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when a control has multiple bindings, PerformInteractiveRebinding always prefers the more general one #8

@MatteoGodzilla

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@MatteoGodzilla

Unity Version: 2022.2.17f1
PlasticBand-Unity Version: main branch (commit 202dfc5)

At the moment the bindings provided by PlasticBand are not considered by PerformInteractiveRebinding, so the remapping still works but it will use the corresponding generic button that is under the "Joystick" or "Gamepad" category. This is not ideal, since it can lead to cases where the player accidentally rebinds an action with the same phisical button, changing the binding from PlasticBand to a generic Unity binding.

Probably related: using 'Listen' in the unity input map editor while setting the bindings for an action will not list the ones provided by PlasticBand.

Unity sample scene that shows this issue

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