-
Notifications
You must be signed in to change notification settings - Fork 29
Open
Description
Hi- I'm trying to implement this plugin on a UE5 project. I was able to get it working by adding the following to the top of the build script:
#if UE_5_0_OR_LATER using EpicGames.Core; #else using Tools.DotNETCommon; #endif
However, I'm getting some issues when I build. Compiling is fine, and I can add new functions that appear in BPs, but when I try to build for iOS, it seems to be trying to compile my new .mm file as c++. It's throwing a bunch of syntax errors. Do I need to do anything special to make it treat the code like obj-c? Is it a UE5 thing? It seems to build all of the example .mm ok.
Thanks!
LukeGKelly
Metadata
Metadata
Assignees
Labels
No labels