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Commit 11d1094
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Major polishing and optimization (04/11/2024):
- Add the missing silhouette to the portal at the prologue cutscene.
- Add invincibility time to enemies to avoid being rapidly damage by piercing bullets.
- Reward the player with 1 reroll chance every 2 levels.
- Optimize the enemy spawning mechanic using object pooling.
- Optimize the effect instantiating script using object pooling.
- Fixed an issue where the cost text of an upgrade is still red even though the player has enough scraps to purchase said upgrade.
- Fixed an issue where the continue cue of the dialogue box keeps sinking down every time the box activate.
- Release the post-jam version 2.1 onto itch.io.1 parent 212e8df commit 11d1094
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71 files changed
+3565
-5131
lines changed- Motion Paradox
- Assets
- Dialogue Scripts
- Playable Directors
- Prefabs
- Effects
- HUD
- UI
- Scenes
- Scriptable Objects
- Enemy Runtime Data
- Leveling Curves
- Stats
- Upgrades
- Firearm
- Stats
- Scripts
- Entities
- Enemies
- Player
- Extensions
- Ink Dialogues
- Projectiles
- Scriptable Objects
- Weapons
- System
- Object Pooling
- Others
- Particle Effects
- Upgrade System
- UI
- Elements
- Directional Selectors
- Health Bars
- Menus
- ProjectSettings
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