diff --git a/PI/FontBlack8x8.bin b/PI/FontBlack8x8.bin new file mode 100644 index 00000000..e9632595 Binary files /dev/null and b/PI/FontBlack8x8.bin differ diff --git a/PI/FontGreen8x8.bin b/PI/FontGreen8x8.bin new file mode 100644 index 00000000..ebc8e27a Binary files /dev/null and b/PI/FontGreen8x8.bin differ diff --git a/PI/FontRed8x8.bin b/PI/FontRed8x8.bin new file mode 100644 index 00000000..87c95971 Binary files /dev/null and b/PI/FontRed8x8.bin differ diff --git a/PI/LIB/N64.INC b/PI/LIB/N64.INC new file mode 100644 index 00000000..390c483e --- /dev/null +++ b/PI/LIB/N64.INC @@ -0,0 +1,263 @@ +//============= +// N64 Include +//============= +// N64 MIPS 4300 CPU Registers +constant r0(0) +constant r1(1) +constant r2(2) +constant r3(3) +constant r4(4) +constant r5(5) +constant r6(6) +constant r7(7) +constant r8(8) +constant r9(9) +constant r10(10) +constant r11(11) +constant r12(12) +constant r13(13) +constant r14(14) +constant r15(15) +constant r16(16) +constant r17(17) +constant r18(18) +constant r19(19) +constant r20(20) +constant r21(21) +constant r22(22) +constant r23(23) +constant r24(24) +constant r25(25) +constant r26(26) +constant r27(27) +constant r28(28) +constant r29(29) +constant r30(30) +constant r31(31) + +constant at(1) +constant v0(2) +constant v1(3) +constant a0(4) +constant a1(5) +constant a2(6) +constant a3(7) +constant t0(8) +constant t1(9) +constant t2(10) +constant t3(11) +constant t4(12) +constant t5(13) +constant t6(14) +constant t7(15) +constant s0(16) +constant s1(17) +constant s2(18) +constant s3(19) +constant s4(20) +constant s5(21) +constant s6(22) +constant s7(23) +constant t8(24) +constant t9(25) +constant k0(26) +constant k1(27) +constant gp(28) +constant sp(29) +constant s8(30) +constant ra(31) + +// N64 MIPS 4300 CP1 Floating Point Unit (FPU) Registers (COP1) +constant f0(0) +constant f1(1) +constant f2(2) +constant f3(3) +constant f4(4) +constant f5(5) +constant f6(6) +constant f7(7) +constant f8(8) +constant f9(9) +constant f10(10) +constant f11(11) +constant f12(12) +constant f13(13) +constant f14(14) +constant f15(15) +constant f16(16) +constant f17(17) +constant f18(18) +constant f19(19) +constant f20(20) +constant f21(21) +constant f22(22) +constant f23(23) +constant f24(24) +constant f25(25) +constant f26(26) +constant f27(27) +constant f28(28) +constant f29(29) +constant f30(30) +constant f31(31) + +// Memory Map +constant RDRAM($A000) // $00000000..$003FFFFF RDRAM Memory 4MB ($00000000..$007FFFFF 8MB With Expansion Pak) + +constant RDRAM_BASE($A3F0) // $03F00000..$03F00027 RDRAM Base Register +constant RDRAM_DEVICE_TYPE($00) // $03F00000..$03F00003 RDRAM: Device Type Register +constant RDRAM_DEVICE_ID($04) // $03F00004..$03F00007 RDRAM: Device ID Register +constant RDRAM_DELAY($08) // $03F00008..$03F0000B RDRAM: Delay Register +constant RDRAM_MODE($0C) // $03F0000C..$03F0000F RDRAM: Mode Register +constant RDRAM_REF_INTERVAL($10) // $03F00010..$03F00013 RDRAM: Ref Interval Register +constant RDRAM_REF_ROW($14) // $03F00014..$03F00017 RDRAM: Ref Row Register +constant RDRAM_RAS_INTERVAL($18) // $03F00018..$03F0001B RDRAM: Ras Interval Register +constant RDRAM_MIN_INTERVAL($1C) // $03F0001C..$03F0001F RDRAM: Minimum Interval Register +constant RDRAM_ADDR_SELECT($20) // $03F00020..$03F00023 RDRAM: Address Select Register +constant RDRAM_DEVICE_MANUF($24) // $03F00024..$03F00027 RDRAM: Device Manufacturer Register + +constant SP_MEM_BASE($A400) // $04000000..$04000FFF SP MEM Base Register +constant SP_DMEM($0000) // $04000000..$04000FFF SP: RSP DMEM (4096 Bytes) +constant SP_IMEM($1000) // $04001000..$04001FFF SP: RSP IMEM (4096 Bytes) + +constant SP_BASE($A404) // $04040000..$0404001F SP Base Register +constant SP_MEM_ADDR($00) // $04040000..$04040003 SP: Master, SP Memory Address Register +constant SP_DRAM_ADDR($04) // $04040004..$04040007 SP: Slave, SP DRAM DMA Address Register +constant SP_RD_LEN($08) // $04040008..$0404000B SP: Read DMA Length Register +constant SP_WR_LEN($0C) // $0404000C..$0404000F SP: Write DMA Length Register +constant SP_STATUS($10) // $04040010..$04040013 SP: Status Register +constant SP_DMA_FULL($14) // $04040014..$04040017 SP: DMA Full Register +constant SP_DMA_BUSY($18) // $04040018..$0404001B SP: DMA Busy Register +constant SP_SEMAPHORE($1C) // $0404001C..$0404001F SP: Semaphore Register + +constant SP_PC_BASE($A408) // $04080000..$04080007 SP PC Base Register +constant SP_PC($00) // $04080000..$04080003 SP: PC Register +constant SP_IBIST_REG($04) // $04080004..$04080007 SP: IMEM BIST Register + +constant DPC_BASE($A410) // $04100000..$0410001F DP Command (DPC) Base Register +constant DPC_START($00) // $04100000..$04100003 DPC: CMD DMA Start Register +constant DPC_END($04) // $04100004..$04100007 DPC: CMD DMA End Register +constant DPC_CURRENT($08) // $04100008..$0410000B DPC: CMD DMA Current Register +constant DPC_STATUS($0C) // $0410000C..$0410000F DPC: CMD Status Register +constant DPC_CLOCK($10) // $04100010..$04100013 DPC: Clock Counter Register +constant DPC_BUFBUSY($14) // $04100014..$04100017 DPC: Buffer Busy Counter Register +constant DPC_PIPEBUSY($18) // $04100018..$0410001B DPC: Pipe Busy Counter Register +constant DPC_TMEM($1C) // $0410001C..$0410001F DPC: TMEM Load Counter Register + +constant DPS_BASE($A420) // $04200000..$0420000F DP Span (DPS) Base Register +constant DPS_TBIST($00) // $04200000..$04200003 DPS: Tmem Bist Register +constant DPS_TEST_MODE($04) // $04200004..$04200007 DPS: Span Test Mode Register +constant DPS_BUFTEST_ADDR($08) // $04200008..$0420000B DPS: Span Buffer Test Address Register +constant DPS_BUFTEST_DATA($0C) // $0420000C..$0420000F DPS: Span Buffer Test Data Register + +constant MI_BASE($A430) // $04300000..$0430000F MIPS Interface (MI) Base Register +constant MI_INIT_MODE($00) // $04300000..$04300003 MI: Init Mode Register +constant MI_VERSION($04) // $04300004..$04300007 MI: Version Register +constant MI_INTR($08) // $04300008..$0430000B MI: Interrupt Register +constant MI_INTR_MASK($0C) // $0430000C..$0430000F MI: Interrupt Mask Register + +constant VI_BASE($A440) // $04400000..$04400037 Video Interface (VI) Base Register +constant VI_STATUS($00) // $04400000..$04400003 VI: Status/Control Register +constant VI_ORIGIN($04) // $04400004..$04400007 VI: Origin Register +constant VI_WIDTH($08) // $04400008..$0440000B VI: Width Register +constant VI_V_INTR($0C) // $0440000C..$0440000F VI: Vertical Interrupt Register +constant VI_V_CURRENT_LINE($10) // $04400010..$04400013 VI: Current Vertical Line Register +constant VI_TIMING($14) // $04400014..$04400017 VI: Video Timing Register +constant VI_V_SYNC($18) // $04400018..$0440001B VI: Vertical Sync Register +constant VI_H_SYNC($1C) // $0440001C..$0440001F VI: Horizontal Sync Register +constant VI_H_SYNC_LEAP($20) // $04400020..$04400023 VI: Horizontal Sync Leap Register +constant VI_H_VIDEO($24) // $04400024..$04400027 VI: Horizontal Video Register +constant VI_V_VIDEO($28) // $04400028..$0440002B VI: Vertical Video Register +constant VI_V_BURST($2C) // $0440002C..$0440002F VI: Vertical Burst Register +constant VI_X_SCALE($30) // $04400030..$04400033 VI: X-Scale Register +constant VI_Y_SCALE($34) // $04400034..$04400037 VI: Y-Scale Register + +constant AI_BASE($A450) // $04500000..$04500017 Audio Interface (AI) Base Register +constant AI_DRAM_ADDR($00) // $04500000..$04500003 AI: DRAM Address Register +constant AI_LEN($04) // $04500004..$04500007 AI: Length Register +constant AI_CONTROL($08) // $04500008..$0450000B AI: Control Register +constant AI_STATUS($0C) // $0450000C..$0450000F AI: Status Register +constant AI_DACRATE($10) // $04500010..$04500013 AI: DAC Sample Period Register +constant AI_BITRATE($14) // $04500014..$04500017 AI: Bit Rate Register + +constant PI_BASE($A460) // $04600000..$04600033 Peripheral Interface (PI) Base Register +constant PI_DRAM_ADDR($00) // $04600000..$04600003 PI: DRAM Address Register +constant PI_CART_ADDR($04) // $04600004..$04600007 PI: Pbus (Cartridge) Address Register +constant PI_RD_LEN($08) // $04600008..$0460000B PI: Read Length Register +constant PI_WR_LEN($0C) // $0460000C..$0460000F PI: Write length register +constant PI_STATUS($10) // $04600010..$04600013 PI: Status Register +constant PI_BSD_DOM1_LAT($14) // $04600014..$04600017 PI: Domain 1 Latency Register +constant PI_BSD_DOM1_PWD($18) // $04600018..$0460001B PI: Domain 1 Pulse Width Register +constant PI_BSD_DOM1_PGS($1C) // $0460001C..$0460001F PI: Domain 1 Page Size Register +constant PI_BSD_DOM1_RLS($20) // $04600020..$04600023 PI: Domain 1 Release Register +constant PI_BSD_DOM2_LAT($24) // $04600024..$04600027 PI: Domain 2 Latency Register +constant PI_BSD_DOM2_PWD($28) // $04600028..$0460002B PI: Domain 2 Pulse Width Register +constant PI_BSD_DOM2_PGS($2C) // $0460002C..$0460002F PI: Domain 2 Page Size Register +constant PI_BSD_DOM2_RLS($30) // $04600030..$04600033 PI: Domain 2 Release Register + +constant RI_BASE($A470) // $04700000..$0470001F RDRAM Interface (RI) Base Register +constant RI_MODE($00) // $04700000..$04700003 RI: Mode Register +constant RI_CONFIG($04) // $04700004..$04700007 RI: Config Register +constant RI_CURRENT_LOAD($08) // $04700008..$0470000B RI: Current Load Register +constant RI_SELECT($0C) // $0470000C..$0470000F RI: Select Register +constant RI_REFRESH($10) // $04700010..$04700013 RI: Refresh Register +constant RI_LATENCY($14) // $04700014..$04700017 RI: Latency Register +constant RI_RERROR($18) // $04700018..$0470001B RI: Read Error Register +constant RI_WERROR($1C) // $0470001C..