From 79b93b38a070bb4f58d318cbd4aaadfebba44502 Mon Sep 17 00:00:00 2001 From: CuriousMike56 <46073351+CuriousMike56@users.noreply.github.com> Date: Thu, 27 Nov 2025 10:25:52 -0500 Subject: [PATCH 1/4] [Addonpart File Format] Moving cinecams now supported --- source/vehicle-creation/fileformat-addonpart.md | 1 - 1 file changed, 1 deletion(-) diff --git a/source/vehicle-creation/fileformat-addonpart.md b/source/vehicle-creation/fileformat-addonpart.md index 9bacca26..1438d2bc 100644 --- a/source/vehicle-creation/fileformat-addonpart.md +++ b/source/vehicle-creation/fileformat-addonpart.md @@ -26,7 +26,6 @@ These features are not currently supported. They may be added in a future RoR re - Adding new nodes and beams - Engine tweaking - Adding or changing sounds -- Moving cinecams - Adding new animated props (replacing existing prop works) - Any other truck file sections not listed here From 78af3412da80af6c293410e6492c483e11e7679b Mon Sep 17 00:00:00 2001 From: CuriousMike56 <46073351+CuriousMike56@users.noreply.github.com> Date: Sat, 3 Jan 2026 20:55:24 -0500 Subject: [PATCH 2/4] [Addonpart File Format] Correctly document rim radius --- source/vehicle-creation/fileformat-addonpart.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/vehicle-creation/fileformat-addonpart.md b/source/vehicle-creation/fileformat-addonpart.md index 1438d2bc..ab33cbf4 100644 --- a/source/vehicle-creation/fileformat-addonpart.md +++ b/source/vehicle-creation/fileformat-addonpart.md @@ -166,15 +166,15 @@ Changes wheel parameters. - **Media2**: Wheelband material name for `wheels`/`meshwheels`, or tire mesh name for `flexbodywheels`. For wheels with pre-mounted tires this should be set to `tracks/trans`. To use the base mod's wheelband or mesh, set an empty string `""`. - **Wheel side**: Direction the wheel is facing, `l` or `r`. Swap these values if your wheel is mounted backwards. This can be changed on-the-fly in the Tuning menu. -- **Radius**: Optional. The radius of the wheel, in meters. -- **Width (ignored)**: - Optional. Use any number, wheel width is auto-calculated from distance between node1 and node2. +- **Tire radius**: Optional. The radius of the tire, in meters. +- **Rim radius**: Optional. The radius of the rim, in meters. ``` ; basic example, uses base mod's wheelband material -; syntax: addonpart_tweak_wheel +; syntax: addonpart_tweak_wheel addonpart_tweak_wheel 0 "5SpokeMBWheel.mesh" "" l -; example for a wheel with pre-mounted tire, makes wheelband invisible and sets radius to 0.32 +; example for a wheel with pre-mounted tire, makes wheelband invisible and sets tire radius to 0.32 addonpart_tweak_wheel 0 "AeroRaceWheel_Tire.mesh" "tracks/trans" l 0.32 ``` @@ -390,7 +390,7 @@ addonpart_description "Wheels for all vehicles. By FreeFall, ported to addonpart ; WHEEL TWEAKS -; syntax: addonpart_tweak_wheel +; syntax: addonpart_tweak_wheel addonpart_tweak_wheel 0 "ATSCup.mesh" "tracks/trans" r 0.29 addonpart_tweak_wheel 1 "ATSCup.mesh" "tracks/trans" l 0.29 addonpart_tweak_wheel 2 "ATSCup.mesh" "tracks/trans" r 0.29 @@ -434,7 +434,7 @@ addonpart_tweak_prop 18 0.32,0,0, 0,180,0, "" ; WHEEL TWEAKS -; syntax: addonpart_tweak_wheel +; syntax: addonpart_tweak_wheel addonpart_tweak_wheel 0 "MotoMetalF.mesh" "" l addonpart_tweak_wheel 1 "MotoMetalF.mesh" "" r addonpart_tweak_wheel 2 "MotoMetalR.mesh" "" l From eed40062304094590a279dffb98dd581a9fd00be Mon Sep 17 00:00:00 2001 From: CuriousMike56 <46073351+CuriousMike56@users.noreply.github.com> Date: Sat, 3 Jan 2026 20:58:01 -0500 Subject: [PATCH 3/4] [Tuning] Updated for 2026.01 --- source/gameplay/tuning.md | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/source/gameplay/tuning.md b/source/gameplay/tuning.md index 369e62cd..8e6ae046 100644 --- a/source/gameplay/tuning.md +++ b/source/gameplay/tuning.md @@ -1,12 +1,9 @@ Tuning ============ -!!! warning - This feature is in development. It will be made available in an upcoming release. If you're interested in trying this out today, download the latest [development build](https://forum.rigsofrods.org/threads/ror-development-builds-for-windows-and-linux.696/). - ## Introduction -The tuning menu is a new single player feature available for vehicles. It enables the ability to install add-on parts, toggle visibility of meshes and visual effects, flip wheel direction, and save/load tuneups. +Introduced in version 2026.01, the tuning menu is a new single player feature available for vehicles. It enables the ability to install add-on parts, toggle visibility of meshes and visual effects, flip wheel direction, and save/load tuneups. Tuning is currently disabled in Multiplayer, support will be added in a future release. From 15d752a6d258b04f57277016a38c011574dac9b6 Mon Sep 17 00:00:00 2001 From: CuriousMike56 <46073351+CuriousMike56@users.noreply.github.com> Date: Sat, 3 Jan 2026 21:04:31 -0500 Subject: [PATCH 4/4] Update pages for 2026.01 --- source/README.md | 4 ++-- source/gameplay/general-faq.md | 2 +- source/terrain-creation/terrn2-subsystem.md | 5 +---- 3 files changed, 4 insertions(+), 7 deletions(-) diff --git a/source/README.md b/source/README.md index 1031b171..09ac09fa 100644 --- a/source/README.md +++ b/source/README.md @@ -11,9 +11,9 @@ hide: diff --git a/source/gameplay/general-faq.md b/source/gameplay/general-faq.md index a3dc148c..1c15c605 100644 --- a/source/gameplay/general-faq.md +++ b/source/gameplay/general-faq.md @@ -89,4 +89,4 @@ To play multiplayer, see [this section](beginners-guide.md#multiplayer) of the B This means you're trying to join a server that is running an older or newer RoRNet version than what your current RoR version supports. -The latest version, 2022.12, supports RoRNet 2.44. \ No newline at end of file +The latest version, 2026.01, supports RoRNet 2.45. \ No newline at end of file diff --git a/source/terrain-creation/terrn2-subsystem.md b/source/terrain-creation/terrn2-subsystem.md index e1e55412..781aed89 100644 --- a/source/terrain-creation/terrn2-subsystem.md +++ b/source/terrain-creation/terrn2-subsystem.md @@ -641,10 +641,7 @@ end_procedural_roads An interactive road editor was introduced in version 2022.12. The [2022.12 release trailer](https://youtu.be/OagiMx2zwTA) features a demo of the initial version. -In the current stable release (2022.12) the road editor is accessed by opening the console (Top Menubar -> `Tools` -> `Show console` or press the tilde key), type `loadscript road_editor.as` and press Enter. - -Starting with 2025.03 RC1, the road editor is now available as a gadget (a self-contained script). -Gadgets are loaded through the Top Menubar -> `Tools` -> `Browse gadgets...`, from here the road editor can be selected. +To launch the road editor in the current stable release (2026.01), go to the Top Menubar -> `Tools` -> `Browse gadgets...` and load the 'Road editor' gadget, then press CTRL+Y to activate the terrain editor. ![road_editor](../images/road_editor.jpg)