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README.md

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LTCGI is an optimized plug-and-play realtime area light solution using the [linearly transformed cosine algorithm](#LTC) for standalone Unity and VRChat. Free to use with [attribution](#Attribution). It can utilize the Unity build-in lightmapper or [Bakery](https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218) for realistic shadows on static objects.
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![screenshot of standalone demo app](https://raw.githubusercontent.com/PiMaker/ltcgi/main/Screenshots/demoapp.jpg)
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![screenshot of standalone demo app](~Screenshots/demoapp.jpg)
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# Check out the [**official website**](https://ltcgi.dev) for documentation and a "Getting Started" guide! (https://ltcgi.dev)
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For your convenience, a prefab called `LTCGI Attribution` is provided in the package.
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![LTCGI Attribution Prefab](Screenshots/attribution.jpg)
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![LTCGI Attribution Prefab](~Screenshots/attribution.jpg)
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If you don't want to use it, instead display text similar to the following:
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