$0470001F RI: Write Error Register + +constant SI_BASE($A480) // $04800000..$0480001B Serial Interface (SI) Base Register +constant SI_DRAM_ADDR($00) // $04800000..$04800003 SI: DRAM Address Register +constant SI_PIF_ADDR_RD64B($04) // $04800004..$04800007 SI: Address Read 64B Register +//*RESERVED*($08) // $04800008..$0480000B SI: Reserved Register +//*RESERVED*($0C) // $0480000C..$0480000F SI: Reserved Register +constant SI_PIF_ADDR_WR64B($10) // $04800010..$04800013 SI: Address Write 64B Register +//*RESERVED*($14) // $04800014..$04800017 SI: Reserved Register +constant SI_STATUS($18) // $04800018..$0480001B SI: Status Register + +constant CART_DOM2_ADDR1($A500) // $05000000..$0507FFFF Cartridge Domain 2(Address 1) SRAM +constant CART_DOM1_ADDR1($A600) // $06000000..$07FFFFFF Cartridge Domain 1(Address 1) 64DD +constant CART_DOM2_ADDR2($A800) // $08000000..$0FFFFFFF Cartridge Domain 2(Address 2) SRAM +constant CART_DOM1_ADDR2($B000) // $10000000..$18000803 Cartridge Domain 1(Address 2) ROM + +constant PIF_BASE($BFC0) // $1FC00000..$1FC007BF PIF Base Register +constant PIF_ROM($000) // $1FC00000..$1FC007BF PIF: Boot ROM +constant PIF_RAM($7C0) // $1FC007C0..$1FC007FF PIF: RAM (JoyChannel) +constant PIF_HWORD($7C4) // $1FC007C4..$1FC007C5 PIF: HWORD +constant PIF_XBYTE($7C6) // $1FC007C6 PIF: Analog X Byte +constant PIF_YBYTE($7C7) // $1FC007C7 PIF: Analog Y Byte + +constant CART_DOM1_ADDR3($BFD0) // $1FD00000..$7FFFFFFF Cartridge Domain 1 (Address 3) + +constant EXT_SYS_AD($8000) // $80000000..$FFFFFFFF External SysAD Device + +constant VI_NTSC_CLOCK(48681812) // NTSC: Hz = 48.681812 MHz +constant VI_PAL_CLOCK(49656530) // PAL: Hz = 49.656530 MHz +constant VI_MPAL_CLOCK(48628316) // MPAL: Hz = 48.628316 MHz + +macro align(size) { // Align Byte Amount + while (pc() % {size}) { + db 0 + } +} + +macro N64_INIT() { // Initialise N64 (Stop N64 From Crashing 5 Seconds After Boot) + lui a0,PIF_BASE // A0 = PIF Base Register ($BFC00000) + ori t0,r0,8 + sw t0,PIF_RAM+$3C(a0) +} + +macro DMA(start, end, dest) { // DMA Data Copy Cart->DRAM: Start Cart Address, End Cart Address, Destination DRAM Address + lui a0,PI_BASE // A0 = PI Base Register ($A4600000) + - + lw t0,PI_STATUS(a0) // T0 = Word From PI Status Register ($A4600010) + andi t0,3 // AND PI Status With 3 + bnez t0,- // IF TRUE DMA Is Busy + nop // Delay Slot + + la t0,{dest}&$7FFFFF // T0 = Aligned DRAM Physical RAM Offset ($00000000..$007FFFFF 8MB) + sw t0,PI_DRAM_ADDR(a0) // Store RAM Offset To PI DRAM Address Register ($A4600000) + la t0,$10000000|({start}&$3FFFFFF) // T0 = Aligned Cart Physical ROM Offset ($10000000..$13FFFFFF 64MB) + sw t0,PI_CART_ADDR(a0) // Store ROM Offset To PI Cart Address Register ($A4600004) + la t0,({end}-{start})-1 // T0 = Length Of DMA Transfer In Bytes - 1 + sw t0,PI_WR_LEN(a0) // Store DMA Length To PI Write Length Register ($A460000C) +} diff --git a/PI/LIB/N64_BOOTCODE.BIN b/PI/LIB/N64_BOOTCODE.BIN new file mode 100644 index 00000000..a53352e1 Binary files /dev/null and b/PI/LIB/N64_BOOTCODE.BIN differ diff --git a/PI/LIB/N64_GFX.INC b/PI/LIB/N64_GFX.INC new file mode 100644 index 00000000..435fe2be --- /dev/null +++ b/PI/LIB/N64_GFX.INC @@ -0,0 +1,521 @@ +//============== +// N64 Graphics +//============== +constant BPP0($0000) // VI Status/Control: Color Depth Blank (No Data Or Sync) (Bit 0..1) +//*RESERVED*($0001) // VI Status/Control: Color Depth Reserved (Bit 0..1) +constant BPP16($0002) // VI Status/Control: Color Depth 16BPP R5/G5/B5/A1 (Bit 0..1) +constant BPP32($0003) // VI Status/Control: Color Depth 32BPP R8/G8/B8/A8 (Bit 0..1) +constant GAMMA_DITHER_EN($00004) // VI Status/Control: Gamma Dither Enable (Requires: Gamma Enable) (Bit 2) +constant GAMMA_EN($00008) // VI Status/Control: Gamma Enable (Gamma Boost For YUV Images) (Bit 3) +constant DIVOT_EN($00010) // VI Status/Control: Divot Enable (Used With Anti-alias) (Bit 4) +constant VBUS_CLK_EN($00020) // VI Status/Control: Video Bus Clock Enable (Bit 5) +constant INTERLACE($00040) // VI Status/Control: Interlace/Serrate (Used With Interlaced Display) (Bit 6) +constant TST_MODE($00080) // VI Status/Control: Test Mode (Bit 7) +constant AA_MODE_0($00000) // VI Status/Control: AA Mode 0 = Anti­-alias & Resample (Always Fetch Extra Lines) (Bit 8..9) +constant AA_MODE_1($00100) // VI Status/Control: AA Mode 1 = Anti­-alias & Resample (Fetch Extra Lines When Needed) (Bit 8..9) +constant AA_MODE_2($00200) // VI Status/Control: AA Mode 2 = Resample Only (Bit 8..9) +constant AA_MODE_3($00300) // VI Status/Control: AA Mode 3 = Replicate Pixels & No Interpolation (Bit 8..9) +constant DIAG_0($00400) // VI Status/Control: Diagnotic 0 (Bit 10..11) +constant DIAG_1($00800) // VI Status/Control: Diagnotic 1 (Bit 10..11) +constant PIXEL_ADV_0($00000) // VI Status/Control: Pixel Advance 0 (Bit 12..15) +constant PIXEL_ADV_1($01000) // VI Status/Control: Pixel Advance 1 (Bit 12..15) +constant PIXEL_ADV_2($02000) // VI Status/Control: Pixel Advance 2 (Bit 12..15) +constant PIXEL_ADV_3($03000) // VI Status/Control: Pixel Advance 3 (Bit 12..15) +constant PIXEL_ADV_4($04000) // VI Status/Control: Pixel Advance 4 (Bit 12..15) +constant PIXEL_ADV_5($05000) // VI Status/Control: Pixel Advance 5 (Bit 12..15) +constant PIXEL_ADV_6($06000) // VI Status/Control: Pixel Advance 6 (Bit 12..15) +constant PIXEL_ADV_7($07000) // VI Status/Control: Pixel Advance 7 (Bit 12..15) +constant PIXEL_ADV_8($08000) // VI Status/Control: Pixel Advance 8 (Bit 12..15) +constant PIXEL_ADV_9($09000) // VI Status/Control: Pixel Advance 9 (Bit 12..15) +constant PIXEL_ADV_A($0A000) // VI Status/Control: Pixel Advance A (Bit 12..15) +constant PIXEL_ADV_B($0B000) // VI Status/Control: Pixel Advance B (Bit 12..15) +constant PIXEL_ADV_C($0C000) // VI Status/Control: Pixel Advance C (Bit 12..15) +constant PIXEL_ADV_D($0D000) // VI Status/Control: Pixel Advance D (Bit 12..15) +constant PIXEL_ADV_E($0E000) // VI Status/Control: Pixel Advance E (Bit 12..15) +constant PIXEL_ADV_F($0F000) // VI Status/Control: Pixel Advance F (Bit 12..15) +constant DITHER_FILTER_EN($10000) // VI Status/Control: Dither Filter Enable (Used With 16BPP Display) (Bit 16) + +macro ScreenNTSC(width,height, status, origin) { + lui a0,VI_BASE // A0 = VI Base Register ($A4400000) + li t0,{status} // T0 = Status/Control + sw t0,VI_STATUS(a0) // Store Status/Control To VI Status Register ($A4400000) + la t0,{origin} // T0 = Origin (Frame Buffer Origin In Bytes) + sw t0,VI_ORIGIN(a0) // Store Origin To VI Origin Register ($A4400004) + ori t0,r0,{width} // T0 = Width (Frame Buffer Line Width In Pixels) + sw t0,VI_WIDTH(a0) // Store Width To VI Width Register ($A4400008) + ori t0,r0,$200 // T0 = Vertical Interrupt (Interrupt When Current Half-Line $200) + sw t0,VI_V_INTR(a0) // Store Vertical Interrupt To VI Interrupt Register ($A440000C) + ori t0,r0,0 // T0 = Current Vertical Line (Current Half-Line, Sampled Once Per Line = 0) + sw t0,VI_V_CURRENT_LINE(a0) // Store Current Vertical Line To VI Current Register ($A4400010) + li t0,$3E52239 // T0 = Video Timing (Start Of Color Burst In Pixels from H-Sync = 3, Vertical Sync Width In Half Lines = 229, Color Burst Width In Pixels = 34, Horizontal Sync Width In Pixels = 57) + sw t0,VI_TIMING(a0) // Store Video Timing To VI Burst Register ($A4400014) + ori t0,r0,$20D // T0 = Vertical Sync (Number Of Half-Lines Per Field = 525) + sw t0,VI_V_SYNC(a0) // Store Vertical Sync To VI V Sync Register ($A4400018) + ori t0,r0,$C15 // T0 = Horizontal Sync (5-bit Leap Pattern Used For PAL only = 0, Total Duration Of A Line In 1/4 Pixel = 3093) + sw t0,VI_H_SYNC(a0) // Store Horizontal Sync To VI H Sync Register ($A440001C) + li t0,$C150C15 // T0 = Horizontal Sync Leap (Identical To H Sync = 3093, Identical To H Sync = 3093) + sw t0,VI_H_SYNC_LEAP(a0) // Store Horizontal Sync Leap To VI Leap Register ($A4400020) + li t0,$6C02EC // T0 = Horizontal Video (Start Of Active Video In Screen Pixels = 108, End Of Active Video In Screen Pixels = 748) + sw t0,VI_H_VIDEO(a0) // Store Horizontal Video To VI H Start Register ($A4400024) + li t0,$2501FF // T0 = Vertical Video (Start Of Active Video In Screen Half-Lines = 37, End Of Active Video In Screen Half-Lines = 511) + sw t0,VI_V_VIDEO(a0) // Store Vertical Video To VI V Start Register ($A4400028) + li t0,$E0204 // T0 = Vertical Burst (Start Of Color Burst Enable In Half-Lines = 14, End Of Color Burst Enable In Half-Lines = 516) + sw t0,VI_V_BURST(a0) // Store Vertical Burst To VI V Burst Register ($A440002C) + ori t0,r0,(($100*{width})/160) // T0 = X-Scale (Horizontal Subpixel Offset In 2.10 Format = 0, 1/Horizontal Scale Up Factor In 2.10 Format) + sw t0,VI_X_SCALE(a0) // Store X-Scale To VI X Scale Register ($A4400030) + ori t0,r0,(($100*{height})/60) // T0 = Y-Scale (Vertical Subpixel Offset In 2.10 Format = 0, 1/Vertical Scale Up Factor In 2.10 Format) + sw t0,VI_Y_SCALE(a0) // Store Y-Scale To VI Y Scale Register ($A4400034) +} + +macro ScreenPAL(width,height, status, origin) { + lui a0,VI_BASE // A0 = VI Base Register ($A4400000) + li t0,{status} // T0 = Status/Control + sw t0,VI_STATUS(a0) // Store Status/Control To VI Status Register ($A4400000) + la t0,{origin} // T0 = Origin (Frame Buffer Origin In Bytes) + sw t0,VI_ORIGIN(a0) // Store Origin To VI Origin Register ($A4400004) + ori t0,r0,{width} // T0 = Width (Frame Buffer Line Width In Pixels) + sw t0,VI_WIDTH(a0) // Store Width To VI Width Register ($A4400008) + ori t0,r0,$200 // T0 = Vertical Interrupt (Interrupt When Current Half-Line $200) + sw t0,VI_V_INTR(a0) // Store