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main.cpp
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349 lines (303 loc) · 10.1 KB
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//This menu-driven program will manage RPG Character data with a binary file
// Brian Terry
// 12/5/2019
//Includes
#include <iostream>
#include <string>
#include <vector>
#include "RPGproject.h"
#include "MessageManager.h"
#include "Character.h"
using namespace std;
//Prototypes
void loadMessages(MessageManager *mm);
void loadCharacters(MessageManager *mm, vector<Character> &v, string &filename);
void saveCharacters(MessageManager *mm, vector<Character> v, string &filename);
void listAll(MessageManager *mm, vector<Character> v);
void listOne(MessageManager *mm, vector<Character> v);
void addCharacter(MessageManager *mm, vector<Character> &v);
void modifyCharacter(MessageManager *mm, vector<Character> &v);
void deleteCharacter(MessageManager *mm, vector<Character> &v);
bool isValidId(vector<Character>, int id);
//Main Program
int main() {
bool flag = true;
string filename = "";
string choice;
vector<Character> v;
//load messages
MessageManager *mm = new MessageManager();
loadMessages(mm);
//hello
cout << mm->getMessage(HELLO);
system("pause");
//program loop
while (flag) {
system("cls");
cout << mm->getMessage(MENU_MAIN);
cout << mm->getMessage(PROMPT_CHOICE);
getline(cin, choice);
cout << endl;
switch (stoi(choice)) {
case 1:
loadCharacters(mm, v, filename);
break;
case 2:
saveCharacters(mm, v, filename);
break;
case 3:
system("cls");
listAll(mm, v);
system("pause");
break;
case 4:
listOne(mm, v);
system("pause");
break;
case 5:
addCharacter(mm, v);
system("pause");
break;
case 6:
modifyCharacter(mm, v);
break;
case 7:
deleteCharacter(mm, v);
break;
case 0:
flag = false;
break;
default:
cout << mm->getMessage(ERR_INVALID_CHOICE);
system("pause");
break;
}
}
//GOODBYE
cout << mm->getMessage(GOODBYE);
//release memory
v.clear();
delete mm;
mm = nullptr;
return 0;
}
void loadMessages(MessageManager *mm) {
string str = "";
mm->addMessage(HELLO, "Hello! This menu-driven program will manage RPG Characters with a data file.\n\n");
mm->addMessage(LINE1, "============================================");
str += mm->getMessage(LINE1);
str += "\n Main Menu\n";
str += mm->getMessage(LINE1);
str += "\n1) Load Characters from file\n";
str += "2) Save Characters to file\n";
str += "3) List all Characters\n";
str += "4) Display Character data\n";
str += "5) Add new Character\n";
str += "6) Modify existing Character\n";
str += "7) Delete existing Character\n";
str += "0) Exit program\n\n";
mm->addMessage(MENU_MAIN, str);
str.clear();
str += mm->getMessage(LINE1);
str += "\n MODIFY CHARACTER MENU\n";
str += mm->getMessage(LINE1);
str += "\n1) Modify name\n";
str += "2) Modify race type\n";
str += "3) Modify class type\n";
str += "4) Reroll stats\n";
str += "5) Modify level\n";
str += "6) Modify hit points\n";
str += "7) Modify armour class\n";
str += "8) Update inventory\n";
str += "0) Return to main menu\n\n";
mm->addMessage(MENU_CHAR_MOD, str);
mm->addMessage(PROMPT_FILENAME, "Enter name of data file ");
mm->addMessage(PROMPT_CHOICE, "Please select an option from the menu: ");
mm->addMessage(PROMPT_CHAR_DISP, "Please eneter ID of Character to display: ");
mm->addMessage(PROMPT_CHAR_MOD, "Please eneter ID of Character to modify: ");
mm->addMessage(PROMPT_CHAR_DEL, "Please eneter ID of Character to delete: ");
mm->addMessage(SUCCESS_CHAR_ADD, "\nCharacter added...\n\n");
mm->addMessage(SUCCESS_CHAR_DEL, "\nCharacter deleted...\n\n");
mm->addMessage(SUCCESS_LOAD, "Characters loaded from file...\n\n");
mm->addMessage(SUCCESS_SAVE, "Characters saved to file...\n\n");
str.clear();
str += mm-> getMessage(LINE1);
str += "\n LIST OF CHARACTERS\n";
STR += mm->getMessage(LINE1);
mm->addMessage(HEADER_BRIEF, str);
str.clear();
str += mm->getMessage(LINE1);
str += "\n DETAILED CHARACTER INFORMATION\n";
str += mm->getMessage(LINE1);
mm->addMessage(HEADER_FULL, str);
mm->addMessage(ERR_FILE_NONE, "No file name set...\n");
