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Transfer over more attributes on character swap #3

@Samuil1337

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@Samuil1337

Currently, only the RPC's and RPP's location and rotation + health are copied over after the character switch. The smoke bomb effect hides some of the inconsistencies but it would be best if we copied over more data to make the transitions smoother. This is what distinguish a PoC from a presentable mod.

I have these following main areas in mind:

  • Velocity
  • Movement animations/states (e.g. crouching, running, evading, sliding)
  • Corner cover and hanging from ledges
  • Detective Mode
  • Grappling (if applicable)
  • Gliding (if applicable)
  • Drop, Pounce or Glide Kick (if applicaple)

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