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How to project the real-captured photos into your texture space? #35

@picksh

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@picksh

Hi,

I am trying to use this model to edit real-captured photos but I think the exsisting renderer.ipynb file only using the random style. In the paper, there are visualization results for regionally real photo editing(Fig. 27).
So I would like to ask how to project the real-captured photos into your texture space? And after that, is it right that scatter_to_mask function should be used and then use the generated style_masks to control the editing region?

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