mm->addMessage(ERR_FILE_READ, "Error opening file. Creating new data file.\n");
mm->addMessage(ERR_INVALID_CHOICE, "Sorry, that is not a valid selection! Please try again.\n\n");
mm->addMessage(ERRID_NOT_FOUND, "Sorry, that ID was not found!\n");
mm->addMessage(GOODBYE, "Program exiting. Goodbye!\n");
}
void loadCharacters(MessageManager *mm, vector<Character> &v, string &filename) {
v.clear();
do {
string str;
if (filename.length() == 0) {
cout << mm->getMessage(ERR_FILE_NONE);
}
cout << mm->getMessage(PROMPT_FILENAME) << "[" << filename << "]: ";
getline(cin, str);
if (str.length() != 0) {
filename = str;
}
}
while (filename.length() == 0);
DataManager *dm = new DataManager(filename, DataManager::READ);
int count = dm->readInt();
for (int i = 0; i < count; i++) {
Character c;177 c.loadCharacter(dm);
v.push_back(c);
}
delete dm;
dm = nullptr;
cout << mm->getMessage(SUCCESS_LOAD);
system("pause");
}
void saveCharacters(MessageManager *, vector<Character> v, string &filename)
{
do {
string str;
if (filename.length() == 0) {
cout << mm->getMessage(ERR_FILE_NONE);
}
cout << mm->getMessage(PROMPT_FILENAME) << "[" << filename << "]: ";
getline(cin, str);
if (str.length() != 0) {
filename = str;
}
} while (filename.length() == 0);
DataManager *dm = new DataManager(filename, DataManager::WRITE);
dm->writeInt(v.size());
for (Character c : v) {
c.saveCharacter(dm);
}
delete dm;
dm = nullptr;
cout << mm->getMessage(SUCCESS_SAVE);
system("pause");
}
void listAll(MessageManager *mm, vector<Character> v) {
cout << mm->getMessage(HEADER_BRIEF) << endl;
for (auto val : v) {
cout << val.summary();
}
cout << mm->getMessage(LINE1) << endl << endl;
}
void listOne(MessageManager *mm, vector<Character> v) {
string str;
listAll(mm, v);
cout << mm->getMessage(PROMPT_CHAR_DISP);
getline(cin, str);
if (isValidId(v, stoi(str))) {
system("cls");
cout << mm->getMessage(HEADER_FULL) << endl;
cout <<v[stoi(str) - 1] << endl;
} else {
cout << mm->getMessage(ERR_ID_NOT_FOUND) << endl;
}
}
void addCharacter(MessageManager *mm, vector<Character> &v) {
Character temp;
temp.setId(v.size() + 1);
cin >> temp;
v.push_back(temp);
cout << mm->getMessage(SUCCESS_CHAR_ADD);
cout << mm->getMessage(HEADER_FULL) << endl;
cout << temp << endl;
}
void modifyCharacter(MessageManager *mm, vector<Character> &v) {
listAll(mm, v);
string str;
int index;
cout << mm->getMessage(PROMPT_CHAR_MOD);
getline(cin, str);
if (isValidId(v,, stoi(str))) {
bool flag = true;
index = stoi(str) - 1;
while (flag) {
system("cls");
cout << mm->getMessage(HEADER_FULL) << endl;
cout << v[index] << endl << endl;
cout << mm->getMessage(MENU_CHAR_MOD);
cout << mm->getMessage(PROMPT_CHOICE);
getline(cin, str);
switch (stoi(str)) {
case 1:
cout "New name: ";
getline(cin, str);
v[index].setName(str);
break;
case 2:
cout <<"New race type: ";
getline(cin, str);
v[index].setRaceType(str);
break;
case 3:
cout << "New class type: ";
getline(cin, str);
v[index].setClassType(str);
break;
case 4:
v[index].rollStats();
break;
case 5:
cout << "New level: ";
getline(cin, str);
v[index].setLevel(stoi(str));
break;
case 6:
cout << "New hit points: ";
getline(cin, str);
v[index].setHitPoints(stoi(str));
break;
case 7:
cout << "New armor class: ";
getline(cin, str);
v[index].setArmourClass(stoi(str));
break;
case 8:
v[index].updateInventory();
break;
case 0:
flag = false;
break;
default:
cout << mm->getMessage(ERR_INVALID_CHOICE);
system("pause");
break;
}
}
} else {
cout << mm->getMessage(ERR_INVALID_CHOICE);
system("pause");
}
}
void deleteCharacter(MessageManager *mm, vector<Character> &v) {
listAll(mm, v);
string str;
cout << mm->getMessage(PROMPT_CHAR_DEL);
getline(cin,str);
if (isValidId(v, stoi(str))) {
int index = stoi(str) - 1;
v.erase(v.begin() + index);
for (int i = 0; i < v.size(); i++) {
v[i].setId(i + 1);
}
cout << mm->getMessage(SUCCESS_CHAR_DEL);
listAll(mm, v);
} else {
cout << mm->getMessage(ERR_ID_NOT_FOUND) << endl;
system("pause");
}
}
bool isValidId(vector<Character> v, int id) {
return (id > 0 && id <= v.size());
}