diff --git a/source/README.md b/source/README.md
index 1031b171..09ac09fa 100644
--- a/source/README.md
+++ b/source/README.md
@@ -11,9 +11,9 @@ hide:
diff --git a/source/gameplay/general-faq.md b/source/gameplay/general-faq.md
index a3dc148c..1c15c605 100644
--- a/source/gameplay/general-faq.md
+++ b/source/gameplay/general-faq.md
@@ -89,4 +89,4 @@ To play multiplayer, see [this section](beginners-guide.md#multiplayer) of the B
This means you're trying to join a server that is running an older or newer RoRNet version than what your current RoR version supports.
-The latest version, 2022.12, supports RoRNet 2.44.
\ No newline at end of file
+The latest version, 2026.01, supports RoRNet 2.45.
\ No newline at end of file
diff --git a/source/gameplay/tuning.md b/source/gameplay/tuning.md
index 369e62cd..8e6ae046 100644
--- a/source/gameplay/tuning.md
+++ b/source/gameplay/tuning.md
@@ -1,12 +1,9 @@
Tuning
============
-!!! warning
- This feature is in development. It will be made available in an upcoming release. If you're interested in trying this out today, download the latest [development build](https://forum.rigsofrods.org/threads/ror-development-builds-for-windows-and-linux.696/).
-
## Introduction
-The tuning menu is a new single player feature available for vehicles. It enables the ability to install add-on parts, toggle visibility of meshes and visual effects, flip wheel direction, and save/load tuneups.
+Introduced in version 2026.01, the tuning menu is a new single player feature available for vehicles. It enables the ability to install add-on parts, toggle visibility of meshes and visual effects, flip wheel direction, and save/load tuneups.
Tuning is currently disabled in Multiplayer, support will be added in a future release.
diff --git a/source/terrain-creation/terrn2-subsystem.md b/source/terrain-creation/terrn2-subsystem.md
index e1e55412..781aed89 100644
--- a/source/terrain-creation/terrn2-subsystem.md
+++ b/source/terrain-creation/terrn2-subsystem.md
@@ -641,10 +641,7 @@ end_procedural_roads
An interactive road editor was introduced in version 2022.12. The [2022.12 release trailer](https://youtu.be/OagiMx2zwTA) features a demo of the initial version.
-In the current stable release (2022.12) the road editor is accessed by opening the console (Top Menubar -> `Tools` -> `Show console` or press the tilde key), type `loadscript road_editor.as` and press Enter.
-
-Starting with 2025.03 RC1, the road editor is now available as a gadget (a self-contained script).
-Gadgets are loaded through the Top Menubar -> `Tools` -> `Browse gadgets...`, from here the road editor can be selected.
+To launch the road editor in the current stable release (2026.01), go to the Top Menubar -> `Tools` -> `Browse gadgets...` and load the 'Road editor' gadget, then press CTRL+Y to activate the terrain editor.

diff --git a/source/vehicle-creation/fileformat-addonpart.md b/source/vehicle-creation/fileformat-addonpart.md
index 9bacca26..ab33cbf4 100644
--- a/source/vehicle-creation/fileformat-addonpart.md
+++ b/source/vehicle-creation/fileformat-addonpart.md
@@ -26,7 +26,6 @@ These features are not currently supported. They may be added in a future RoR re
- Adding new nodes and beams
- Engine tweaking
- Adding or changing sounds
-- Moving cinecams
- Adding new animated props (replacing existing prop works)
- Any other truck file sections not listed here
@@ -167,15 +166,15 @@ Changes wheel parameters.
- **Media2**: Wheelband material name for `wheels`/`meshwheels`, or tire mesh name for `flexbodywheels`.
For wheels with pre-mounted tires this should be set to `tracks/trans`. To use the base mod's wheelband or mesh, set an empty string `""`.
- **Wheel side**: Direction the wheel is facing, `l` or `r`. Swap these values if your wheel is mounted backwards. This can be changed on-the-fly in the Tuning menu.
-- **Radius**: Optional. The radius of the wheel, in meters.
-- **Width (ignored)**: - Optional. Use any number, wheel width is auto-calculated from distance between node1 and node2.
+- **Tire radius**: Optional. The radius of the tire, in meters.
+- **Rim radius**: Optional. The radius of the rim, in meters.
```
; basic example, uses base mod's wheelband material
-; syntax: addonpart_tweak_wheel
+; syntax: addonpart_tweak_wheel
addonpart_tweak_wheel 0 "5SpokeMBWheel.mesh" "" l
-; example for a wheel with pre-mounted tire, makes wheelband invisible and sets radius to 0.32
+; example for a wheel with pre-mounted tire, makes wheelband invisible and sets tire radius to 0.32
addonpart_tweak_wheel 0 "AeroRaceWheel_Tire.mesh" "tracks/trans" l 0.32
```
@@ -391,7 +390,7 @@ addonpart_description "Wheels for all vehicles. By FreeFall, ported to addonpart
; WHEEL TWEAKS
-; syntax: addonpart_tweak_wheel
+; syntax: addonpart_tweak_wheel
addonpart_tweak_wheel 0 "ATSCup.mesh" "tracks/trans" r 0.29
addonpart_tweak_wheel 1 "ATSCup.mesh" "tracks/trans" l 0.29
addonpart_tweak_wheel 2 "ATSCup.mesh" "tracks/trans" r 0.29
@@ -435,7 +434,7 @@ addonpart_tweak_prop 18 0.32,0,0, 0,180,0, ""
; WHEEL TWEAKS
-; syntax: addonpart_tweak_wheel
+; syntax: addonpart_tweak_wheel
addonpart_tweak_wheel 0 "MotoMetalF.mesh" "" l
addonpart_tweak_wheel 1 "MotoMetalF.mesh" "" r
addonpart_tweak_wheel 2 "MotoMetalR.mesh" "" l