Vertical Interrupt To VI Interrupt Register ($A440000C) + ori t0,r0,0 // T0 = Current Vertical Line (Current Half-Line, Sampled Once Per Line = 0) + sw t0,VI_V_CURRENT_LINE(a0) // Store Current Vertical Line To VI Current Register ($A4400010) + li t0,$404233A // T0 = Video Timing (Start Of Color Burst In Pixels from H-Sync = 4, Vertical Sync Width In Half Lines = 04, Color Burst Width In Pixels = 35, Horizontal Sync Width In Pixels = 58) + sw t0,VI_TIMING(a0) // Store Video Timing To VI Burst Register ($A4400014) + ori t0,r0,$271 // T0 = Vertical Sync (Number Of Half-Lines Per Field = 625) + sw t0,VI_V_SYNC(a0) // Store Vertical Sync To VI V Sync Register ($A4400018) + li t0,$150C69 // T0 = Horizontal Sync (5-bit Leap Pattern Used For PAL only = 21: %10101, Total Duration Of A Line In 1/4 Pixel = 3177) + sw t0,VI_H_SYNC(a0) // Store Horizontal Sync To VI H Sync Register ($A440001C) + li t0,$C6F0C6E // T0 = Horizontal Sync Leap (Identical To H Sync = 3183, Identical To H Sync = 3182) + sw t0,VI_H_SYNC_LEAP(a0) // Store Horizontal Sync Leap To VI Leap Register ($A4400020) + li t0,$800300 // T0 = Horizontal Video (Start Of Active Video In Screen Pixels = 128, End Of Active Video In Screen Pixels = 768) + sw t0,VI_H_VIDEO(a0) // Store Horizontal Video To VI H Start Register ($A4400024) + li t0,$5F0239 // T0 = Vertical Video (Start Of Active Video In Screen Half-Lines = 95, End Of Active Video In Screen Half-Lines = 569) + sw t0,VI_V_VIDEO(a0) // Store Vertical Video To VI V Start Register ($A4400028) + li t0,$9026B // T0 = Vertical Burst (Start Of Color Burst Enable In Half-Lines = 9, End Of Color Burst Enable In Half-Lines = 619) + sw t0,VI_V_BURST(a0) // Store Vertical Burst To VI V Burst Register ($A440002C) + ori t0,r0,(($100*{width})/160) // T0 = X-Scale (Horizontal Subpixel Offset In 2.10 Format = 0, 1/Horizontal Scale Up Factor In 2.10 Format) + sw t0,VI_X_SCALE(a0) // Store X-Scale To VI X Scale Register ($A4400030) + ori t0,r0,(($100*{height})/60) // T0 = Y-Scale (Vertical Subpixel Offset In 2.10 Format = 0, 1/Vertical Scale Up Factor In 2.10 Format) + sw t0,VI_Y_SCALE(a0) // Store Y-Scale To VI Y Scale Register ($A4400034) +} + +macro WaitScanline(scanline) { // Wait For RDP To Reach Scanline + lui a0,VI_BASE // A0 = VI Base Register ($A4400000) + ori t0,r0,{scanline} // T0 = Scan Line + - + lw t1,VI_V_CURRENT_LINE(a0) // T1 = Current Scan Line + bne t1,t0,- // IF (Current Scan Line != Scan Line) Wait + nop // ELSE Continue (Delay Slot) +} + +// RDP Commands +macro DPC(start,end) { // Run DPC Command Buffer: Start Address, End Address + lui a0,DPC_BASE // A0 = Reality Display Processer Control Interface Base Register ($A4100000) + la a1,{start} // A1 = DPC Command Start Address + sw a1,DPC_START(a0) // Store DPC Command Start Address To DP Start Register ($A4100000) + la a1,{end} // A1 = DPC Command End Address + sw a1,DPC_END(a0) // Store DPC Command End Address To DP End Register ($A4100004) +} + +// No_Op: No Effect On RDP Command Execution, Useful For Padding Command Buffers + +// Fill_Triangle: lft,level,tile,yl,ym,yh, xl,xlf,dxldy,dxldyf, xh,xhf,dxhdy,dxhdyf, xm,xmf,dxmdy,dxmdyf +// Word 0: Left Major Flag (0=Left Major, 1=Right Major), Number Of Mip-Maps Minus One, Tile ID, Y Coordinate Of Low, Mid Minor, Major Edge (Fixed Point S.11.2) +// Word 1: X Coordinate Of Low Edge Integer, Fraction, DxLDy Inverse Slope Of Low Edge Integer, Fraction +// Word 2: X Coordinate Of Major Edge Integer, Fraction, DxHDy Inverse Slope Of Major Edge Integer, Fraction +// Word 3: X Coordinate Of Middle Edge Integer, Fraction, DxMDy Inverse Slope Of Middle Edge Integer, Fraction + +// Fill_ZBuffer_Triangle: lft,level,tile,yl,ym,yh, xl,xlf,dxldy,dxldyf, xh,xhf,dxhdy,dxhdyf, xm,xmf,dxmdy,dxmdyf +// Word 0: Left Major Flag (0=Left Major, 1=Right Major), Number Of Mip-Maps Minus One, Tile ID, Y Coordinate Of Low, Mid Minor, Major Edge (Fixed Point S.11.2) +// Word 1: X Coordinate Of Low Edge Integer, Fraction, DxLDy Inverse Slope Of Low Edge Integer, Fraction +// Word 2: X Coordinate Of Major Edge Integer, Fraction, DxHDy Inverse Slope Of Major Edge Integer, Fraction +// Word 3: X Coordinate Of Middle Edge Integer, Fraction, DxMDy Inverse Slope Of Middle Edge Integer, Fraction +// Word 4: Z Inverse Depth Integer, Fraction, DzDx Change In Z Per Change In X Coordinate Integer, Fraction (ZBuffer Coefficients) +// Word 5: DzDe Change In Z Along Major Edge Integer, Fraction, DzDy Change In Z Per Change In Y Coordinate Integer, Fraction + +// Texture_Triangle: lft,level,tile,yl,ym,yh, xl,xlf,dxldy,dxldyf, xh,xhf,dxhdy,dxhdyf, xm,xmf,dxmdy,dxmdyf +// Word 0: Left Major Flag (0=Left Major, 1=Right Major), Number Of Mip-Maps Minus One, Tile ID, Y Coordinate Of Low, Mid Minor, Major Edge (Fixed Point S.11.2) +// Word 1: X Coordinate Of Low Edge Integer, Fraction, DxLDy Inverse Slope Of Low Edge Integer, Fraction +// Word 2: X Coordinate Of Major Edge Integer, Fraction, DxHDy Inverse Slope Of Major Edge Integer, Fraction +// Word 3: X Coordinate Of Middle Edge Integer, Fraction, DxMDy Inverse Slope Of Middle Edge Integer, Fraction +// Word 4: S Texture Coordinate Integer, T Texture Coordinate Integer, W Normalized Inverse Depth Integer (Texture Coefficients) +// Word 5: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Integer +// Word 6: S Texture Coordinate Fraction, T Texture Coordinate Fraction, W Normalized Inverse Depth Fraction +// Word 7: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Fraction +// Word 8: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Integer +// Word 9: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Integer +// Word 10: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Fraction +// Word 11: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Fraction + +// Texture_ZBuffer_Triangle: lft,level,tile,yl,ym,yh, xl,xlf,dxldy,dxldyf, xh,xhf,dxhdy,dxhdyf, xm,xmf,dxmdy,dxmdyf +// Word 0: Left Major Flag (0=Left Major, 1=Right Major), Number Of Mip-Maps Minus One, Tile ID, Y Coordinate Of Low, Mid Minor, Major Edge (Fixed Point S.11.2) +// Word 1: X Coordinate Of Low Edge Integer, Fraction, DxLDy Inverse Slope Of Low Edge Integer, Fraction +// Word 2: X Coordinate Of Major Edge Integer, Fraction, DxHDy Inverse Slope Of Major Edge Integer, Fraction +// Word 3: X Coordinate Of Middle Edge Integer, Fraction, DxMDy Inverse Slope Of Middle Edge Integer, Fraction +// Word 4: S Texture Coordinate Integer, T Texture Coordinate Integer, W Normalized Inverse Depth Integer (Texture Coefficients) +// Word 5: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Integer +// Word 6: S Texture Coordinate Fraction, T Texture Coordinate Fraction, W Normalized Inverse Depth Fraction +// Word 7: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Fraction +// Word 8: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Integer +// Word 9: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Integer +// Word 10: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Fraction +// Word 11: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Fraction +// Word 12: Z Inverse Depth Integer, Fraction, DzDx Change In Z Per Change In X Coordinate Integer, Fraction (ZBuffer Coefficients) +// Word 13: DzDe Change In Z Along Major Edge Integer, Fraction, DzDy Change In Z Per Change In Y Coordinate Integer, Fraction + +// Shade_Triangle: lft,level,tile,yl,ym,yh, xl,xlf,dxldy,dxldyf, xh,xhf,dxhdy,dxhdyf, xm,xmf,dxmdy,dxmdyf +// Word 0: Left Major Flag (0=Left Major, 1=Right Major), Number Of Mip-Maps Minus One, Tile ID, Y Coordinate Of Low, Mid Minor, Major Edge (Fixed Point S.11.2) +// Word 1: X Coordinate Of Low Edge Integer, Fraction, DxLDy Inverse Slope Of Low Edge Integer, Fraction +// Word 2: X Coordinate Of Major Edge Integer, Fraction, DxHDy Inverse Slope Of Major Edge Integer, Fraction +// Word 3: X Coordinate Of Middle Edge Integer, Fraction, DxMDy Inverse Slope Of Middle Edge Integer, Fraction +// Word 4: Red Color Component Integer, Green Color Component Integer, Blue Color Component Integer, Alpha Color Component Integer (Shade Coefficients) +// Word 5: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Integer +// Word 6: Red Color Component Fraction, Green Color Component Fraction, Blue Color Component Fraction, Alpha Color Component Fraction +// Word 7: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Fraction +// Word 8: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Integer +// Word 9: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Integer +// Word 10: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Fraction +// Word 11: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Fraction + +// Shade_ZBuffer_Triangle: lft,level,tile,yl,ym,yh, xl,xlf,dxldy,dxldyf, xh,xhf,dxhdy,dxhdyf, xm,xmf,dxmdy,dxmdyf +// Word 0: Left Major Flag (0=Left Major, 1=Right Major), Number Of Mip-Maps Minus One, Tile ID, Y Coordinate Of Low, Mid Minor, Major Edge (Fixed Point S.11.2) +// Word 1: X Coordinate Of Low Edge Integer, Fraction, DxLDy Inverse Slope Of Low Edge Integer, Fraction +// Word 2: X Coordinate Of Major Edge Integer, Fraction, DxHDy Inverse Slope Of Major Edge Integer, Fraction +// Word 3: X Coordinate Of Middle Edge Integer, Fraction, DxMDy Inverse Slope Of Middle Edge Integer, Fraction +// Word 4: Red Color Component Integer, Green Color Component Integer, Blue Color Component Integer, Alpha Color Component Integer (Shade Coefficients) +// Word 5: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Integer +// Word 6: Red Color Component Fraction, Green Color