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Update README.md
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README.md

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@@ -5,12 +5,12 @@ Slices big meshes into smaller parts to get better performance with occlusion cu
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<img align="center" width="60%" src="/images/scr2.png">
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</p>
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I wrote this component for my project and I think it can be useful for your projects too :) Currently, it supports only slicing by X and Y axes. It's don't separates triangles if they are in different parts, so use it only for high poly meshes Maybe I'll improve in the future.
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I wrote this component for my project and I think it can be useful for your projects too :) Currently, it supports only slicing by X and Y axes. It's don't separates triangles if they are in different parts, so use it only for high poly meshes. Maybe I'll improve in the future.
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Using is simple.
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<p align="center">
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<img align="center" width="40%" src="/Screenshots/scr1.png">
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<img align="center" width="40%" src="/images/scr1.png">
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</p>
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1. Drag here gameobject which contains MeshFilter object of mesh which you want to slice.

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