Annotations
18 errors and 16 warnings
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(2021.x) iOS
Failed to deactivate license!
Error: Unity Personal License is not activated!
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(2021.x) iOS
Process completed with exit code 1.
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(2021.x) iOS
Unity failed with exit code 1
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(2021.x) StandaloneOSX
Failed to deactivate license!
Error: Unity Personal License is not activated!
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(2021.x) StandaloneOSX
Unity failed with exit code 1
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(2021.x) StandaloneOSX
Process completed with exit code 1.
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(6000.x) iOS
Unity failed with exit code 1
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(6000.x) iOS
Process completed with exit code 1.
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(6000.x) iOS
Failed to deactivate license!
Error: Unity Personal License is not activated!
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(6000.x) StandaloneOSX
Canceling since a higher priority waiting request for 'validate-refs/pull/23/merge' exists
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(6000.x) StandaloneOSX
Process completed with exit code 1.
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(6000.x) StandaloneOSX
The operation was canceled.
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(2022.3.x) VisionOS
Canceling since a higher priority waiting request for 'validate-refs/pull/23/merge' exists
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(2022.3.x) VisionOS
The operation was canceled.
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(2022.3.x) VisionOS
Process completed with exit code 1.
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(6000.x) VisionOS
Canceling since a higher priority waiting request for 'validate-refs/pull/23/merge' exists
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(6000.x) VisionOS
Process completed with exit code 1.
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(6000.x) VisionOS
The operation was canceled.
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(2022.3.x) StandaloneOSX
Entitlements.plist not found, creating default Entitlements.plist...
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(2022.3.x) StandaloneOSX
PlayerSettings.applicationIdentifier only changes the identifier for the currently active platform. Please use SetApplicationIdentifier to set it for any platform
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(2022.3.x) StandaloneOSX
No app icons set, setting a default...
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(2022.3.x) iOS
PlayerSettings.applicationIdentifier only changes the identifier for the currently active platform. Please use SetApplicationIdentifier to set it for any platform
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(2022.3.x) iOS
No app icons set, setting a default...
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(2022.3.x) iOS
Setting Application:(180x180) iPhone App iOS 7-11 60pt@3x to default icon texture
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(2022.3.x) iOS
Setting Application:(120x120) iPhone App iOS 7-11 60pt@2x to default icon texture
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(2022.3.x) iOS
Setting Application:(167x167) iPad Pro App iOS 9-11 83.5pt@2x to default icon texture
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(2022.3.x) iOS
Setting Application:(152x152) iPad App iOS 9-11 76pt@2x to default icon texture
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(2022.3.x) iOS
Setting Application:(76x76) iPad App iOS 9-11 76pt@1x to default icon texture
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(2022.3.x) iOS
Setting Spotlight:(120x120) iPhone Spotlight iOS 7-11 40pt@3x to default icon texture
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(2022.3.x) iOS
Setting Spotlight:(80x80) iPhone Spotlight iOS 7-11 40pt@2x to default icon texture
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(2022.3.x) iOS
Setting Spotlight:(80x80) iPad Spotlight iOS 7-11 40pt@2x to default icon texture
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(2022.3.x) iOS:
UnityProject/Builds/iOS/com.rageagainstthepixel.xcode/Classes/iPhone_Sensors.mm#L368
anonymous non-C-compatible type given name for linkage purposes by typedef declaration; add a tag name here [-Wnon-c-typedef-for-linkage]
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(2022.3.x) iOS:
UnityProject/Builds/iOS/com.rageagainstthepixel.xcode/Classes/iPhone_Sensors.mm#L508
'dpads' is only available on iOS 14.0 or newer [-Wunguarded-availability-new]
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(2022.3.x) iOS
Run script build phase 'Run Script' will be run during every build because it does not specify any outputs. To address this issue, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'GameAssembly' from project 'Unity-iPhone')
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