Component Fraction, Blue Color Component Fraction, Alpha Color Component Fraction +// Word 7: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Fraction +// Word 8: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Integer +// Word 9: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Integer +// Word 10: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Fraction +// Word 11: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Fraction +// Word 12: Z Inverse Depth Integer, Fraction, DzDx Change In Z Per Change In X Coordinate Integer, Fraction (ZBuffer Coefficients) +// Word 13: DzDe Change In Z Along Major Edge Integer, Fraction, DzDy Change In Z Per Change In Y Coordinate Integer, Fraction + +// Shade_Texture_Triangle: lft,level,tile,yl,ym,yh, xl,xlf,dxldy,dxldyf, xh,xhf,dxhdy,dxhdyf, xm,xmf,dxmdy,dxmdyf +// Word 0: Left Major Flag (0=Left Major, 1=Right Major), Number Of Mip-Maps Minus One, Tile ID, Y Coordinate Of Low, Mid Minor, Major Edge (Fixed Point S.11.2) +// Word 1: X Coordinate Of Low Edge Integer, Fraction, DxLDy Inverse Slope Of Low Edge Integer, Fraction +// Word 2: X Coordinate Of Major Edge Integer, Fraction, DxHDy Inverse Slope Of Major Edge Integer, Fraction +// Word 3: X Coordinate Of Middle Edge Integer, Fraction, DxMDy Inverse Slope Of Middle Edge Integer, Fraction +// Word 4: Red Color Component Integer, Green Color Component Integer, Blue Color Component Integer, Alpha Color Component Integer (Shade Coefficients) +// Word 5: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Integer +// Word 6: Red Color Component Fraction, Green Color Component Fraction, Blue Color Component Fraction, Alpha Color Component Fraction +// Word 7: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Fraction +// Word 8: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Integer +// Word 9: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Integer +// Word 10: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Fraction +// Word 11: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Fraction +// Word 12: S Texture Coordinate Integer, T Texture Coordinate Integer, W Normalized Inverse Depth Integer (Texture Coefficients) +// Word 13: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Integer +// Word 14: S Texture Coordinate Fraction, T Texture Coordinate Fraction, W Normalized Inverse Depth Fraction +// Word 15: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Fraction +// Word 16: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Integer +// Word 17: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Integer +// Word 18: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Fraction +// Word 19: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Fraction + +// Shade_Texture_Z_Buffer_Triangle: lft,level,tile,yl,ym,yh, xl,xlf,dxldy,dxldyf, xh,xhf,dxhdy,dxhdyf, xm,xmf,dxmdy,dxmdyf +// Word 0: Left Major Flag (0=Left Major, 1=Right Major), Number Of Mip-Maps Minus One, Tile ID, Y Coordinate Of Low, Mid Minor, Major Edge (Fixed Point S.11.2) +// Word 1: X Coordinate Of Low Edge Integer, Fraction, DxLDy Inverse Slope Of Low Edge Integer, Fraction +// Word 2: X Coordinate Of Major Edge Integer, Fraction, DxHDy Inverse Slope Of Major Edge Integer, Fraction +// Word 3: X Coordinate Of Middle Edge Integer, Fraction, DxMDy Inverse Slope Of Middle Edge Integer, Fraction +// Word 4: Red Color Component Integer, Green Color Component Integer, Blue Color Component Integer, Alpha Color Component Integer (Shade Coefficients) +// Word 5: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Integer +// Word 6: Red Color Component Fraction, Green Color Component Fraction, Blue Color Component Fraction, Alpha Color Component Fraction +// Word 7: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Fraction +// Word 8: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Integer +// Word 9: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Integer +// Word 10: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Fraction +// Word 11: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Fraction +// Word 12: S Texture Coordinate Integer, T Texture Coordinate Integer, W Normalized Inverse Depth Integer (Texture Coefficients) +// Word 13: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Integer +// Word 14: S Texture Coordinate Fraction, T Texture Coordinate Fraction, W Normalized Inverse Depth Fraction +// Word 15: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Fraction +// Word 16: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Integer +// Word 17: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Integer +// Word 18: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Fraction +// Word 19: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Fraction +// Word 20: Z Inverse Depth Integer, Fraction, DzDx Change In Z Per Change In X Coordinate Integer, Fraction (ZBuffer Coefficients) +// Word 21: DzDe Change In Z Along Major Edge Integer, Fraction, DzDy Change In Z Per Change In Y Coordinate Integer, Fraction + +// Shade_Coefficients: r,g,b,a, drdx,dgdx,dbdx,dadx, rf,gf,bf,af, drdxf,dgdxf,dbdxf,dadxf, drde,dgde,dbde,dade, drdy,dgdy,dbdy,dady, drdef,dgdef,dbdef,dadef, drdyf,dgdyf,dbdyf,dadyf +// Word 0: Red Color Component Integer, Green Color Component Integer, Blue Color Component Integer, Alpha Color Component Integer (Shade Coefficients) +// Word 1: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Integer +// Word 2: Red Color Component Fraction, Green Color Component Fraction, Blue Color Component Fraction, Alpha Color Component Fraction +// Word 3: DrDx Change In Red, DgDx Change In Green, DbDx Change In Blue, DaDx Change In Alpha Per Change In X Coordinate Fraction +// Word 4: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Integer +// Word 5: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Integer +// Word 6: DrDe Change In Red, DgDe Change In Green, DbDe Change In Blue, DaDe Change In Alpha Along The Edge Fraction +// Word 7: DrDy Change In Red, DgDy Change In Green, DbDy Change In Blue, DaDy Change In Alpha Per Change In Y Coordinate Fraction + +// Texture_Coefficients: s,t,w, dsdx,dtdx,dwdx, sf,tf,wf, dsdxf,dtdxf,dwdxf, dsde,dtde,dwde, dsdy,dtdy,dwdy, dsdef,dtdef,dwdef, dsdyf,dtdyf,dwdyf +// Word 0: S Texture Coordinate Integer, T Texture Coordinate Integer, W Normalized Inverse Depth Integer +// Word 1: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Integer +// Word 2: S Texture Coordinate Fraction, T Texture Coordinate Fraction, W Normalized Inverse Depth Fraction +// Word 3: DsDx Change In S, DtDx Change In T, DwDx Change In W Per Change In X Coordinate Fraction +// Word 4: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Integer +// Word 5: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Integer +// Word 6: DsDe Change In S, DtDe Change In T, DwDe Change In W Along The Edge Fraction +// Word 7: DsDy Change In S, DtDy Change In T, DwDy Change In W Per Change In Y Coordinate Fraction + +// ZBuffer_Coefficients: z,zf,dzdx,dzdxf, dzde,dzdef,dzdy,dzdyf +// Word 0: Z Inverse Depth Integer, Fraction, DzDx Change In Z Per Change In X Coordinate Integer, Fraction (ZBuffer Coefficients) +// Word 1: DzDe Change In Z Along Major Edge Integer, Fraction, DzDy Change In Z Per Change In Y Coordinate Integer, Fraction + +// Texture_Rectangle: xl,yl, tile, xh,yh, s,t, dsdx,dtdy +// Word 0: Bottom Right X/Y, Tile ID, Top Left X/Y (Fixed Point 10.2) +// Word 1: S/T Texture Coordinate Top Left (Fixed Point S.10.5), DsDx Change In S Per Change In X, DtDy Change In T Per Change In Y (Fixed Point S.5.10) + +// Texture_Rectangle_Flip: xl,yl, tile, xh,yh, s,t, dsdx,dtdy ; Same As Texture Rectangle Except Hardware Swaps S/T & DsDx/DtDy +// Word 0: Bottom Right X/Y, Tile ID, Top Left X/Y (Fixed Point 10.2) +// Word 1: S/T Texture Coordinate Top Left (Fixed Point S.10.5), DsDx Change In S Per Change In X, DtDy Change In T Per Change In Y (Fixed Point S.5.10) + +// Sync_Load: Stall Execution Of Load Commands, Until Preceeding Primitives Completely Finish (Usually Preceed Load Commands) + +// Sync_Pipe: Stall Pipeline, Until Preceeding Primitives Completely Finish (Software Can Optimize Usage) + +// Sync_Tile: Allows Synchronization Between Commands That Write To The Same Tile Descriptor That An Immediately Previous Command Is Reading + +// Sync_Full: Stall RDP Until Last DRAM Buffer Is Read Or Written From Any Preceeding Primitive (Needed If Memory Is To Be Reused) + +// Set_Key_GB: wg,wb,cg,sg,cb,sb ; Set The Coefficients Used For Green/Blue Keying, KEY G/B = CLAMP(0.0, -ABS((G/B - CENTER)* SCALE) + WIDTH, 1.0) KEY ALPHA = MINIMUM OF KEY R/G/B +// Word: WIDTH G/B (Size Of Half Key Window Including Soft Edge)*SCALE, CENTER G/B Defines Color Or Intensity At Which Key Is Active (0..255), SCALE GB 1.0/(SIZE OF SOFT EDGE) (0..255) + +// Set_Key_R: wr,cr,sr ; Set The Coefficients Used For Red Keying, KEY R = CLAMP(0.0, -ABS((R - CENTER)* SCALE) + WIDTH, 1.0) KEY ALPHA = MINIMUM OF KEY R/G/B +// Word: WIDTH R (Size Of Half Key Window Including Soft Edge)*SCALE, CENTER R Defines Color Or Intensity At Which Key Is Active (0..255), SCALE R 1.0/(SIZE OF SOFT EDGE) (0..255) + +// Set_Convert: k0,k1,k2,k3,k4,k5 ; Updates The Coefficients For Converting YUV Pixels To RGB, R = C0*(Y-16)+C1*V, G = C0*(Y-16)+C2*U-C3*V, B = C0*(Y-16)+C4*U +// Word: K0, K1, K2, K3, K4, K5 Term Of YUV-RGB Conversion Matrix + +// Set_Scissor: xh,yh,xl,yl,lo ; Set The Scissoring Of Primitives +// Word: Top Left X/Y, Bottom Right X/Y (Fixed Point 10.2), Scissor Field Enable & Scissor Field