b/RszTool.App/ViewModels/GameObjectCopyHelper.cs
index 5484468..b031ea7 100644
--- a/RszTool.App/ViewModels/GameObjectCopyHelper.cs
+++ b/RszTool.App/ViewModels/GameObjectCopyHelper.cs
@@ -1,4 +1,5 @@
using RszTool.App.Views;
+using System.Windows;
namespace RszTool.App.ViewModels
{
@@ -56,6 +57,20 @@ public static void UpdateContextID(RszFileOption fileOption, IGameObjectData gam
}
}
+ public static void UpdateContextIDBatch(RszFileOption fileOption, IGameObjectData gameObjectData,int Index,int Group)
+ {
+ if (fileOption.GameName == GameName.re4)
+ {
+ var contextIDs = IterGameObjectContextID(gameObjectData).ToArray();
+ if (contextIDs.Length > 0)
+ {
+ contextIDs[0].Items[0].Value = Group;
+ contextIDs[0].Items[1].Value = Index;
+ }
+
+ }
+ }
+
///
/// Update re4 chainsaw.ContextID
///
diff --git a/RszTool.App/ViewModels/MainWindowModel.cs b/RszTool.App/ViewModels/MainWindowModel.cs
index 9d890f5..9d05344 100644
--- a/RszTool.App/ViewModels/MainWindowModel.cs
+++ b/RszTool.App/ViewModels/MainWindowModel.cs
@@ -22,19 +22,12 @@ public class MainWindowModel : INotifyPropertyChanged
public HeaderedItemViewModel? SelectedTabItem { get; set; }
public FileExplorerViewModel FileExplorerViewModel { get; } = new();
+
private BaseRszFileViewModel? CurrentFile =>
SelectedTabItem is FileTabItemViewModel fileTabItemViewModel ?
fileTabItemViewModel.FileViewModel : null;
- public bool IsDarkTheme
- {
- get => ThemeManager.Instance.IsDarkTheme;
- set
- {
- SaveData.IsDarkTheme = value;
- ThemeManager.Instance.IsDarkTheme = value;
- }
- }
+
public CustomInterTabClient InterTabClient { get; } = new();
public static SaveData SaveData => App.Instance.SaveData;
@@ -63,7 +56,9 @@ public MainWindowModel()
FileExplorerViewModel.Folders.Add(new(Directory.GetCurrentDirectory()));
}
FileExplorerViewModel.OnFileSelected += f => OpenFile(f.Path);
- }
+ }
+
+
///
/// 打开文件
diff --git a/RszTool.App/ViewModels/ScnFileViewModel.cs b/RszTool.App/ViewModels/ScnFileViewModel.cs
index 057a8bf..0a23b79 100644
--- a/RszTool.App/ViewModels/ScnFileViewModel.cs
+++ b/RszTool.App/ViewModels/ScnFileViewModel.cs
@@ -1,7 +1,8 @@
-using System.Collections.ObjectModel;
-using System.Windows;
using RszTool.App.Common;
using RszTool.App.Resources;
+using System.Collections.ObjectModel;
+using System.Text.RegularExpressions;
+using System.Windows;
namespace RszTool.App.ViewModels
{
@@ -39,7 +40,8 @@ public override IEnumerable
-
+
+
+
+
+
+
-
-
+
+
diff --git a/RszTool.App/Views/UpdateContextIDWindow.xaml.cs b/RszTool.App/Views/UpdateContextIDWindow.xaml.cs
index 66b014d..36e30e6 100644
--- a/RszTool.App/Views/UpdateContextIDWindow.xaml.cs
+++ b/RszTool.App/Views/UpdateContextIDWindow.xaml.cs
@@ -13,6 +13,10 @@ public UpdateContextIDWindow()
InitializeComponent();
}
- public IEnumerable TreeViewItems { get; set; } = Array.Empty();
+ public IEnumerable TreeViewItems { get; set; } = Array.Empty();
+
+
+
+
}
}
diff --git a/RszTool/Enums.cs b/RszTool/Enums.cs
index f397893..41a7be0 100644
--- a/RszTool/Enums.cs
+++ b/RszTool/Enums.cs
@@ -135,6 +135,12 @@ public enum GameName
dd2,
}
+ public enum ThemeE {
+ light,
+ dark,
+ Winui,
+ Makaro,
+ }
public enum GameVersion
{
@@ -157,5 +163,7 @@ public enum GameVersion
public static class RszDefines
{
public static GameName[] GameNames { get; } = (GameName[])Enum.GetValues(typeof(GameName));
+ public static ThemeE[] Themes { get; } = (ThemeE[])Enum.GetValues(typeof(ThemeE));
}
+
}
diff --git a/RszTool/RszFile/ScnFile.cs b/RszTool/RszFile/ScnFile.cs
index 8a01dd9..8f7f94c 100644
--- a/RszTool/RszFile/ScnFile.cs
+++ b/RszTool/RszFile/ScnFile.cs
@@ -3,8 +3,8 @@
namespace RszTool
{
- using GameObjectInfoModel = StructModel;
using FolderInfoModel = StructModel;
+ using GameObjectInfoModel = StructModel;
public class ScnFile : BaseRszFile
{
@@ -1013,6 +1013,7 @@ public GameObjectData ImportGameObject(GameObjectData gameObject, FolderData? fo
RszInstance.CleanCloneCache();
return newGameObject;
}
+
///
/// 导入外部的游戏对象
@@ -1039,6 +1040,7 @@ public GameObjectData DuplicateGameObject(GameObjectData gameObject)
return ImportGameObject(gameObject, gameObject.Folder, gameObject.Parent, true);
}
+
public void AddFolder(string name, FolderData? parent = null)
{
var folder = new FolderData
diff --git a/RszTool/RszTool.csproj b/RszTool/RszTool.csproj
index 3339f60..c4e7fbf 100644
--- a/RszTool/RszTool.csproj
+++ b/RszTool/RszTool.csproj
@@ -9,8 +9,8 @@
-
-
+
+