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action squelching at load/unload transitions would be nice #5957

@emptyrivers

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@emptyrivers

I have this aura, which is meant for outlaw rogues:

!WA:2!1zrtVTXXvrZeyyIIil2g5if3yg1i1yNyAjkB56a7yWvFyjxzrHL0roPkLC2DhYDKwU76zMLsmbPOrabWN5Pau0dLT3ArpWtTUgjgcOOhkqXRef9hGpu0d9Ko4Z9nZUusoqMh48M3((EEFLAPSnZ6K15rxUlZoWVCqe3ME(HS2H0iyLf6SS3k)u3nUZ01nTd8c43nn(RhXzRiHK6CpYUN6Olm)tXBxQEDbvMQhX32nGVEaZxAn)IRvzrZ(2bbEob74xEhwiT2(dUUOtdQRHs312tYznAq5IFXu8eW)THSDi1ues98EMiYI2I6llhvVoB3EvNVy5kvlxPOzLWrIe0QnO(uoZUSBWoL8R1)fU2vGhf92H0wy6tAsfz6Of6Ai8B8kGSVsahIP2EAWvCezm1QmCS5tS3CRZdAWPcrU3TSIMlAe5ZKwHEK2u(HM46CkAIMLxFXvxTJs0soXE7ADDOwOXxb9j(YlU66lDF8R(j(AMPGx75CKyTf0xgijELqcjYa(eF4T6qI4eTPVL1m3y2zV2pj(yU4JRJh3yUPNo(y2yK3ypuCvucQw)MePTlveho2xOpkAlzTOW4wltjEsx48WpeEl4cWOzGXYaJaz7zh00I5tVxGdTNINLznqHiHHnvMtbtTvM9gWBdta)iLh0shPN3lWNkCHHHzHPg3QW1MBMRpTw85HRaVtTJO)5AAMm7nHP2c(XW7cxeUe8EW7dxUMM2XHy(qtszzXMfmduqjLREOM75WeBf5R9Nce)2HJq0WvIJTk7)pm0by6iL7t8(imjJf4)7pyBknSi(wBlnjswqTocQxDDAlCg8XsqKOxkPU8wXCC6U4lSjTbck2Auy4(4vl8LTbpiY3PomChfIaUdL3l(OQG9z0xD)KlXvrPsLk9ZsW0IjywE0AdiNI1dHJu(Hreon3srEE52WLjP9t(CGUal9)PFdVGDwItFye13U96VY05lCnyyoQD1h2hF2VdEoVsDUDuOkBt8OP7QaxL63q6(69uWFCsfRMgn53D5B)3o35Yn0qPsV8T)NJmccnu69uFwL2AUoBxQNH6QR2gQ4YS3gFRfP1Y7bjYBF1LfubpmuLwl9vX8iXiAlWq7mUpASWSs6UYQcxIZr82rJt93etggE2JrX8hf(IXo41YO49Ruk87RrsIKbyYoZEdMJ01OiE9a9hWksQJg5xg(ohQJQ1d4i5vdRkznPv9Oni2TRw3laJC7Rjq1GJvVnMrWXSDjTcI0yTsRTy)42CdIHXXFflHx8LjEN2yjmZUQ0f7H4ITuE9UAQoQ9ANeUunDwIXj5kt8f5MpW3H6lOo5m8W8TWXobfedyQ0JZleyhyGHV9lZSc5uBMkbpDF9x3bFG2Gtc3BJeG(hAv6MxLUFLvxzTfdFRxMaJVLkoaoihF)44v1W4cSJKzzSg5IjrZbzbH5EzYUzGtvvvzThDoyJuNqOqKay4JDHGh0FYc51D)MhlsLWhRtGGpb(zWMWNc)8VeStb1GZaeWcBg5a1VlM5))2CZFjM5V8T)VF9x)uvja0aCHTtDczox9yspbhSl0e8bETtG8zojYpb6kCIIvuOsP1b5KqukiacF0yyiaEWPagS1XDPQUh6sEP1EfsFDDcM2rsccBNcAvlXuHhQLiiSmkvPsP7bYXaABm4y5sXU(Yvm8ciopxpPunhIJZmA6QVgsLweP0J6Qh25HZa9CTWjd4OWrnBg5jzzcZQ(KThriQs8DudBTR9mnPvdsgZnE2BAQPyu4RY05qLCQWZQ41HJlL4Zzom)gUp7fL0uwceRhDHZcF1OlC2AAZQffBo5rVpl2S8rDXDn1QC8jU(0gkgvAYq1JwbO1tXKnA0l44Aj0RezXAggWLANyWQa4qftvA43LlMVBxUEgHQwb(E8DtsP3BWsp14QPt4mK5mfscxMXGHlrKXQoEiCZuiI7f(MUszO4dUYvuRILNfCLd3f7kZ2H4ZAQBToh8RwcFE3DFkrqll56w7NUVtsN3QQ1N4ckUELJypfnAtAxJMeMVMr43CAOl8BHFhc(R)UySq(QZAK5zHjl9eVF4Lo)qNYChvJ0pn8hmWNuDfxGjiyHUtnlbTjgSnNjpoyQRmWoz(5BK6p(MtWCcVGzqJiAUlNRuK0JSdcygGJ6KU0CgQnhm(SGGMRNE68Z2RohtdqpJijPpiUfXskukhXQ88MlU4AMeVqxs6crmNE3zExA0kILCcVkN5Rul1TposazRuOoMNPRkAW0WFYCM4sr2B)rteeoXTULL(I4sZbV2RUxlcNP8gd1cnMTiEr0u4hsdpUBG)GCa4jP1O42UeEdQaEs2PvW(i84tbpP2EyOdFcKTHBz5X83M64of8NwcvaQYSFis)SOapw7PVvX2CDfQfk0pFgRJ7wAQVhoZkQnyQtSPBw0XPKVyZnOKTlIV2InVh1Hr2SSIoXM3rvDKVz4S9JfKYK8PEw3JGjPC4PWFfTc0Bod8y4VOCcTAdVWKF(XB78fV3KF(X7U9fWtpahXL)A5pSBvSZ8(dbpUqX1wq5t3e(ZFWa)7MkrJAqDhp3hD3cA8iI0dcatJF5BGV9sObyGBxBdpvThD(zZpyPdvCeEA3JqEKsH)(XuPsvFZHsDUyDQ8UbQpXKWqUwBOqdZgl1JVWu8xG)rpMFCBxmtjtwrHfOTY26F9G))p

one of its sillier features is that it plays the glass chime sound if you manage a high roll. this works great, except for the fact that the sound will play if i already have a high roll, and the aura loads. Notably, the aura has a "Not Skyriding" load condition, so it's prone to triggering the sound incorrectly if i'm doing open world stuff on my rogue.

I could fix this by adding a spell cast trigger for roll the bones, but that's slightly irritating, and i'm skeptical the same trick would work in general. It would be nice if there was some sort of "squelch on load" option which prevented the sound (or perhaps any other action-like thing, eg chat message or run custom code) if the condition evaluates as already active on the same event chain which loads the aura.

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