Even/Odd +constant SCISSOR_EVEN(0) // Set_Scissor O: Field Even (Bit 24) +constant SCISSOR_ODD(1) // Set_Scissor O: Field Odd (Bit 24) +constant SCISSOR_FIELD(1) // Set_Scissor F: Scissor Field Enable (Bit 25) + +// Set_Prim_Depth: pz,pdz ; Set The Depth Of Primitives +// Word: Primitive Z Depth, Primitive Delta Z Depth + +// Set_Other_Modes: Settings ; Set The Other Modes +// Set_Other_Modes LO Word +constant ALPHA_COMPARE_EN($00000000000001) // Set_Other_Modes A: Conditional Color Write On Alpha Compare (Bit 0) +constant DITHER_ALPHA_EN($00000000000002) // Set_Other_Modes B: Use Random Noise In Alpha Compare, Otherwise Use Blend Alpha In Alpha Compare (Bit 1) +constant Z_SOURCE_SEL($00000000000004) // Set_Other_Modes C: Choose Between Primitive Z And Pixel Z (Bit 2) +constant ANTIALIAS_EN($00000000000008) // Set_Other_Modes D: If Not Force Blend, Allow Blend Enable - Use CVG Bits (Bit 3) +constant Z_COMPARE_EN($00000000000010) // Set_Other_Modes E: Conditional Color Write Enable On Depth Comparison (Bit 4) +constant Z_UPDATE_EN($00000000000020) // Set_Other_Modes F: Enable Writing Of Z If Color Write Enabled (Bit 5) +constant IMAGE_READ_EN($00000000000040) // Set_Other_Modes G: Enable Color/CVG Read/Modify/Write Memory Access (Bit 6) +constant COLOR_ON_CVG($00000000000080) // Set_Other_Modes H: Only Update Color On Coverage Overflow (Transparent Surfaces) (Bit 7) +constant CVG_DEST_CLAMP($00000000000000) // Set_Other_Modes I: CVG Destination Clamp (Normal) (Bit 8..9) +constant CVG_DEST_WRAP($00000000000100) // Set_Other_Modes I: CVG Destination Wrap (WAS Assume Full CVG) (Bit 8..9) +constant CVG_DEST_ZAP($00000000000200) // Set_Other_Modes I: CVG Destination Zap (Force To Full CVG) (Bit 8..9) +constant CVG_DEST_SAVE($00000000000300) // Set_Other_Modes I: CVG Destination Save (Don't Overwrite Memory CVG) (Bit 8..9) +constant Z_MODE_OPAQUE($00000000000000) // Set_Other_Modes J: Z Mode Opaque (Bit 10..11) +constant Z_MODE_INTERPENETRATING($00000000000400) // Set_Other_Modes J: Z Mode Interpenetrating (Bit 10..11) +constant Z_MODE_TRANSPARENT($00000000000800) // Set_Other_Modes J: Z Mode Transparent (Bit 10..11) +constant Z_MODE_DECAL($00000000000C00) // Set_Other_Modes J: Z Mode Decal (Bit 10..11) +constant CVG_TIMES_ALPHA($00000000001000) // Set_Other_Modes K: Use CVG Times Alpha For Pixel Alpha And Coverage (Bit 12) +constant ALPHA_CVG_SELECT($00000000002000) // Set_Other_Modes L: Use CVG (Or CVG*Alpha) For Pixel Alpha (Bit 13) +constant FORCE_BLEND($00000000004000) // Set_Other_Modes M: Force Blend Enable (Bit 14) +//*RESERVED*($00000000008000) // Set_Other_Modes N: This Mode Bit Is Not Currently Used, But May Be In The Future (Bit 15) +constant B_M2B_1_0($00000000000000) // Set_Other_Modes O: Blend Modeword, Multiply 2b Input Select 0, Cycle 1 (Bit 16..17) +constant B_M2B_1_1($00000000010000) // Set_Other_Modes O: Blend Modeword, Multiply 2b Input Select 1, Cycle 1 (Bit 16..17) +constant B_M2B_1_2($00000000020000) // Set_Other_Modes O: Blend Modeword, Multiply 2b Input Select 2, Cycle 1 (Bit 16..17) +constant B_M2B_1_3($00000000030000) // Set_Other_Modes O: Blend Modeword, Multiply 2b Input Select 3, Cycle 1 (Bit 16..17) +constant B_M2B_0_0($00000000000000) // Set_Other_Modes P: Blend Modeword, Multiply 2b Input Select 0, Cycle 0 (Bit 18..19) +constant B_M2B_0_1($00000000040000) // Set_Other_Modes P: Blend Modeword, Multiply 2b Input Select 1, Cycle 0 (Bit 18..19) +constant B_M2B_0_2($00000000080000) // Set_Other_Modes P: Blend Modeword, Multiply 2b Input Select 2, Cycle 0 (Bit 18..19) +constant B_M2B_0_3($000000000C0000) // Set_Other_Modes P: Blend Modeword, Multiply 2b Input Select 3, Cycle 0 (Bit 18..19) +constant B_M2A_1_0($00000000000000) // Set_Other_Modes Q: Blend Modeword, Multiply 2a Input Select 0, Cycle 1 (Bit 20..21) +constant B_M2A_1_1($00000000100000) // Set_Other_Modes Q: Blend Modeword, Multiply 2a Input Select 1, Cycle 1 (Bit 20..21) +constant B_M2A_1_2($00000000200000) // Set_Other_Modes Q: Blend Modeword, Multiply 2a Input Select 2, Cycle 1 (Bit 20..21) +constant B_M2A_1_3($00000000300000) // Set_Other_Modes Q: Blend Modeword, Multiply 2a Input Select 3, Cycle 1 (Bit 20..21) +constant B_M2A_0_0($00000000000000) // Set_Other_Modes R: Blend Modeword, Multiply 2a Input Select 0, Cycle 0 (Bit 22..23) +constant B_M2A_0_1($00000000400000) // Set_Other_Modes R: Blend Modeword, Multiply 2a Input Select 1, Cycle 0 (Bit 22..23) +constant B_M2A_0_2($00000000800000) // Set_Other_Modes R: Blend Modeword, Multiply 2a Input Select 2, Cycle 0 (Bit 22..23) +constant B_M2A_0_3($00000000C00000) // Set_Other_Modes R: Blend Modeword, Multiply 2a Input Select 3, Cycle 0 (Bit 22..23) +constant B_M1B_1_0($00000000000000) // Set_Other_Modes S: Blend Modeword, Multiply 1b Input Select 0, Cycle 1 (Bit 24..25) +constant B_M1B_1_1($00000001000000) // Set_Other_Modes S: Blend Modeword, Multiply 1b Input Select 1, Cycle 1 (Bit 24..25) +constant B_M1B_1_2($00000002000000) // Set_Other_Modes S: Blend Modeword, Multiply 1b Input Select 2, Cycle 1 (Bit 24..25) +constant B_M1B_1_3($00000003000000) // Set_Other_Modes S: Blend Modeword, Multiply 1b Input Select 3, Cycle 1 (Bit 24..25) +constant B_M1B_0_0($00000000000000) // Set_Other_Modes T: Blend Modeword, Multiply 1b Input Select 0, Cycle 0 (Bit 26..27) +constant B_M1B_0_1($00000004000000) // Set_Other_Modes T: Blend Modeword, Multiply 1b Input Select 1, Cycle 0 (Bit 26..27) +constant B_M1B_0_2($00000008000000) // Set_Other_Modes T: Blend Modeword, Multiply 1b Input Select 2, Cycle 0 (Bit 26..27) +constant B_M1B_0_3($0000000C000000) // Set_Other_Modes T: Blend Modeword, Multiply 1b Input Select 3, Cycle 0 (Bit 26..27) +constant B_M1A_1_0($00000000000000) // Set_Other_Modes U: Blend Modeword, Multiply 1a Input Select 0, Cycle 1 (Bit 28..29) +constant B_M1A_1_1($00000010000000) // Set_Other_Modes U: Blend Modeword, Multiply 1a Input Select 1, Cycle 1 (Bit 28..29) +constant B_M1A_1_2($00000020000000) // Set_Other_Modes U: Blend Modeword, Multiply 1a Input Select 2, Cycle 1 (Bit 28..29) +constant B_M1A_1_3($00000030000000) // Set_Other_Modes U: Blend Modeword, Multiply 1a Input Select 3, Cycle 1 (Bit 28..29) +constant B_M1A_0_0($00000000000000) // Set_Other_Modes V: Blend Modeword, Multiply 1a Input Select 0, Cycle 0 (Bit 30..31) +constant B_M1A_0_1($00000040000000) // Set_Other_Modes V: Blend Modeword, Multiply 1a Input Select 1, Cycle 0 (Bit 30..31) +constant B_M1A_0_2($00000080000000) // Set_Other_Modes V: Blend Modeword, Multiply 1a Input Select 2, Cycle 0 (Bit 30..31) +constant B_M1A_0_3($000000C0000000) // Set_Other_Modes V: Blend Modeword, Multiply 1a Input Select 3, Cycle 0 (Bit 30..31) +// Set_Other_Modes HI Word +//*RESERVED*($00000F00000000) // Set_Other_Modes: Reserved For Future Use, Default Value Is $F (Bit 32..35) +constant ALPHA_DITHER_SEL_PATTERN($00000000000000) // Set_Other_Modes V1: Alpha Dither Selection Pattern (Bit 36..37) +constant ALPHA_DITHER_SEL_PATTERNB($00001000000000) // Set_Other_Modes V1: Alpha Dither Selection ~Pattern (Bit 36..37) +constant ALPHA_DITHER_SEL_NOISE($00002000000000) // Set_Other_Modes V1: Alpha Dither Selection Noise (Bit 36..37) +constant ALPHA_DITHER_SEL_NO_DITHER($00003000000000) // Set_Other_Modes V1: Alpha Dither Selection No Dither (Bit 36..37) +constant RGB_DITHER_SEL_MAGIC_SQUARE_MATRIX($00000000000000) // Set_Other_Modes V2: RGB Dither Selection Magic Square Matrix (Preferred If Filtered) (Bit 38..39) +constant RGB_DITHER_SEL_STANDARD_BAYER_MATRIX($00004000000000) // Set_Other_Modes V2: RGB Dither Selection Standard Bayer Matrix (Preferred If Not Filtered) (Bit 38..39) +constant RGB_DITHER_SEL_NOISE($00008000000000) // Set_Other_Modes V2: RGB Dither Selection Noise (As Before) (Bit 38..39) +constant RGB_DITHER_SEL_NO_DITHER($0000C000000000) // Set_Other_Modes V2: RGB Dither Selection No Dither (Bit 38..39) +constant KEY_EN($00010000000000) // Set_Other_Modes W: Enables Chroma Keying (Bit 40) +constant CONVERT_ONE($00020000000000) // Set_Other_Modes X: Color Convert Texel That Was The Ouput Of The Texture Filter On Cycle0, Used To Qualify BI_LERP_1 (Bit 41) +constant BI_LERP_1($00040000000000) // Set_Other_Modes Y: 1=BI_LERP, 0=Color Convert Operation In Texture Filter. Used In Cycle 1 (Bit 42) +constant BI_LERP_0($00080000000000) // Set_Other_Modes Z: 1=BI_LERP, 0=Color Convert Operation In Texture Filter. Used In Cycle 0 (Bit 43) +constant MID_TEXEL($00100000000000) // Set_Other_Modes a: Indicates Texture Filter Should Do A 2x2 Half Texel Interpolation, Primarily Used For MPEG Motion Compensation Processing (Bit 44) +constant SAMPLE_TYPE($00200000000000) // Set_Other_Modes b: Determines How Textures Are Sampled: 0=1x1 (Point Sample), 1=2x2. Note That Copy (Point Sample 4 Horizontally Adjacent Texels) Mode Is Indicated By CYCLE_TYPE (Bit 45) +constant TLUT_TYPE($00400000000000) // Set_Other_Modes c: Type Of Texels In Table, 0=16b RGBA(5/5/5/1), 1=IA(8/8) (Bit 46) +constant EN_TLUT($00800000000000) // Set_Other_Modes d: Enable Lookup Of Texel Values From TLUT. Meaningful If Texture Type Is Index, Tile Is In Low TMEM, TLUT Is In High TMEM, And Color Image Is RGB (Bit 47) +constant TEX_LOD_EN($01000000000000) // Set_Other_Modes e: Enable Texture Level Of Detail (LOD) (Bit 48) +constant SHARPEN_TEX_EN($02000000000000) // Set_Other_Modes f: Enable Sharpened Texture (Bit 49) +constant DETAIL_TEX_EN($04000000000000) // Set_Other_Modes g: Enable Detail Texture (Bit 50) +constant PERSP_TEX_EN($08000000000000) // Set_Other_Modes h: Enable Perspective Correction On Texture (Bit 51) +constant