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enhancementNew feature or requestNew feature or requesthaeley-webgl-gltfMove/to be resolved in to haeley-webgl-gltfMove/to be resolved in to haeley-webgl-gltf
Description
implement, or document / show examples for "raw" access on buffers/data loaded from gltf
I did not check with the current implementation but it should be possible to:
- for any scene object, access the buffers (WebGL handles/objects)
- access individual scene objects
- support use-case of custom rendering of scenes/geometries loaded using gltf loader
- support, e.g., instanced rendering (load single model, render multiple times...)
- we could add autom. instanced rendering for geometries that are references multiple times within the scene graph
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enhancementNew feature or requestNew feature or requesthaeley-webgl-gltfMove/to be resolved in to haeley-webgl-gltfMove/to be resolved in to haeley-webgl-gltf