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Description
basically i am converted cocos2dx project to axmol project.....conversion is done,,,but when i am running that project in web...its not resizing to window screen.,,,,,it comes in fixed size,,,,i need to rescale that canvas,.,.,.that is not happening,,,,,pasting you my code,,,,,please do check,,,and give opossible solutions,,,,
<!doctype html>
<title>My Axmol Web Game</title>
<style>
html, body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden;
background: #000;
}
#canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: block;
background: #000;
}
</style>
<canvas class="emscripten" id="canvas" tabindex="-1"
oncontextmenu="event.preventDefault()"></canvas>
<script>
// MAIN RESIZE HANDLER (Correct for Axmol Web)
function resizeGame() {
const canvas = Module.canvas;
// Correct size inside iframe
const w = document.documentElement.clientWidth;
const h = document.documentElement.clientHeight;
// Resize HTML canvas
canvas.width = w;
canvas.height = h;
canvas.style.width = w + "px";
canvas.style.height = h + "px";
// Internal emscripten GL update
if (typeof Browser !== 'undefined' && Browser.updateCanvasDimensions) {
Browser.updateCanvasDimensions(canvas, true, true);
}
// Axmol's viewport update
if (Module.setCanvasSize) {
Module.setCanvasSize(w, h);
}
}
// Module object REQUIRED by Axmol/Emscripten
var Module = {
canvas: document.getElementById("canvas"),
// Called when WASM is ready
onRuntimeInitialized() {
resizeGame();
},
// Axmol calls this on ANY size change (important)
onResize(width, height) {
resizeGame();
}
};
// Listen for browser/iframe changes
window.addEventListener("load", resizeGame);
window.addEventListener("resize", resizeGame);
window.addEventListener("orientationchange", resizeGame);
</script>
<!-- Load Axmol engine -->
<script async src="MyNewWebGame.js"></script>
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