CYCLE_TYPE_1_CYCLE($00000000000000) // Set_Other_Modes i: Display Pipeline Cycle Control Mode 1 Cycle (Bit 52..53) +constant CYCLE_TYPE_2_CYCLE($10000000000000) // Set_Other_Modes i: Display Pipeline Cycle Control Mode 2 Cycle (Bit 52..53) +constant CYCLE_TYPE_COPY($20000000000000) // Set_Other_Modes i: Display Pipeline Cycle Control Mode Copy (Bit 52..53) +constant CYCLE_TYPE_FILL($30000000000000) // Set_Other_Modes i: Display Pipeline Cycle Control Mode Fill (Bit 52..53) +//*RESERVED*($40000000000000) // Set_Other_Modes j: This Mode Bit Is Not Currently Used, But May Be In The Future (Bit 54) +constant ATOMIC_PRIM($80000000000000) // Set_Other_Modes k: Force Primitive To Be Written To Frame Buffer Before Read Of Following Primitive + +// Load_Tlut: sl,tl,tile,sh,th ; Used To Initiate A Load From DRAM Of An Indexed Texture Lookup Table (TLUT) (This Table Dereferences Color Indexed Texels Before Texture Filtering) +// Word: Low S Index Into Table (0..255), Low T Normally Zero, Tile ID, High S Index Into Table, High T Normally Zero (Fixed Point 10.2, Fractional Bits Should Be Zero) + +// Set_Tile_Size: sl,tl,tile,sh,th ; Set The Tile Size +// Word: Low S/T Coordinate Of Tile In Image, Tile ID, High S/T Coordinate Of Tile In Image (Fixed Point 10.2) + +// Load_Block: sl,tl,tile,sh,dxt ; Loads A TMEM Tile With A Single Memory "Span" From SL,TL To SH,TL (During Tile Load, T Coordinate Is Incremented By DxT Every 8 TMEM Bytes) +// Word: Low S/T Coordinate Of Tile In Image, Tile ID, High S Coordinate Of Tile In Image (Fixed Point 10.2), Unsigned Increment Value + +// Load_Tile: sl,tl,tile,sh,th ; Loads A TMEM Tile +// Word: Low S/T Coordinate Of Tile In Image, Tile ID, High S/T Coordinate Of Tile In Image (Fixed Point 10.2) + +// Set_Tile: hi,lo ; Set The Tile +// Word: Set Tile Settings +// Set_Tile LO Word +constant SHIFT_S_0($0) // Set_Tile: Shift 0 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_1($1) // Set_Tile: Shift 1 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_2($2) // Set_Tile: Shift 2 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_3($3) // Set_Tile: Shift 3 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_4($4) // Set_Tile: Shift 4 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_5($5) // Set_Tile: Shift 5 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_6($6) // Set_Tile: Shift 6 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_7($7) // Set_Tile: Shift 7 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_8($8) // Set_Tile: Shift 8 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_9($9) // Set_Tile: Shift 9 Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_A($A) // Set_Tile: Shift A Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_B($B) // Set_Tile: Shift B Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_C($C) // Set_Tile: Shift C Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_D($D) // Set_Tile: Shift D Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_E($E) // Set_Tile: Shift E Level Of Detail Shift For S Addresses (Bit 0..3) +constant SHIFT_S_F($F) // Set_Tile: Shift F Level Of Detail Shift For S Addresses (Bit 0..3) +constant MASK_S_0($0) // Set_Tile: Mask 0 For Wrapping/Mirroring In S Direction, Zero = Clamp (Bit 14..17) +constant MASK_S_1($1) // Set_Tile: Mask 1 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_2($2) // Set_Tile: Mask 2 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_3($3) // Set_Tile: Mask 3 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_4($4) // Set_Tile: Mask 4 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_5($5) // Set_Tile: Mask 5 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_6($6) // Set_Tile: Mask 6 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_7($7) // Set_Tile: Mask 7 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_8($8) // Set_Tile: Mask 8 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_9($9) // Set_Tile: Mask 9 For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_A($A) // Set_Tile: Mask A For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_B($B) // Set_Tile: Mask B For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_C($C) // Set_Tile: Mask C For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_D($D) // Set_Tile: Mask D For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_E($E) // Set_Tile: Mask E For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MASK_S_F($F) // Set_Tile: Mask F For Wrapping/Mirroring In S Direction, Pass (Mask) LSBs Of S Address (Bit 4..7) +constant MIRROR_S(1) // Set_Tile: Mirror Enable For S Direction (Bit 8) +constant CLAMP_S(1) // Set_Tile: Clamp Enable For S Direction (Bit 9) +constant SHIFT_T_0($0) // Set_Tile: Shift 0 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_1($1) // Set_Tile: Shift 1 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_2($2) // Set_Tile: Shift 2 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_3($3) // Set_Tile: Shift 3 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_4($4) // Set_Tile: Shift 4 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_5($5) // Set_Tile: Shift 5 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_6($6) // Set_Tile: Shift 6 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_7($7) // Set_Tile: Shift 7 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_8($8) // Set_Tile: Shift 8 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_9($9) // Set_Tile: Shift 9 Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_A($A) // Set_Tile: Shift A Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_B($B) // Set_Tile: Shift B Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_C($C) // Set_Tile: Shift C Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_D($D) // Set_Tile: Shift D Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_E($E) // Set_Tile: Shift E Level Of Detail Shift For T Addresses (Bit 10..13) +constant SHIFT_T_F($F) // Set_Tile: Shift F Level Of Detail Shift For T Addresses (Bit 10..13) +constant MASK_T_0($0) // Set_Tile: Mask 0 For Wrapping/Mirroring In T Direction, Zero = Clamp (Bit 14..17) +constant MASK_T_1($1) // Set_Tile: Mask 1 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_2($2) // Set_Tile: Mask 2 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_3($3) // Set_Tile: Mask 3 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_4($4) // Set_Tile: Mask 4 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_5($5) // Set_Tile: Mask 5 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_6($6) // Set_Tile: Mask 6 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_7($7) // Set_Tile: Mask 7 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_8($8) // Set_Tile: Mask 8 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_9($9) // Set_Tile: Mask 9 For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_A($A) // Set_Tile: Mask A For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_B($B) // Set_Tile: Mask B For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_C($C) // Set_Tile: Mask C For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_D($D) // Set_Tile: Mask D For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_E($E) // Set_Tile: Mask E For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MASK_T_F($F) // Set_Tile: Mask F For Wrapping/Mirroring In T Direction, Pass (Mask) LSBs Of T Address (Bit 14..17) +constant MIRROR_T(1) // Set_Tile: Mirror Enable For T Direction (Bit 18) +constant CLAMP_T(1) // Set_Tile: Clamp Enable For T Direction (Bit 19) +constant PALETTE_0($0) // Set_Tile: Palette Number 0 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_1($1) // Set_Tile: Palette Number 1 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_2($2) // Set_Tile: Palette Number 2 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_3($3) // Set_Tile: Palette Number 3 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_4($4) // Set_Tile: Palette Number 4 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_5($5) // Set_Tile: Palette Number 5 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_6($6) // Set_Tile: Palette Number 6 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_7($7) // Set_Tile: Palette Number 7 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_8($8) // Set_Tile: Palette Number 8 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_9($9) // Set_Tile: Palette Number 9 For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_A($A) // Set_Tile: Palette Number A For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_B($B) // Set_Tile: Palette Number B For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_C($C) // Set_Tile: Palette Number C For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_D($D) // Set_Tile: Palette Number D For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_E($E) // Set_Tile: Palette Number E For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +constant PALETTE_F($F) // Set_Tile: Palette Number F For 4Bit Color Indexed Texels, This Number Is The MS 4Bits Of An 8Bit Index (Bit 20..23) +// Set_Tile/Set_Texture_Image/Set_Color_Image HI Word +constant SIZE_OF_PIXEL_4B(0) // Set_Tile/Set_Texture_Image/Set_Color_Image: Size Of Pixel/Texel Color Element 4B (Bit 51..52) +constant SIZE_OF_PIXEL_8B(1) // Set_Tile/Set_Texture_Image/Set_Color_Image: Size Of Pixel/Texel Color Element 8B (Bit 51..52) +constant SIZE_OF_PIXEL_16B(2) // Set_Tile/Set_Texture_Image/Set_Color_Image: Size Of Pixel/Texel Color Element 16B (Bit 51..52) +constant SIZE_OF_PIXEL_32B(3) // Set_Tile/Set_Texture_Image/Set_Color_Image: