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New translations i18n.properties (English, United Kingdom)
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src/main/resources/net/rptools/maptool/language/i18n_en_GB.properties

Lines changed: 3 additions & 3 deletions
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@@ -375,7 +375,7 @@ MapPropertiesDialog.label.playerMapAlias = Display Name\:
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MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
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MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
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MapPropertiesDialog.label.landingMap = Is landing map?
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MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
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MapPropertiesDialog.label.landingMap.tooltip = Make this the first map players see when they connect.
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MapPropertiesDialog.label.cell.type = Cell Type\:
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MapPropertiesDialog.label.cell.dist = Distance per cell\:
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MapPropertiesDialog.label.cell.pixels = Pixels per Cell\:
@@ -1235,7 +1235,7 @@ action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page
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action.helpurl.06 = Frameworks
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action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks
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action.toggleLandingMap = &Landing map
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action.toggleLandingMap.description = Make this map the first one that players see when they connect.
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action.toggleLandingMap.description = Make this the first map players see when they connect.
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action.hideMap = &Player Visible
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action.hideMap.accel = H
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action.hideMap.description = Toggle visibility of map for the players.
@@ -2629,7 +2629,7 @@ tool.stamp.tooltip = Stamp tool
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tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
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tool.walltemplate.tooltip = Draw a wall template.
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tool.walltopology.tooltip = Draw movement and vision blocking walls.
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tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tool.walltopology.instructions = Left-Click\: start new wall or grab wall / vertex, Right-Click\: extend wall, Alt+Left-Click\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tools.ai_selector.tooltip = Tokens will navigate around MB, VB (if selected), and account for tokens with terrain modifiers.
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tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VB if selected, otherwise they will freely move into VB,
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tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).

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