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making texture public so that other classes can leverage it
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Runtime/JPEGTurboVideoPlayer/Scripts/JPEGStreamReceiver.cs

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@@ -127,7 +127,7 @@ public float GetAxisDimension(scaleMeshAxis axis)
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private bool SetTexture = false;
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#region Private info related to JPEG decoding and textures to display JPEG
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Texture2D videoTexture;
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public Texture2D videoTexture;
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public int textureWidth, textureHeight;
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// receives all encoded jpegs in a queue so that it can decode them

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