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Damage States not applied properly #2

@Samuil1337

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@Samuil1337

When you switch between characters, the Damage Level doesn't apply properly. The script defaults to Damage Level 0 which is okay for Robin, Nightwing and Bruce Wayne as the game would crash otherwise. However, as far as I know, Batman has 9 Damage States and Catwoman has 3. Applying the correct damage states would enhance the accuracy of the mod.

This is currently being handled by #GetDamageState(CharacterInfo, RGameRI) but it doesn't work properly because:

  1. There is a logical error in the guards
  2. The global flag "BatmanDamageLeveln" doesn't seem to be updated properly by the game
  3. That flag might only apply to Batman and is therefore a suboptimal solution even if it worked

It is ludicrously difficult to find the damage state corresponding to the story progression and might be hidden native function.

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