Size Of Pixel/Texel Color Element 32B (Bit 51..52) +constant IMAGE_DATA_FORMAT_RGBA(0) // Set_Tile/Set_Texture_Image/Set_Color_Image: Image Data Format RGBA (Bit 53..55) +constant IMAGE_DATA_FORMAT_YUV(1) // Set_Tile/Set_Texture_Image/Set_Color_Image: Image Data Format YUV (Bit 53..55) +constant IMAGE_DATA_FORMAT_COLOR_INDX(2) // Set_Tile/Set_Texture_Image/Set_Color_Image: Image Data Format COLOR_INDX (Bit 53..55) +constant IMAGE_DATA_FORMAT_IA(3) // Set_Tile/Set_Texture_Image/Set_Color_Image: Image Data Format IA (Bit 53..55) +constant IMAGE_DATA_FORMAT_I(4) // Set_Tile/Set_Texture_Image/Set_Color_Image: Image Data Format I (Bit 53..55) + +// Fill_Rectangle: xl,yl,xh,yh +// Word: Bottom Right X/Y, Top Left X/Y (Fixed Point 10.2) + +// Set_Fill_Color: Set The Filling Color +// Word: Packed Color: If The Color Image Was Set BE 16B RGBA, Then The Fill Color Would Be Two Horizontally Adjacent 16B RGBA Pixels + +// Set_Fog_Color: Set The Fog Color +// Word: RGBA Color Components + +// Set_Blend_Color: Set The Blending Color +// Word: RGBA Color Components + +// Set_Prim_Color: minlev,levfrac,lo ; Set The Primitive Color +// Word: Prim Min Level: Minimum Clamp For LOD Fraction When In Detail Or Sharpen Texture Modes (Fixed Point 0.5), Prim Level Frac: Level Of Detail Fraction For Primitive, Used Primarily In Multi-Tile Operations For Rectangle Primitives (Fixed Point 0.8), RGBA Color Components + +// Set_Env_Color: Set The Environment Color +// Word: RGBA Color Components + +// Set_Combine_Mode: sub_aR0, mulR0, sub_aA0, mulA0, sub_aR1, mulR1, sub_bR0, sub_bR1, sub_aA1, mulA1, addR0, sub_bA0, addA0, addR1, sub_bA1, addA1 ; Set The Combine Mode +// Word: SUB_A, Multiply Input RGB Components CYCLE 0, SUB_A, Multiply Input ALPHA Components CYCLE 0, SUB_A, Multiply Input RGB Components CYCLE 1, SUB_B, Multiply Input RGB Components CYCLE 0, SUB_B, Multiply Input RGB Components CYCLE 1, SUB_A, Multiply Input ALPHA Components CYCLE 1, Adder Input RGB Components CYCLE 0, SUB_B Input ALPHA Components CYCLE 0, Adder Input ALPHA Components CYCLE 0, Adder Input RGB Components CYCLE 1, SUB_B Input ALPHA Components CYCLE 1, Adder Input ALPHA Components CYCLE 1 + +// Set_Texture_Image: Set The Texture Image +// Word: Image Data Format, Size Of Pixel/Texel Color Element, Width Of Image In Pixels - 1, Base Address (Top Left Corner) Of Image In DRAM + +// Set_Z_Image: Set The Z Buffer Image +// Word: Base Address (Top Left Corner) Of Image In DRAM, In Bytes + +// Set_Color_Image: Set The Color Image +// Word: Image Data Format, Size Of Pixel/Texel Color Element, Width Of Image In Pixels: Image Width=Width+1, Base Address (Top Left Corner) Of Image In DRAM \ No newline at end of file diff --git a/PI/LIB/N64_HEADER.ASM b/PI/LIB/N64_HEADER.ASM new file mode 100644 index 00000000..b4a34856 --- /dev/null +++ b/PI/LIB/N64_HEADER.ASM @@ -0,0 +1,37 @@ +//============ +// N64 Header +//============ +// PI_BSB_DOM1 + db $80 // Initial PI_BSB_DOM1_LAT_REG Value + db $37 // Initial PI_BSB_DOM1_PGS_REG Value + db $12 // Initial PI_BSB_DOM1_PWD_REG Value + db $40 // Initial PI_BSB_DOM1_PGS_REG Value + +// CLOCK RATE + dw $000F // Initial Clock Rate + +// VECTOR + dw Start // Boot Address Offset + dw $1444 // Release Offset + +// COMPLEMENT CHECK & CHECKSUM + dd $0000000000000000 + + dd 0 // UNUSED + +// PROGRAM TITLE (27 Byte ASCII String, Use Spaces For Unused Bytes) + db "PI TIMINGS DEMO " +// "123456789012345678901234567" + +// DEVELOPER ID CODE + db $00 // "N" = Nintendo + +// CARTRIDGE ID CODE + db $00 + + db 0 // UNUSED + +// COUNTRY CODE + db $00 // "D" = Germany, "E" = USA, "J" = Japan, "P" = Europe, "U" = Australia + + db 0 // UNUSED diff --git a/PI/PITimings.N64 b/PI/PITimings.N64 new file mode 100644 index 00000000..ca3fbcb2 Binary files /dev/null and b/PI/PITimings.N64 differ diff --git a/PI/PITimings.asm b/PI/PITimings.asm new file mode 100644 index 00000000..020bfd8b --- /dev/null +++ b/PI/PITimings.asm @@ -0,0 +1,548 @@ +// PI Timings - based on Bare Metal SDK from PeterLemeon +arch n64.cpu +endian msb +output "PITimings.N64", create +fill 1052672 // Set ROM Size + +// Setup Frame Buffer +constant SCREEN_X(320) +constant SCREEN_Y(240) +constant BYTES_PER_PIXEL(4) + +// Setup Characters +constant CHAR_X(8) +constant CHAR_Y(8) + +constant SCREEN_BUF($A0300000) + +origin $00000000 +base $80000000 // Entry Point Of Code +include "LIB/N64.INC" // Include N64 Definitions +include "LIB/N64_HEADER.ASM" // Include 64 Byte Header & Vector Table +insert "LIB/N64_BOOTCODE.BIN" // Include 4032 Byte Boot Code + +macro PrintString(vram, xpos, ypos, fontfile, string, length) { // Print Text String To VRAM Using Font At X,Y Position + li a0,{vram}+({xpos}*BYTES_PER_PIXEL)+(SCREEN_X*BYTES_PER_PIXEL*{ypos}) // A0 = Frame Buffer Pointer (Place text at XY Position) + la a1,{fontfile} // A1 = Characters + la a2,{string} // A2 = Text Offset + ori t0,r0,{length} // T0 = Number of Text Characters to Print + {#}DrawChars: + ori t1,r0,CHAR_X-1 // T1 = Character X Pixel Counter + ori t2,r0,CHAR_Y-1 // T2 = Character Y Pixel Counter + + lb t3,0(a2) // T3 = Next Text Character + addi a2,1 + + sll t3,8 // Add Shift to Correct Position in Font (*256: CHAR_X*CHAR_Y*BYTES_PER_PIXEL) + add t3,a1 + + {#}DrawCharX: + lw t4,0(t3) // Load Font Text Character Pixel + addi t3,BYTES_PER_PIXEL + sw t4,0(a0) // Store Font Text Character Pixel into Frame Buffer + addi a0,BYTES_PER_PIXEL + + bnez t1,{#}DrawCharX // IF (Character X Pixel Counter != 0) DrawCharX + subi t1,1 // Decrement Character X Pixel Counter + + addi a0,(SCREEN_X*BYTES_PER_PIXEL)-CHAR_X*BYTES_PER_PIXEL // Jump Down 1 Scanline, Jump Back 1 Char + ori t1,r0,CHAR_X-1 // Reset Character X Pixel Counter + bnez t2,{#}DrawCharX // IF (Character Y Pixel Counter != 0) DrawCharX + subi t2,1 // Decrement Character Y Pixel Counter + + subi a0,((SCREEN_X*BYTES_PER_PIXEL)*CHAR_Y)-CHAR_X*BYTES_PER_PIXEL // Jump To Start Of Next Char + bnez t0,{#}DrawChars // Continue to Print Characters + subi t0,1 // Subtract Number of Text Characters to Print +} + +macro PrintValue(vram, xpos, ypos, fontfile, value, length) { // Print HEX Chars To VRAM Using Font At X,Y Position + li a0,{vram}+({xpos}*BYTES_PER_PIXEL)+(SCREEN_X*BYTES_PER_PIXEL*{ypos}) // A0 = Frame Buffer Pointer (Place text at XY Position) + la a1,{fontfile} // A1 = Characters + la a2,{value} // A2 = Value Offset + li t0,{length} // T0 = Number of HEX Chars to Print + {#}DrawHEXChars: + ori t1,r0,CHAR_X-1 // T1 = Character X Pixel Counter + ori t2,r0,CHAR_Y-1 // T2 = Character Y Pixel Counter + + lb t3,0(a2) // T3 = Next 2 HEX Chars + addi a2,1 + + srl t4,t3,4 // T4 = 2nd Nibble + andi t4,$F + subi t5,t4,9 + bgtz t5,{#}HEXLetters + addi t4,$30 // Delay Slot + j {#}HEXEnd + nop // Delay Slot + + {#}HEXLetters: + addi t4,7 + {#}HEXEnd: + + sll t4,8 // Add Shift to Correct Position in Font (*256: CHAR_X*CHAR_Y*BYTES_PER_PIXEL) + add t4,a1 + + {#}DrawHEXCharX: + lw t5,0(t4) // Load Font Text Character Pixel + addi t4,4 + sw t5,0(a0) // Store Font Text Character Pixel into Frame Buffer + addi a0,4 + + bnez t1,{#}DrawHEXCharX // IF (Character X Pixel Counter != 0) DrawCharX + subi t1,1 // Decrement Character X Pixel Counter + + addi a0,(SCREEN_X*BYTES_PER_PIXEL)-CHAR_X*BYTES_PER_PIXEL // Jump down 1 Scanline, Jump back 1 Char + ori t1,r0,CHAR_X-1 // Reset Character X Pixel Counter + bnez t2,{#}DrawHEXCharX // IF (Character Y Pixel Counter != 0) DrawCharX + subi t2,1 // Decrement Character Y Pixel Counter + + subi a0,((SCREEN_X*BYTES_PER_PIXEL)*CHAR_Y)-CHAR_X*BYTES_PER_PIXEL // Jump To Start Of Next Char + + ori t2,r0,CHAR_Y-1 // Reset Character Y Pixel Counter + + andi t4,t3,$F // T4 = 1st Nibble + subi t5,t4,9 + bgtz t5,{#}HEXLettersB + addi t4,$30 // Delay Slot + j {#}HEXEndB + nop // Delay Slot + + {#}HEXLettersB: + addi t4,7 + {#}HEXEndB: + + sll t4,8 // Add Shift to Correct Position in Font (*256: CHAR_X*CHAR_Y*BYTES_PER_PIXEL) + add t4,a1 + + {#}DrawHEXCharXB: + lw t5,0(t4) // Load Font Text Character Pixel + addi t4,4 + sw t5,0(a0) // Store Font Text Character Pixel into Frame Buffer + addi a0,4 + + bnez t1,{#}DrawHEXCharXB // IF (Character X Pixel Counter != 0) DrawCharX + subi t1,1 // Decrement Character X Pixel Counter + + addi a0,(SCREEN_X*BYTES_PER_PIXEL)-CHAR_X*BYTES_PER_PIXEL // Jump down 1 Scanline, Jump back 1 Char + ori t1,r0,CHAR_X-1 // Reset Character X Pixel Counter + bnez t2,{#}DrawHEXCharXB // IF (Character Y Pixel Counter != 0) DrawCharX + subi t2,1 // Decrement Character Y Pixel Counter + + subi a0,((SCREEN_X*BYTES_PER_PIXEL)*CHAR_Y)-CHAR_X*BYTES_PER_PIXEL // Jump To Start Of Next Char + + bnez t0,{#}DrawHEXChars // Continue to Print Characters + subi t0,1 // Subtract Number of Text Characters to Print +} + + +macro MeasurePIDMA(result, length) { + WaitScanline(0) // It stabilizes the measurements ! + DMA($00,$00+{length}, DMA_BUF) + mfc0 t1, 9 + - + lw t0, PI_STATUS(a0) + mfc0 t2, 9 + andi t0, 3 + bnez t0,- + nop + sub t0, t2, t1 + la a0, {result} + sw t0, 0(a0) +} + +macro SetupPiDom1(lat, pwd, rls, pgs) { + lui a0,PI_BASE + li t1, {lat} + sw t1, PI_BSD_DOM1_LAT(a0) + li t1, {pwd} + sw t1, PI_BSD_DOM1_PWD(a0) + li t1, {rls} + sw t1, PI_BSD_DOM1_RLS(a0) + li t1, {pgs} + sw t1, PI_BSD_DOM1_PGS(a0) +} + + +Start: + include "LIB/N64_GFX.INC" // Include Graphics Macros + N64_INIT() // Run N64 Initialisation Routine + + // Clear screen_buf + la a0, SCREEN_BUF + li a1, 320*240*4 + add a1, a0, a1 + addi a0, 8 +clear_loop: + sd r0, -8(a0) + blt a0, a1, clear_loop + addi a0, 8 + + ScreenPAL(320, 