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README.md

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@@ -9,7 +9,7 @@ Currently supported libraries to be used in conjunction with HxCompileU:
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- [hxLibNotifications](https://github.com/Slushi-Github/hxLibNotifications): a library to create notifications on the Wii U (Useful for mostly plugins).
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- [hxLibMappedMemory](https://github.com/Slushi-Github/hxLibMappedMemory): a library to create mapped memory on the Wii U.
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- [SlushiUtilsU](https://github.com/Slushi-Github/slushiUtilsU): a library to facilitate the use of certain Wii U libraries.
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- [hxSDL2](https://github.com/Slushi-Github/hxSDL2): SDL2 (SDL2,SDL2_Image, SDL2_mixer...) @:native bindings for Haxe to do homebrew on Wii U.
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- [hxSDL2](https://github.com/Slushi-Github/hxSDL2): SDL2 (SDL2, SDL2_Image, SDL2_mixer...) @:native bindings for Haxe to do homebrew on Wii U.
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## How?
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The magic really comes from [reflaxe.CPP](https://github.com/SomeRanDev/reflaxe.CPP), being an alternative to [HXCPP](https://github.com/HaxeFoundation/hxcpp) when you want to compile Haxe to C++.
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``{haxeCompileUProgram} --searchProblem [lineAddress]``
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and that's it! if your compilation was successful on both Haxe and Wii U side, your ``.rpx`` and ``.elf`` will be in ``yourOuputFolder/wiiuFiles``.
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and that's it! if your compilation was successful on both Haxe and Wii U side, your ``.rpx`` and ``.elf`` will be in ``yourOuputFolder/wiiuFiles``.

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