You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- Color pick mode; copy RGB values from highlighted pixel (r/l click).
25
32
- ``CTRL + Z`` (undo).
26
33
- ``CTRL + Y`` (redo).
27
34
- Key ``B`` (brush mode).
28
35
- Key ``Y`` (color pick mode).
29
-
- Export color palette to bitmap format (``File`` -> ``Export Palette``).
36
+
-**Sprite Sheet Manager**:
37
+
- Generate sheets from frames.
38
+
- Parse & Split sheets to individual frames.
30
39
31
40
### Usage
32
41
Usage is straight forward. The numbering (names) of the bitmaps is the order they'll be saved in, and any gaps in the numbering isn't a problem as the editor will renumber the files internally. Files that aren't bitmaps or bitmaps with letters in the name will be ignored.
@@ -39,6 +48,16 @@ Usage is straight forward. The numbering (names) of the bitmaps is the order the
39
48
7. Create a new bank from these bitmaps `File` -> `Create Sprite Bank` -> `From Images`.
40
49
8. Replace the original game's sprite bank with the newly created one.
41
50
51
+
### Sprite Sheets
52
+
A valid sprite sheet has to abide by the following rules:
53
+
* Sprites can't touch corners or edges; ensure there's a space between of at least 1 pixel.
54
+
* New rows have to be separated by a pink continuous line.
55
+
* Background color has to be cyan. (RGB: 0, 255, 255)
56
+
* Color key color has to be pink. (RGB: 255, 0, 255)
0 commit comments