240, BPP32|AA_MODE_2, SCREEN_BUF) + + + // Print static part of the screen + PrintString(SCREEN_BUF,8,8,FontRed,PITIMINGS,10) + PrintString(SCREEN_BUF,192,8,FontGreen,RESULT,6) + PrintString(SCREEN_BUF,0,16,FontBlack,PAGEBREAK,39) + + + // Polling calibration + PrintString(SCREEN_BUF,8,32,FontBlack,CALIB,13) + + // Length = 1, ROM speed + la a0, RLENGTH + li a1, 1 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,40,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,40,FontBlack,RLENGTH,3) + + // Length = 8, ROM speed + la a0, RLENGTH + li a1, 8 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,48,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,48,FontBlack,RLENGTH,3) + + // Length = 16, ROM speed + la a0, RLENGTH + li a1, 16 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,56,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,56,FontBlack,RLENGTH,3) + + // Length = 32, ROM speed + la a0, RLENGTH + li a1, 32 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,64,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,64,FontBlack,RLENGTH,3) + + // Length = 127, ROM speed + la a0, RLENGTH + li a1, 127 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,72,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,72,FontBlack,RLENGTH,3) + + // Length = 128, ROM speed + la a0, RLENGTH + li a1, 128 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,80,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,80,FontBlack,RLENGTH,3) + + // Length = 129, ROM speed + la a0, RLENGTH + li a1, 129 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,88,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,88,FontBlack,RLENGTH,3) + + // length = 256, ROM speed + la a0, RLENGTH + li a1, 256 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,96,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,96,FontBlack,RLENGTH,3) + + // length = 512, ROM speed + la a0, RLENGTH + li a1, 512 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,104,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,104,FontBlack,RLENGTH,3) + + // length = 1024, ROM speed + la a0, RLENGTH + li a1, 1024 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,112,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,112,FontBlack,RLENGTH,3) + + // length = 4032, ROM speed + la a0, RLENGTH + li a1, 4032 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,120,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,120,FontBlack,RLENGTH,3) + + // length = 4096, ROM speed + la a0, RLENGTH + li a1, 4096 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,128,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,128,FontBlack,RLENGTH,3) + + // length = 8192, ROM speed + la a0, RLENGTH + li a1, 8192 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,136,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,136,FontBlack,RLENGTH,3) + + // length = 32, slow speed + la a0, RLENGTH + li a1, 32 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,152,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,152,FontBlack,RLENGTH,3) + + // length = 1024, slow speed + la a0, RLENGTH + li a1, 1024 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,160,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,160,FontBlack,RLENGTH,3) + + // length = 8192, slow speed + la a0, RLENGTH + li a1, 8192 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,168,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,168,FontBlack,RLENGTH,3) + + + // length = 32, test speed + la a0, RLENGTH + li a1, 32 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,184,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,184,FontBlack,RLENGTH,3) + + // length = 1024, test speed + la a0, RLENGTH + li a1, 1024 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,194,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,194,FontBlack,RLENGTH,3) + + // length = 8192, test speed + la a0, RLENGTH + li a1, 8192 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,204,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,204,FontBlack,RLENGTH,3) + + // length = 1M, ROM speed + la a0, RLENGTH + li a1, 1024*1024 + sw a1, 0(a0) + PrintString(SCREEN_BUF,8,220,FontBlack,DOLLAR,0) + PrintValue(SCREEN_BUF,16,220,FontBlack,RLENGTH,3) + + +Loop: + // Only do the measurements when DCOUNTER is zero + la a0, DCOUNTER + lw t1, 0(a0) + bne t1, r0, display_timings + nop + + // Disable VI when doing measurements + //lui a0, VI_BASE + //sw r0, VI_STATUS(a0) + + WaitScanline(0) // It stabilizes the measurements ! + // Calibration: measure dma_busy polling duration + lui a0, PI_BASE + mfc0 t1, 9 +dma_busy: + lw t0, PI_STATUS(a0) + mfc0 t2, 9 + andi t0, 3 + bnez r0, dma_busy // no jump because zero + nop + sub t0, t2, t1 + la a0, TIME_POLL + sw t0, 0(a0) + + // Setup default ROM timings + SetupPiDom1($40, $12, $03, $07) + + MeasurePIDMA(TIME_0, 1) + MeasurePIDMA(TIME_1, 8) + MeasurePIDMA(TIME_2, 16) + MeasurePIDMA(TIME_3, 32) + MeasurePIDMA(TIME_4, 127) + MeasurePIDMA(TIME_5, 128) + MeasurePIDMA(TIME_6, 129) + MeasurePIDMA(TIME_7, 256) + MeasurePIDMA(TIME_8, 512) + MeasurePIDMA(TIME_9, 1024) + MeasurePIDMA(TIME_10, 4032) + MeasurePIDMA(TIME_11, 4096) + MeasurePIDMA(TIME_12, 8192) + MeasurePIDMA(TIME_19, 1024*1024) + + // Setup new speed values (simulate slow device) + SetupPiDom1($FF, $FF, $03, $0F) + + MeasurePIDMA(TIME_13, 32) + MeasurePIDMA(TIME_14, 1024) + MeasurePIDMA(TIME_15, 8192) + + // Setup new speed values + SetupPiDom1($03, $06, $02, $06) + + MeasurePIDMA(TIME_16, 32) + MeasurePIDMA(TIME_17, 1024) + MeasurePIDMA(TIME_18, 8192) + + // Reenable VI + //lui a0, VI_BASE + //li t0, BPP32|AA_MODE_2 + //sw t0, VI_STATUS(a0) + +display_timings: + // Print timings + PrintString(SCREEN_BUF,192,32,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,32,FontGreen,TIME_POLL,3) + + PrintString(SCREEN_BUF,192,40,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,40,FontGreen,TIME_0,3) + + PrintString(SCREEN_BUF,192,48,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,48,FontGreen,TIME_1,3) + + PrintString(SCREEN_BUF,192,56,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,56,FontGreen,TIME_2,3) + + PrintString(SCREEN_BUF,192,64,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,64,FontGreen,TIME_3,3) + + PrintString(SCREEN_BUF,192,72,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,72,FontGreen,TIME_4,3) + + PrintString(SCREEN_BUF,192,80,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,80,FontGreen,TIME_5,3) + + PrintString(SCREEN_BUF,192,88,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,88,FontGreen,TIME_6,3) + + PrintString(SCREEN_BUF,192,96,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,96,FontGreen,TIME_7,3) + + PrintString(SCREEN_BUF,192,104,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,104,FontGreen,TIME_8,3) + + PrintString(SCREEN_BUF,192,112,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,112,FontGreen,TIME_9,3) + + PrintString(SCREEN_BUF,192,120,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,120,FontGreen,TIME_10,3) + + PrintString(SCREEN_BUF,192,128,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,128,FontGreen,TIME_11,3) + + PrintString(SCREEN_BUF,192,136,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,136,FontGreen,TIME_12,3) + + PrintString(SCREEN_BUF,192,152,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,152,FontGreen,TIME_13,3) + + PrintString(SCREEN_BUF,192,160,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,160,FontGreen,TIME_14,3) + + PrintString(SCREEN_BUF,192,168,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,168,FontGreen,TIME_15,3) + + PrintString(SCREEN_BUF,192,184,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,184,FontGreen,TIME_16,3) + + PrintString(SCREEN_BUF,192,194,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,194,FontGreen,TIME_17,3) + + PrintString(SCREEN_BUF,192,204,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,204,FontGreen,TIME_18,3) + + PrintString(SCREEN_BUF,192,220,FontGreen,DOLLAR,0) + PrintValue(SCREEN_BUF,200,220,FontGreen,TIME_19,3) + + PrintValue(SCREEN_BUF,0,0,FontBlack,DCOUNTER,3) + + // increment DCOUNTER + la a0, DCOUNTER + lw t0, 0(a0) + addi t0, 1 + li t1, 300 + blt t0, t1, save_dcounter + nop + ori t0, r0, r0 +save_dcounter: + sw t0, 0(a0) + + j Loop + nop + + +PITIMINGS: + db "PI Timings:" + +RESULT: + db "Result:" + +DOLLAR: + db "$" + +PAGEBREAK: + db "--------------------------------------------------------------------------------" + +CALIB: + db "DMA busy poll:" + +align(4) // Align 32-Bit +DCOUNTER: + dw 0 +RLENGTH: + dw 0 +TIME_POLL: + dw 0 +TIME_0: + dw 0 +TIME_1: + dw 0 +TIME_2: + dw 0 +TIME_3: + dw 0 +TIME_4: + dw 0 +TIME_5: + dw 0 +TIME_6: + dw 0 +TIME_7: + dw 0 +TIME_8: + dw 0 +TIME_9: + dw 0 +TIME_10: + dw 0 +TIME_11: + dw 0 +TIME_12: + dw 0 +TIME_13: + dw 0 +TIME_14: + dw 0 +TIME_15: + dw 0 +TIME_16: + dw 0 +TIME_17: + dw 0 +TIME_18: + dw 0 +TIME_19: + dw 0 + +insert FontBlack, "FontBlack8x8.bin" +insert FontGreen, "FontGreen8x8.bin" +insert FontRed, "FontRed8x8.bin" + +align(16) +DMA_BUF: + db 0 +align(1024*1024) diff --git a/PI/capture_1.png b/PI/capture_1.png new file mode 100644 index 00000000..ce85654f Binary files /dev/null and b/PI/capture_1.png differ diff --git a/PI/capture_2.png b/PI/capture_2.png new file mode 100644 index 00000000..44cd659e Binary files /dev/null and b/PI/capture_2.png differ diff --git a/PI/make.bat b/PI/make.bat new file mode 100644 index 00000000..0dfefc10 --- /dev/null +++ b/PI/make.bat @@ -0,0 +1,2 @@ +bass PITimings.asm +chksum64 PITimings.N64