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Commit 11d1094

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Major polishing and optimization (04/11/2024):
- Add the missing silhouette to the portal at the prologue cutscene. - Add invincibility time to enemies to avoid being rapidly damage by piercing bullets. - Reward the player with 1 reroll chance every 2 levels. - Optimize the enemy spawning mechanic using object pooling. - Optimize the effect instantiating script using object pooling. - Fixed an issue where the cost text of an upgrade is still red even though the player has enough scraps to purchase said upgrade. - Fixed an issue where the continue cue of the dialogue box keeps sinking down every time the box activate. - Release the post-jam version 2.1 onto itch.io.
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Motion Paradox/Assets/Dialogue Scripts/Prologue.ink

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@@ -346,9 +346,9 @@ She's a bit old now, but with bullets loaded, she still performs really well.
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~ ResumePlayable()
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\--breakpoint--
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// Pause at: 44.0s
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// Pause at: 43.0s
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# layout: narrator
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You load 8 new catridges into the rifle, chamber the round and closely inspect the rifle. Get ready for anything that might go out.
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You load 4 new catridges into the rifle, chamber the round and closely inspect the rifle. Get ready for anything that might go out.
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# speaker: Emit
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# portrait: dr_emit
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# layout: speaker_left

Motion Paradox/Assets/Dialogue Scripts/Prologue.json

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