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@@ -171,17 +175,30 @@ You can change the gravity in-game using the console command `gravity`.
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<spanstyle="color:#BD0058">("String = String" pairs)</span> Sets the names of the users who created the terrain, appears in the terrain selector. You can add multiple lines.
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### AssetPacks section
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Sets the names of asset packs, ending with `=`.
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Asset packs are separately distributed zip files that can include meshes/textures/object files/etc to be used by terrains or vehicles.
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An asset pack zip file **MUST** include a text file with `.assetpack` extension containing file info:
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```
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assetpack_name "Industrial objects"
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assetpack_description "Example asset pack"
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```
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### Objects section
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Sets the names of teach terrain object (tobj) file, ending with "=". You can have multiple object files (eg. separate file for trees/grass and another for buildings).
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Sets the names of teach terrain object (tobj) file, ending with `=`. You can have multiple object files (eg. separate file for trees/grass and another for buildings).
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### Scripts section
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Sets the names of AngelScript files associated with the map,, ending with "=". Mostly used for races, see the [Race script generator](race-generator.md) page for more info.
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Sets the names of AngelScript files associated with the map,, ending with `=`. Mostly used for races, see the [Race script generator](race-generator.md) page for more info.
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### AI Presets section
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Sets the name of JSON files containing waypoints for use with the [vehicle AI](../gameplay/vehicle-ai.md), ending with "=".
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Sets the name of JSON files containing waypoints for use with the [vehicle AI](../gameplay/vehicle-ai.md), ending with `=`.
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## Ogre Terrain Config (.otc)
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@@ -677,7 +694,7 @@ Example usage from the [Stunt Rally track pack](https://forum.rigsofrods.org/thr
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